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Hello everyone, I write because I am stuck qith a decal proble. I am about to release a new Lupo Frigate model from Venezuela with its Helo, a AB-212 ASW. The problem is that the Venezuelan helos have two set of numbers, one in the nose and one in the tail, but when i put them in game the nose decal and tail does not show in the number 1 helo, on number 2 apperars decal 001 in nose and 009 in tail, in the number 3 decal number 02 in nose and 09 in tail... in the tail allways appears the number 9 even though I create 09 decals for the serial. <here is the content of the decal.ini

 

Decal001]
MeshName=Tail
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=AB212_ASW/ARV_BLUE/ARMADA2
Position=-3.944,0.729
Rotation=-8.0
Scale=2.0
DecalMaxLOD=3

[Decal002]
MeshName=Tail
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=AB212_ASW/ARV_BLUE/ARMADA1
Position=-3.944,0.729
Rotation=8.0
Scale=2.0
DecalMaxLOD=3

[Decal003]
MeshName=Fuselage
DecalLevel=2
DecalFacing=front
FilenameFormat=AB212_ASW/ARVNose <------------------------------- Nro 01 plane dont show this decal
Position=0.0,0.2
Scale=0.5
DecalMaxLOD=3

[Decal004]
MeshName=Tail
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=AB212_ASW/ARVTail <-------------------- Allways show the number 09 decal
Position=-8.241,1.697
Scale=0.73
DecalMaxLOD=3

[Decal005]
MeshName=Tail
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=AB212_ASW/ARVTail <-------------------- Allways show the number 09 decal
Position=-8.241,1.697
Scale=0.73
DecalMaxLOD=3

 

Thanks in advance for any help... The Frigate package is waiting for this little issue
 

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Do you have these statements in the textureset.ini?

 

DecalNumberStart=0
DecalNumberEnd=8
 
If yes, then I would check the decal naming to make sure ARVNose00/ARVTail00 (for the above entry) is ARV0301 on both type, and so on ARVNose01/ARVTail01, ARVNose02/ARVTail02,etc.
 
Also use a numbers.lst that has them 0301,0302,0303..till 0309... or just plain 0,1,2,3..8. as if the above start/end entry is not set the game might tries to look for other number, probably that is why lead chopper has no decal number.
 
 
Edit:rewording
Edited by logan4

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ok chippin in my 4 cents here....  Right above the statements logan showed you belongs the statement DecalNumberRandomize=TRUE. 

 

also an observation , did you mean to have the NoseNum path set as AB212_ASW/ARVTail? or is it suposed to call out the ARV_BLUE subfolder?  keeping the nosenums in there would make it tidier (esp as others come along and skin up their favorite navies) and also could be part of the problem,  although it should call all 001...002 etc  decals in order regardless of location.

 

final bit on the first one blank..... (and i mention this cause i have done it before) check that you dont have a space above the first number.  esp doing the airliners i edit my numbers.lst fairly frequently on a project and have forgotten some times then wonder why my 000s bird is blank in game.

 

 

one other minor opinion (hey i did say 4 cents not 2 :biggrin: )  under the screen mesh on the tail,  put a gray or some other color so it looks like its covering equipment not screen over orange.  other than that looks very good sir!

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Thanks a lot for your tips, i will work on that and let you know the results

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remember, regardless of the total number of decals, the first one is ALWAYS (name)000.tga

otherwise, everything gets screwed up

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Thanks for your tips NOw works like a charm

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there were some issues, possibly with HD crash.  angelp would have to specify tho.

 

I wish it would be released, it would be more readily available than the FB one, not to mention i have some basic USMC skins for the non ASW versions i whipped up for him

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