Jump to content

Recommended Posts

Tornadoes Package


I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit.
All included models are optimized for

.

 

1st, the most important thing.
If you want to enjoy low level flying, you must change missioncontrol.ini file !

 

BACKUP ORIGINAL VALUES !!!

 

Then use our missioncontrol, that you can find as archive in our pack.

 

=======================================================================================
Patch 2.3 b
--------------
We promise this is last patch for GR.1 ;-))
Now we are going for GR.4 .
We corrected:

 

1) some bugs in cockpit
2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation)
3) AI attacks for british planes
4) removed Lightening pod from BL755 loadout for german ECR

 

we added:
1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons)
PRESS -> SHIFT + 3 to see animation.
2) missed oil pressure indicators

 


Patch 2.3 a
--------------

 

We corrected:

 

1) Problem with wing tip vortex
2) Rudder secondary input
3) Landing speed
4) SPILS system settings
5) Fuel quantity for Saudi GR.1
6) Engines altitude power tables.
7) missing outer wing weapon stations for GR.1 82
8) ECM for brit and saudi planes moved back to pods from fuselage.

 

we added:
1) New Sky Shadow 3d model

 

We also did some small lift for steering sensitivity.

 

=======================================================================================
Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3
-------------------------------------------------------------------------

 

So,

 

This is really serious upgrade .
Only Tornado GR.1, IDS and ECR are in this pack.

 

What is new ?
-------------------

 

We tried to get flight model as close to real Tornado as possible, so aerodynamic model
is new .
All planes have correct (reworked) engines, wing-sweep positions, max G for turning and
new cockpits (with lots of working lights).
We tested their acceleration, fuel consumption (it's still not perfect but better it was),
turning and climb rate.
We also added correct skin for Italian IDS 81 .
Weapons are no longer separate download, also missioncontrol.ini is inside of pack.

 

We decided to remove GR.4 from this files. She is far from finish and will be published
as separate files.

 

You will find 11 planes in this pack:

 

RAF:
-----
GR1 82 Early production
GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles)
I thought there is no sense to create same plane with only +Sea Eagles.
GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons)
GR1A Recon version of GR1 90

 

Luftwaffe:
------------
GERMAN ECR HARM armed Tornado with Mk.105 engines
GERMAN IDS 79 similar to GR1 82
GERMAN Marineflieger IDS (with Kormorans and HARMs)
GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe.

 

Italians:
---------
ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS
ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1

 

Saudi Arabia:
-----------------
SAUDI GR1 93 similar to british GR1 90

 

SKINS:
--------
Every plane has only 1 skin.

 

INSTALLATION:
--------------------
We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes.
Then unpack this download and copy/paste (overwrite if needed) all files to your
MODS folder .

 

CREDITS:
-------------
ALL CREDITS GOES TO:

 

ianh755
Dave & Sundowners for great job they did with all previous versions
ravenclaw_007 for WE-177, new weapons and german Tornadoes loads.
Dave (again) for B61 bomb and nuke explosion from his B1B pack
Sundowner (again) for Cockpit background comms sounds
Jarhead1 for F3 cockpit
bobrock for Tornado F3

 

and everybody we forgot ;-) Thx guyz.

 

ALL BUGS ARE OUR .


 

  • Like 3

Share this post


Link to post
Share on other sites

Well, we are working on a massive overhaul of the Tornado.

Will include minor changes in the 3D Model, Armament & skins.

BTW, original creator of the Tornado 3D model is AD....

 

post-911-0-45892900-1455653457.jpg

post-911-0-88137700-1431865867.jpgpost-911-0-74937900-1405862870.jpgpost-911-0-38491500-1405862849.jpg

  • Like 9
  • Thanks 1

Share this post


Link to post
Share on other sites

Can you share the 2.2a pack? I want to fly the  GR4, even though she is not perfect. Thank you very much!

Share this post


Link to post
Share on other sites

I had a problem with the computer and the cockpit of the gr4 was corrupted
could someone give me thanks

Share this post


Link to post
Share on other sites

I've just installed the Tornado today as I slowly rebuild my installs, having a few issues with them though.

Have installed the base pack and both patches into a nearly full merged July 2013 install - only missing item being SF2, all other gen 2 releases and expansion packs 1/2 are present.

1) I cannot take off in any model without using the auto pilot, nor can I land as there isn't sufficient pitch authority. On take off under manual control I reach 250 knots before the gear fails and I crash having never gained enough lift to rotate. When landing as soon as it goes below 250 knots on approach it enters an unrecoverable nosedive with the stick full back.

With a full fuel load and modest armament load take off is impossible under manual control, autopilot/AI has no problems.

Reducing fuel load to 50% allows rotation at 220 knots, though this is still too fast. If back pressure on the stick is released to neutral below 250 knots then the aircraft will still immediately nose over and crash.

See shots attached of version 2.3B Italian IDS: stick full back throughout, flaps deployed (automatic), nose will not rotate and main wheels come off at 250 knots.

2) The aircraft will stall before reaching a low enough speed to deploy flaps.

3) Throughout the entire flight envelope the roll rate seems excessively slow, more on par with a medium sized airliner. 

4) There is a pronounced roll to the right across the entire speed range.

5) The Italian IDS model has no decals, just a skin (see screenies)

6) Missing afterburner effects on all models (see screenies)

 

I've gone back and tried individual installs of version 2.3, then 2.3a then 2.3b - all of the above problems are present in all variations.

Really hope I can get it working as the pit and model look great, there's something off in the flight model though that leaves it un-flyable for me.

 

Craig

img00063.JPG

img00064.JPG

img00065.JPG

img00066.JPG

Share this post


Link to post
Share on other sites

Ok, I've deleted all Tonkas I have and did install from download. 2.3 then 2.3a then 2.3b.

Try delete files and reinstall ones.

img00002.JPG.f2c2c198e4872b889a34a2395acdfe59.JPG

img00004.thumb.JPG.3b8b2194533202c0c84cece8f58dac60.JPG

img00005.thumb.JPG.3bbaff04b13848d5a64bbf9d6a030f11.JPG

 

Share this post


Link to post
Share on other sites

Thanks for looking into it.

I deleted all remnants of yesterdays Tornado installs, re-downloaded the pack and reinstalled but there was no change, no decals, can't rotate and main gear fails at 250 knots:

 

 

img00067.JPG

img00068.JPG

img00073.JPG

Share this post


Link to post
Share on other sites

In options, FM set to Hard ?

IIRC, I had similar TO problems, very high speeds..  and there was something with the decal paths in the inis .. cant recall details anymore

Share this post


Link to post
Share on other sites
6 hours ago, fallenphoenix1986 said:

Thanks for looking into it.

I'll check again ;-)

Share this post


Link to post
Share on other sites

Same about ECR ?

Edit :

Ok, my fault with decals ;-) I added 36Stormo to package and texture set is for 6 Stormo.

Unpack it to decals.

And check in weapons MK83_LDGP mass .
Edited by guuruu

Share this post


Link to post
Share on other sites

If I remember good there was some problem with this bomb. Possible you have weight 1000 kg and should be 453 .

Share this post


Link to post
Share on other sites
5 hours ago, Crusader said:

In options, FM set to Hard ?

Nah, i tried on normal and hard ;-) I can bet it's a bomb .

Share this post


Link to post
Share on other sites
3 hours ago, guuruu said:

Same about ECR ?

Edit :

Ok, my fault with decals ;-) I added 36Stormo to package and texture set is for 6 Stormo.

Unpack it to decals.

And check in weapons MK83_LDGP mass .

 

No joy, the file comes through corrupted so I can't open it. I've now made various edits myself and have been able to get some of the decals to show but not all.

I also checked the Mk83's but they're already listed as 453kg. I then tried launching with Kormorans instead of Mk83's, I was able to rotate but not until 230 knots, the jet then lurched to the left and crashed after climbing to about 50 feet.

Finally I tried removing all weapons, all ammo and reducing fuel load to 25%. In this configuration I was able to rotate but again the jet wants to roll left, I wrestled it up to about 3000ft but noticed it will over roll either to the left or right if given an initial manual input. So maybe weight/balance issues on the countermeasure pods?

When trying to land the jet pitched down violently as I passed below 250 knots, again I was unable to recover as there was virtually no pitch control. Even as I picked up speed in the dive I still couldn't recover.

 

Craig

img00074.JPG

img00077.JPG

img00075.JPG

TornIDS.JPG

Share this post


Link to post
Share on other sites
5 hours ago, fallenphoenix1986 said:

TornIDS.JPG

Download newer rar. ;-) Or download them from ianh pack :

I'll find what is wrong ;-)

But check pls some German and British plane from this pack.

Edited by guuruu

Share this post


Link to post
Share on other sites

Tried Ian's pack as stand alone and his models had decals, can't use the files from the link though as I'm unable to open them.

I've then loaded the 2.3b RAF GR1's, MF IDS and Italian ECR, all had decals, the only one that seems to have a decal issue is the Italian IDS.

Tried a fresh 2.3b install and merged Ian's decal folders but it didn't help.

I've also had a read through the flight model and haven't found anything yet that jumps out, the difficulty I've been having is common to all (GR1, IDS, ECR etc)

 

Finally I did find a mass error in the data files of BOZ_it_70 & BOZ_it_generic, both were listed as 1000kg where all the other BOZ pods are 345kg.

I corrected the mass to 345 but it made no appreciable difference in game, at least with regard to take off, haven't been able to get it in the air again to check roll performance.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..