Jump to content
Sign in to follow this  
33LIMA

WOFF Screenshot of the Month, July - 'Meet the Fokkers!'

Recommended Posts

Strikefighters players at CombatAce have long had a 'Screenshot of the Month' thread, which showcases the many visual delights of Thirdwire's classic and prolific jet age combat flight sim. So, I thought to myself, maybe it's time we also had such a platform for the many and no less photogenic aircraft and settings of Wings Over Flanders Fields. What say you, shall we try this and see how it goes?

 

There's no rules, save that your screenshot must be taken in Wings over Flanders Fields (not OFF, please) with no post-capture editing or enhancement allowed, except cropping - we want to showcase the sim and the enjoyment we get from it, not our photo-editing skills. There's no prize and no formal winner will be declared, though visitors are encouraged to vote after a fashion by 'Liking' one or more of any screenshots they particularly fancy.

 

For the first thread, July 2016, the theme is 'Meet the Fokkers!' - aircraft designed by Anthony Fokker, of which there's a good few in this sim. So, what are you waiting for? Switches off, petrol on, and 'get some in'!

 

Shot06-25-16-22-48-33.jpg

Share this post


Link to post
Share on other sites

"Meet the Fokkers". I love it. Just a sec...let me get my helmet and gloves.

Share this post


Link to post
Share on other sites

Haha - wasn't that a film with Dustin Hofman? Which plane is he flying? :grin:

Share this post


Link to post
Share on other sites

Here we go: one of the easiest planes to take a good picture of. (second only to the Albatros.)

 

 

 

Shot07-15.jpg

Edited by Hauksbee
  • Like 1

Share this post


Link to post
Share on other sites

33LIMA: I'm taking the 'Fokker Request' to mean any Fokker and not just the D.VII. This Dr.1 is "The Yellow KId". Assuming that a flashy paint job is an invitation to come up and fight, I adopted the Yellow Kid as a mascot since the Kid is irreverent by his nature, and, to my eye, yellow is the color that can be seen at the longest distance.

.

THE YELLOW KID.jpg

  • Like 1

Share this post


Link to post
Share on other sites

LoL! Fair enough, Hauksbee, there's nothing in the rules against fictional markings...but please tell me no real pilot flew that kite!!! It does look rather good, though, even if I almost hate to admit it!

 

As if the Red Baron/le Petit Rouge wasn't bad enough...the RFC/RAF now has to contend with the Yellow Kid!!!


Haha - wasn't that a film with Dustin Hofman? Which plane is he flying? :grin:

 

The Dustin Flugzeug Werke C.V?

Share this post


Link to post
Share on other sites

...but please tell me no real pilot flew that kite!!! It does look rather good, though, even if I almost hate to admit it!

Only flown by me. It does seem to be staggeringly effective against Allied fighters. There's a "WTF? Effect" that throws off their aim.

Edited by Hauksbee

Share this post


Link to post
Share on other sites

Is that an American comic figure, the "Yellow Kid"?

Yellow looks good on the Dr.I !

Share this post


Link to post
Share on other sites

Is that an American comic figure, the "Yellow Kid"? Yellow looks good on the Dr.I !

Yes, that's the same 'Kid'. He ran in Joseph Pulitzers New York World from 1895 to 1898, and later in William Randolph Heart's San Francisco Examiner. That a bit before WWI, but everybody knew the Kid. (Calvin and Hobbs hasn't been in print for over 10 years) So I figured he'd still be current in the minds of WWI pilots. An all-yellow Dr.1 is very much out of character...but it is bold.

 

When are you going to post a Fokker for us, Olham? Or are there only Albatros's in you portfolio?

Share this post


Link to post
Share on other sites

...are there only Albatros's in you portfolio?

 

Yes, I almost only make Albatros skins, and I fly WW1 sims only because of that aircraft.

It's all for the looks of it!

The Dr.I, or the Fokker D.VII are ugly compared to her.

 

I KNOW they were better fighters - but I'm only in it for the looks.

 

Kinda "vanity-war"... :boast: Beat them with beauty!

Edited by Olham

Share this post


Link to post
Share on other sites

I admire your dedication; the Alb certainly is the "Glamour Girl" of WWI. (If you can't overwhelm them with firepower, dazzle them with beauty!)

Share this post


Link to post
Share on other sites

Not a lot of people know this, but Anthony Fokker used up so many wings building triplanes, that by the war's end he had a serious shortage. In fact the next design on his drawing board after the Fokker E.V/D.VIII illustrated below was for very fast, rotary-engined, propeller-driven tricycle... :biggrin:

 

Shot07-16-16-21-22-39.jpg

Share this post


Link to post
Share on other sites

Not a lot of people know this, but Anthony Fokker used up so many wings building triplanes, that by the war's end he had a serious shortage. In fact the next design on his drawing board after the Fokker E.V/D.VIII illustrated below was for very fast, rotary-engined, propeller-driven tricycle.

(?) Wings, per se, are not a commodity. Wood is. Are you saying that Fokker drove Germany into a wood shortage?

 

(?) A tricycle Fokker? Do you have a pic?

Share this post


Link to post
Share on other sites

Hauksbee, I guess LIMA made a joke. Triplane used so many wings, that a monoplane had to follow. Get it?

 

I admire your dedication; the Alb certainly is the "Glamour Girl" of WWI. (If you can't overwhelm them with firepower, dazzle them with beauty!)

 

Oh, the firepower of my girl is not what I'm worried about.

But she isn't the best dancer in the competition, with her German temper... :dance2:

Edited by Olham

Share this post


Link to post
Share on other sites

Hauksbee, I guess LIMA made a joke. Triplane used so many wings, that a monoplane had to follow. Get it?

I waz always a little slower than the rest of the children.

Share this post


Link to post
Share on other sites

Well, as a kid, she didn't perform bad at all - she could always compete with the others.

Then she grew older, but didn't get stronger. Her beauty still increased, though!

Share this post


Link to post
Share on other sites

A Winter Eindecker on a hot summer day. Let's see those pictures, guys. I'm running out of Fokkers.)

.

EINDECKER-1.jpg

Share this post


Link to post
Share on other sites

Yes come on chaps, get posting! Doesn't have to be a different type of Fokker each time, there are plenty of different colour schemes available, especially now that the skin pack is free...here's Josef Mai's Fokker D.VIIf

 

Shot07-18-16-23-40-37.jpg

Share this post


Link to post
Share on other sites

I should know this, but who flew the aircraft with the insignia LO!  Was it Udet? 

Share this post


Link to post
Share on other sites

To answer my own question, yes it was Ernst Udet. 

Share this post


Link to post
Share on other sites

To answer my own question, yes it was Ernst Udet. 

That'll cost you a Fokker pic.

Share this post


Link to post
Share on other sites

Haha, that sounds like you also played those picture quartet games in America, Hauksbee?

 

To answer my own question, yes it was Ernst Udet. 

 

Yes, Udet had a fiancée named Eleonore - he nicknamed her "Lo". (He was always a bit short, wasn't he?)

"LO" was written on all his Jasta 37 Albatros D.V, the Fokker D.VII and also on the Siemens-Schuckert D.III or D.IV

(not sure which one he flew).

 

But you guys wanted Fokker pics.

 

udet-du-doch-nicht.jpg   Udet_profile.jpg

 

 

 

 

Edited by Olham

Share this post


Link to post
Share on other sites

Here y' go: Ernst Udet and Elenore Zink. The marriage lasted about four years due to Ernst's 'party-animal' habits.

.

Capture90879654.JPG

Share this post


Link to post
Share on other sites

Women - they want a hero, and when they get one, they don't like his habits! Tch!

Share this post


Link to post
Share on other sites

I'm sure it didn't help that he was a compulsive skirt-chaser, and he quickly got fat and bald.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By VonS
      INSTALLING WOFF BHAH 2 IN (CLASSIC) WINESKIN ON A MAC AND/OR THEN TRANSPLANTING THE ENTIRE INSTALL TO WINDOWS 10 BOOTCAMP (info. added May 3, 2021)   Directions below should be followed, first to install WOFF BH&H 2 in WineSkin on a Mac, and then (optionally) to transplant the OBDSoftware\WOFF folder to Windows 10 in Bootcamp. This will allow for a BH&H 2 install to co-exist with previous WOFF installs in Windows, and also makes use of the same settings/keys file, to minimize installation and tweaking hassle for us Mac-heads.   The steps below assume that you already have an older version of WOFF running in WineSkin on your Mac - because such an older install in WineSkin is necessary to have for the full installation, and testing, of BH&H 2, to complete itself (otherwise the install will fail). These steps also assume that you are familiar with the installation steps, instructions, jargon, etc., located under the long WOFF-on-a-Mac post that is available under the WOFF threads on SimHQ.   (Those who do not have a previous version of WOFF installed in classic WineSkin, which is necessary for all of the steps below to be completed, are recommended instead to try either a direct install of BH&H 2 in Win10 on the Bootcamp side/partition of a Mac, or to try installing BH&H 2 into newer WINE wrappers available via the unofficial and newer WineSkin fork available at https://github.com/Gcenx/WineskinServer.)   STEP ONE: go to https://sourceforge.net/projects/wineskin/ and download the latest classic, wineskin winery (ver. 1.7 as of this writing), via the green "download" button there   STEP TWO: double-click on the program; in the menu that opens click on the plus sign to the left of "new engines available," and in the list that then opens choose WS9Wine1.7.7, download it, and then - when you're back in the main menu - choose "create new blank wrapper" (now wait about 3-4 minutes for your Mac to make the custom wrapper; once finished, the wrapper will be placed in an Applications folder that has been made inside your user folder on OS X and/or macOS)   STEP THREE: double-click on the wrapper once again and choose "install software" in the main menu; then "choose setup executable" in the next window that opens and locate your exe file for WOFF BH&H 2 that you purchased; now let the wrapper do its thing to install the game   STEP FOUR: once installed, the wrapper will go back to the main menu and you can click "quit" (it may also prompt you to locate the program before it drops to the main menu, the program in this case being the exe file of the game that was just installed - best thing at this point is just to leave this alone and close that window, if it doesn't drop to the main menu automatically)   STEP FIVE: once the wrapper has quit, don't double-click on it but "right-click" it and choose the option in the popup menu on OS X and/or macOS that says "show package contents" (this will open the wrapper's folder and should list something like a contents folder, the alias to its c drive, and an app/icon called WineSkin); double-click on the app named WineSkin and you will open the main menu window again, of the wrapper; and choose "advanced"   STEP SIX: under the advanced menu, to the right of the box called Windows EXE (that contains a file path), click on "Browse"; this will open up your finder on OS X and/or macOS, and then you can scroll to your desktop or downloads folder on your Mac; look for the latest patch for WOFF BH&H 2 that you should have downloaded separately, from the official WOFF website, and choose that updater exe installer (click "choose"); then you're back in the WineSkin advanced menu with the proper file path for the update patch's exe now listed in the box near the top of the window; now quit that WineSkin preferences window and go back to the main WineSkin app that you previously created - and then double-click on the main WineSkin app icon so that a window opens and which will allow for an installation of the latest update patch to happen (follow directions that pop up in the relevant window, to install the WOFF BH&H 2 update patch); once the process has completed, quit the main WineSkin program again, if it does not close automatically   STEP SEVEN: right-click on the main WineSkin wrapper once again, choose "show package contents," and then double-click once more on that secondary WineSkin icon/wrapper mentioned in STEP FIVE above; under its "advanced" menu, to the right of the box called Windows EXE (that contains a file path), click on "Browse"; this will open up your finder on OS X and/or macOS, and then you can scroll into the "drive_c" of the wrapper into which you installed WOFF BH&H 2 and then patched it to its latest version; in "drive_c" look for "OBDSoftware\WOFF" and scroll into there, and keep scrolling until you find "WOFF.exe," and choose that (click "choose"); then you're back in the WineSkin advanced menu with the proper file path for the game's exe now listed in the box near the top of the window; now close that secondary WineSkin wrapper window   STEP EIGHT: copy or move the now updated OBDSoftware\WOFF folder that resides in that WineSkin wrapper to your desktop; the WOFF folder is found by right-clicking on the main WineSkin wrapper and choosing "show package contents"; the package is located within the "drive_c" folder, by the way   STEP NINE: now locate the WineSkin wrapper for your earlier edition of WOFF, double-click on it and select "show package contents," and navigate to the relevant "drive_c" directory to locate the OBDSoftware\WOFF folder that corresponds with that older variant of WOFF; rename that folder to something like OBDSoftwareOld\WOFF and move it to your desktop; now copy over, to that location instead, the fresh OBDSoftware\WOFF folder that corresponds with BH&H 2, from your desktop   STEP TEN: copy and replace the OBDSoftware\WOFF\OBDWW1 Over Flanders Fields\campaigns\CampaignData\Pilots folder in your fresh BH&H 2 folder (that should be in the older WineSkin wrapper by now, as explained in the previous step) with the same folder from OBDSoftwareOld\WOFF that is now on your desktop (this is an important step; otherwise, BH&H 2 will not open in WineSkin unless this older Pilots folder transplant is done)   STEP ELEVEN: now close all unnecessary WineSkin windows and double-click the main WineSkin wrapper icon for your earlier edition of WOFF but that now contains the newer OBDSoftware\WOFF folder with the transplanted CampaignData\Pilots folder; allow BH&H 2 to open; recommended is to fly one quick combat mission or one of the other instant missions available, to allow all necessary files to populate successfully in your install; congratulations!, you now have a successful WOFF BH&H 2 install running in (classic) WineSkin; you may now quit WOFF BH&H 2   STEP TWELVE: optional at this point, if you like, is to copy the now functioning and tested WOFF folder that resides in your BH&H 2 WineSkin install (the one located at OBDSoftware\WOFF), to a Windows 10 partition on your Mac, or perhaps to another Mac (or Windows machine) where you already have an older version of WOFF installed; there will be no need to un-install that older version of WOFF that resides in Windows; simply rename that older version to something like WOFF UE or WOFF PE, in order to run BH&H 2; if you want to run the older version of WOFF again, rename the newest WOFF folder to something like WOFF BH2, and the older one simply to WOFF, and the old version then becomes functional; both installs will coexist happily, and will also use the same keys/settings located under AppData\Roaming\OBD_Games\OBDWW1 Over Flanders Fields (recommended, however, is to map extra keys for Lewis gun loading/reloading into the older WOFFKeys.xca file that you have, for full, functional use of that gun in BH&H 2)   NOTES: Don't forget to swap back your older OBDSoftware\WOFF folder into your WineSkin WOFF wrapper, on your Mac, if you will not be running BH&H 2 in WineSkin but only in Windows; or, make a copy of your functional WineSkin install instead, place the older WOFF folder into that wrapper, and enjoy running multiple versions of WOFF that way too, directly in OS X/macOS (recommended is to give the multiple WineSkin wrappers different names, to avoid confusion, if you choose such a setup); no guarantees that the instructions posted above will result in a stable install of WOFF BH&H 2 on your Mac, but there is a fine chance that careful following of the instructions will result in a good install   ----- ADDENDUM: WOFF BHAH2 BOTTLING (Brief Illustrated Tutorial; info. added May 4, 2021)
      Please find included below some tutorial pics. for how to install/extract WOFF BH&H2 into an empty WineSkin bottler that should first be optimized for WOFF BH&H2 bottling and that runs well on Mac OS X versions 10.5 to 10.12 (for macOS versions 10.13 and higher, recommended instead is to see the unofficial WineSkin port for Macs at https://github.com/Gcenx/WineskinServer). Bottler not supplied for download here; recommended is to make your own either via classic WineSkin, and then to install BH&H2 as specified in the pics. below, or to install/bottle via a newer WineSkin as per the link given immediately above.
      The "BH&H2 Bottler" in my case, on my Mac Mini, has been set to Windows 7 compatibility, with WINE Wrapper version 2.6.2, and WINE Engine WS9WINE1.7.7. No WineTricks have been installed because this wrapper ONLY installs WOFF BH&H2, and individual patches for BH&H2, into ready and transportable form, but does not serve up a functional, running BH&H2 install within the wrapper itself.
      To set up a functional, running install of BH&H2, proceed to look carefully over the final illustrated instruction set provided below, and as well do read over the more thorough installation directions located under this relevant WOFF-on-Mac post (above) or the longer one on SimHQ that also covers installation info. regarding WOFF UE/PE before focusing on BH&H2.
      NOTE: Successful transporting of a functional, running install of BH&H2 onto a Win10 partition on your Mac (should you choose not to run BH&H2 in WineSkin) - requires that you also, already have an older version of WOFF installed on the Win10 partition/drive, since that older version has created the necessary Windows registry files for WOFF, as well as other necessary folders that contain keyboard/joystick customizations for WOFF, etc.
      Happy bottling, transporting, and flying of WOFF BH&H2,
      Von S 
       
      Classic WineSkin Main Window - Use "Install Software" button to install BH&H2 and all relevant update patches

       
      Right-Click Maneuver - After BH&H2 has been installed and patched, right-click and choose "Show Package Contents," to display directories

       
      Navigating to C Drive - Double-click on the "drive_c" alias to enter the c drive main level directory

       
      Locating the "OBDSoftware" Folder - The relevant folder will be located inside the main level, c drive directory (see further explanations provided on the pic.)*

       
      * Recommended is to keep a copy somewhere on your Mac of such a bottled, patched, but non-functional WineSkin wrapper with BH&H2 installed and patched inside it - this way you may patch/update the bottled version whenever new patches come out, and then carefully follow the same procedures as explained in the pic. immediately above this note, in order to be able to fly the latest version of BH&H2 either in WineSkin wrappers or in your Win7/8.1/10 Bootcamp partitions.
    • By VonS
      Hello fellow WOFFers,
      Thought I’d open this separate thread for a future mods-compatibility list for the ver. of BH&H 2 (WOFF) that will be released soon. Becker is welcome to make use of this thread for his long mods-compatibility list that is currently hosted on the WOFF threads over on SimHQ. I will also use this thread to update regarding my FM mods., GPU Tuner Patch, etc., in the future and time-permitting.
      For convenience and simplicity, I encourage everyone who is a member/user of CombatAce to post mods-related questions for BH&H 2 WOFF under this thread, since it will be easier to find mod-compatibility info. that way. While most WOFF-related mods. are available via Sandbagger’s site for WOFF addons, this thread will hopefully prove helpful for compatibility questions, info. regarding release of new mods. not hosted on Sandbagger’s site, etc. - and ideally will become a centralized hub for mod-related topics since there are too many mod-related threads over on the SimHQ forums for WOFF and it becomes confusing/discouraging to navigate for new WOFF fliers who might wish to load up quickly on WOFF goodies and fly.
      OBD, feel free to delete this thread if you will be posting a separate stickied thread for mod-compatibility questions, etc.
      For those interested in downloading my FM tweaks packages for the Ultimate and Platinum Eds. of WOFF, as well as GPU Tuner Patches for the Platinum Ed., including for WOTR Phase One, and the small FM tweaks package for WOTR Phase One - please see the link included immediately below. Those WOFF-related packages are not compatible with the latest, BH&H 2 edition unless otherwise indicated in this thread. I am currently busy with work and other duties, so my limited modding time will be devoted only to First Eagles 2 for the foreseeable future.
      Tweaks Packages for Previous Eds. of WOFF, etc.
      EDIT: to find my previous and current mods packages for WoFF/WoTR, click on my propeller icon here on CombatAce to go to my main profile page. Once there, click on the "about me" tab to find all relevant info. and mod download link(s).
      Cheers all,
      Von S 
    • By JamesWilson
      Hi everyone,
      I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
      I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
      I'm not talking about how to customize the callsign name, but the unit number after it.
      As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
      Here are some examples:


      The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200


      IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
      How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
      Thanks in advance for helping me.
       
    • By 76.IAP-Blackbird
      Dear Friends,
      This year we have already released two previously announced Collector Planes. Today we would like to share plans for the future aircraft.
      In addition to the already released Supermarine Spitfire Mk.XIVe Bubbletop and Messerschmitt Bf 109 G-6 A/S, the plan for this year includes:
      1. Li-2 - Soviet military transport aircraft. Unlike the original C-47 (Li-2 was based on it under license), it was also used as a bomber and had an optional turret and even forward firing weaponry. The planned release date is Summer 2023.


      2. American towable glider (!) WACO CG-4A, which has been widely used during the Normandy landings. The planned release date is Fall 2023.


      3. Soviet fighter La-5 series 38 with a teardrop-shaped canopy. Its lighter design had a positive effect on the characteristics of the aircraft compared to earlier models. The planned release date is Fall 2023.

      4. Romanian fighter IAR-80/81 in two basic variants («long» and «short»). Both variants and 7 modifications of the aircraft are described in detail in DD #334. The planned release date is the end of 2023.

      Please note: since this Collector Plane will be effectively two significantly different aircraft (different fuselages, different flight characteristics, different paint scheme kits, there are differences in their cockpits as well) in one package, its pre-order price will increase on May 17th to the level of larger Collector Planes like C-47. Of course, the pre-orders placed before this date won’t be affected by this change, so if you’re interested in getting these aircraft eventually, please consider doing so before May 17th.
      5. The development of three new fighters scheduled for 2024 has begun:
      German interceptor Focke-Wulf Ta 152 Soviet legendary biplane Polikarpov I-153 «Chaika» British fighter Supermarine Spitfire Mk.IXc armed with 7.69 mm machine guns and a different tail.
      6. By the end of 2023, it is planned to complete the development of the Flying Circus Vol.III which will include eight aircraft:
      F.E.2b R.E.8 Hanriot HD.1 Nieuport 11.C1 Nieuport 17.C1 Nieuport 17.C1 GBR Albatros D.II Halberstadt D.II



      It is also planned to complete the Western Front 1918 map and populate the entire front line with objects. This updated version of the map will be available in different seasons.
      7. The story of Flying Circus continues: plans for 2024 include additional improvements to the map and the development of seven new collectible aircraft:
      Sopwith 1 1/2 Strutter Sopwith 1 1/2 Strutter B Sopwith Pup Airco DH.2 Albatros D.III Roland C.IIa Fokker E.III



      8. We’re also helping a team of enthusiasts who are working on a new map of one of the theaters of operations on the Eastern Front. A significant progress has been made - we hope that the map will become part of the Great Battles game world soon. The details about the map and the development team will be revealed later.
      Since the Battle of Normandy release, 9 World War II aircraft, 15 World War I aircraft and two maps have already been produced or are in development. And that's not all! Your support motivates us to improve and extend the Great Battles series.
      A new historical campaign is in the final stage of development - it is dedicated to the operation of Yak-7 fighter armed units. This year we plan to release another campaign and there are ideas for creating three new campaigns already.
      In addition, this year we’re updating a number of previously created campaigns to integrate new technologies and content developed recently (you can see the Tank Crew campaigns being updated in the screenshots below).


      The 1C Game Studios team wishes you good luck and aerial victories in the virtual sky! Congratulations on the upcoming Victory Day!
    • By 33LIMA
      A new campaign with the 94th Aero in France!

      I don't really have the system as yet for the latest version of Wings over Flanders Fields but I was inspired to start this campaign after seeing some of BladeMeister's screenies of the Nieuport 28 in a certain other new sim, over on SmHQ. I've always liked the N.28 ever since making the newly-issued Revell 1/72 kit back in the 1960s. I'm no big fan of SPADs so I decided to start with the 94th Aero 'Hat in the Ring' Squadron in late March 1918, before the SPADs arrived.
      We're based at Villeneuve les Vertus near Reims, which latter is behind the Lines to our north. I'm leading a patrol of four. We're new to this game and are starting out by getting used to the area, and to combat flying in general, well behind the front. So I'm not really expecting too much to happen today.

       Here I am, ready to start up.

      And there are the boys, shortly after doing so,  engine smoke blowing away in the propwash. As well as my foursome, A' Flight is putting up a pair of Nieuports to patrol the same general area.

      As befits the flight leader, I'm first off the ground, into clear blue skies.

      Time for a quick look at my map, I think.

      Then up and away we go again.

       I throttle back slightly and begin a gentle right turn to help the boys catch up.


      I reckon that's Epernay, down there. If not, then I've wasted no time in getting us lost.

      Right, now for the boring bit, the long climb for height, before the patrol really begins.
      ...to be continued!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..