plague 0 Posted September 18, 2016 I am trying to change one of the weapons to use CBU-10 or 12 LGB, how do I enter it in load out? Example=mk82se is a 500lb snakeye bomb Share this post Link to post Share on other sites
yubba 70 Posted September 18, 2016 start here,, http://combatace.com/topic/69882-sf2-weapons-editing-quick-reference-guide/ what plane,,???? I'll have a set up for you or a discription on what you need to do Share this post Link to post Share on other sites
yubba 70 Posted September 18, 2016 (edited) you'll have to edit your air craft data ini which is found in objects/aircraft/f-111f f-111f_Data ini scroll down till you find this,,,, used this to simplfy things,, you'll have to edit all weapon stations that you want that weapon to appear on.. // Weapon Stations --------------------------------------------------------- [sidewinderStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=LeftOutboardPylon LaunchRailNodeName=LeftWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [sidewinderStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.490,-4.789,0.107 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,ARM AttachmentType=USAF,NATO,USN ModelNodeName=RightOutboardPylon LaunchRailNodeName=RightWingIRMRail MovingPylon=TRUE RotatingPylon=FALSE PylonMass=34.02 PylonDragArea=0.01 [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.261,-4.225,-0.180 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2500 AllowedWeaponClass=BOMB,TER,MER,FT,NUC,EOGR,ARM,GBU,LGB <-----------------[add LGB here or add all of that AttachmentType=NATO,USN,USAF and see what pops up when you ModelNodeName=LeftOutboardPylon load up MovingPylon=TRUE Edited September 18, 2016 by yubba Share this post Link to post Share on other sites
plague 0 Posted September 18, 2016 (edited) I am playing desert storm and using the f-15e. The load out for a strike campaign only has 4 sidewinders and 2 wing tanks. I changed to centerline tank and 4 agm-65d. I find it hard to believe I can't change sidewinders to sparrows either but when I play campaign not all weapons available in single mission are available in campaign mode. Also is there a way to make more "items" available? Only have a few sidewinders and I think I will need more over the course of the campaign LGB is already there. What I am looking for is the acronym (if you can call it that) to get it there Loadout[04].WeaponType=? Is what I am looking for. Currently it says GBU-12D_AI and that is not it. I am looking for the LGB version and how to enter it Edited September 18, 2016 by plague Share this post Link to post Share on other sites
yubba 70 Posted September 18, 2016 I got the new version of that plane, f-15e strike eagle, you can't do anything from load out file unless the aircraft data ini has been edited for that weapon I don't recall changing anything on that bird because it was up to snuff when it came out of the box,,here is what the new f-15e strike eagle data ini looks like at the weapons portion of that file,,.. What could have something to do with your problem is in options at the start of the campaign you have 3 choices on weapon supply,, Limited, Normal, and Unlimited weapons as choices,, even the older 15E I never really touched it as modding it,, but I sure use parts off it on others. // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.3038,-0.8980 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR,NUC,GBU AttachmentType=USAF,NATO ModelNodeName=Centerline_Pylon PylonMass=31.75 PylonDragArea=0.02 //----------- Left CFT- 1 2 3 is Bottom 4 5 6 is Top [LCFT_Station1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station3] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station4] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station5] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station6] SystemType=WEAPON_STATION StationID=18 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-5.4681,-0.5642 AttachmentAngles=-4.50,-4.5,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,GBU AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 //----------- Right CFT- 1 2 3 is Bottom 4 5 6 is Top [RCFT_Station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName=BOMB PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station3] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station4] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station5] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station6] SystemType=WEAPON_STATION StationID=19 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-5.4681,-0.5642 AttachmentAngles=4.50,-4.5,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=510 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Missile Stations ----------------------------------- //outboard [sidewinderStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 AttachmentPosition=3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // inboard [sidewinderStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 Share this post Link to post Share on other sites
plague 0 Posted September 18, 2016 I am able to manually put GBU 12 or 10 on RCFT or LCFT in single mission but it is the dummy version. Myself and wingmen all show it as default in the load out screen. The problem is when I play the Campaign the dummy version is not available in "item" list only the LGB version. I can manually install on my bird but my wingmen have nothing but sidewinders I have tried entering it in many different ways GBU-12B_AI is the dummy version (which will work in single mission player as default loadout but like I said it's not an available "item" in campaign play) I have tried GBU-12B_LGB and other variations but to no avail Share this post Link to post Share on other sites
Caesar 305 Posted September 18, 2016 Odds are the bomb you're looking for is just "GBU-12D". It has been a while since I've worked with the Gen1 sims, but you should have a weapondata.ini that lists all of the weapons available. There should be a line within each entry that is the weapon's name (e.g., FullName=AIM-7E Sparrow). If you do a Ctrl+F for GBU-12, you should be able to sort through the available variants of the GBU-12, their attachment type, guidance, etc. For example (from SF2), the GBU-12D data should look something like this: [WeaponData001] TypeName=GBU-12D FullName=GBU-12D/B Paveway II LGB ModelName=GBU-12D Mass=275.000000 Diameter=0.274000 Length=3.331000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.259200 AttachmentType=USAF,NATO SpecificStationCode= NationName=USAF StartYear=1980 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1980 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=MediumBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=89.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=4 Accuracy=90 MaxTurnRate=3.000000 MaxLaunchG=4.000000 LockonChance=80 LaunchReliability=90 ArmingTime=4.000000 SeekerFOV=30.000000 SeekerGimbleLimit=60.000000 SeekerTrackRate=20.000000 SeekerRange=15000.000000 LiftDragRatio=6.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.250000 ReleaseAnimationDelay=0.450000 EODisplayFlags=0 CEP=0.000000 In your loadout.ini, you'd use the TypeName on the specific pylon you're trying to arm. For example: Loadout[18].WeaponType=GBU-12D Loadout[18].Quantity=1 As to why you don't have them available in the campaign, I'm not sure. Could have to do with supply availability, entries in the campaign data.ini, etc. Share this post Link to post Share on other sites
yubba 70 Posted September 18, 2016 (edited) is this what you are looking for I just edited this today {like right now} to the wing stations in the Data ini [sAHM] so it wasn't like this before. you only get two sparrows,,, to load that to ai is beyond me,,I would like to know how to do that my ai f-111fs won't load so I fly solo Edited September 18, 2016 by yubba Share this post Link to post Share on other sites
+Cliff7600 1,150 Posted September 18, 2016 If you play a campaign, you also have to edit the data ini file of the campaign (in the campaign folder, and if it's a stock campaign you will have to have the data ini file of the campaign extracted by yourself, with the cat extractor...) to edit this : [AirUnit001] AircraftType=F-105D Squadron=7TFS ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=80 MissionChance[CAS]=25 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=AIM-9B Supply[005].Quantity=240 Supply[006].WeaponType=CBU-24B Supply[006].Quantity=480 Supply[007].WeaponType=Tank450_F105 Supply[007].Quantity=480 Supply[008].WeaponType=Tank650_F105 Supply[008].Quantity=240 adding something like Supply[009].WeaponType=GBU-12D Supply[009].Quantity=240 (actually, my exemple makes no sense, because it would add laser guided bombs to an F-105 squadron campaign, but it's just to show the way it works) Share this post Link to post Share on other sites
plague 0 Posted September 18, 2016 Thanks for all your help guys. I finally got it the way I want it but I did so much editing I kind of lost myself for a minute so it would be hard to explain. What I wound up with though on a strike mission is 4 agm-65d and 4 gbu10d and 1 centerline tank. Share this post Link to post Share on other sites
yubba 70 Posted September 18, 2016 Thanks for all your help guys. I finally got it the way I want it but I did so much editing I kind of lost myself for a minute so it would be hard to explain. What I wound up with though on a strike mission is 4 agm-65d and 4 gbu10d and 1 centerline tank. with the 4 gbu load can you get sparrows along with the sidewinders If you play a campaign, you also have to edit the data ini file of the campaign (in the campaign folder, and if it's a stock campaign you will have to have the data ini file of the campaign extracted by yourself, with the cat extractor...) to edit this : [AirUnit001] AircraftType=F-105D Squadron=7TFS ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 BaseArea=Spangdahlem Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=80 MissionChance[CAS]=25 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=AIM-9B Supply[005].Quantity=240 Supply[006].WeaponType=CBU-24B Supply[006].Quantity=480 Supply[007].WeaponType=Tank450_F105 Supply[007].Quantity=480 Supply[008].WeaponType=Tank650_F105 Supply[008].Quantity=240 adding something like Supply[009].WeaponType=GBU-12D Supply[009].Quantity=240 (actually, my exemple makes no sense, because it would add laser guided bombs to an F-105 squadron campaign, but it's just to show the way it works) you got a step by step way to edit stock campaigns right from finding and downloading the extractor to finished product I'd like to stick in a b-52 and do a series Share this post Link to post Share on other sites