+Stratos Posted May 7, 2017 Posted May 7, 2017 So, how can I convert a vehicle into a static object I can add into a terrain using Mue Target editor? Thanks!
+Sundowner Posted May 7, 2017 Posted May 7, 2017 Ground objects can already be placed with the target editor, they should appear in your A-Z list in the editor itself, no need to convert anything.
+Stratos Posted May 8, 2017 Author Posted May 8, 2017 I can see my vehicles in mission editor and in game, but they not appear on Mue's Target Editor.
+Sundowner Posted May 8, 2017 Posted May 8, 2017 Have you added something new to your types ini? Could be a number sequence issue.
Happy308 Posted May 8, 2017 Posted May 8, 2017 Stratos I have the same problem. Here is a example how I add ground objects to the "Types" list. In this case the T-55 tank and the BTR-ZU-23. DESERT_TYPES.INI [TargetType115]Name=T-55FullName=T-55A(M) TankTargetType=MISCActiveYear=0TargetValue=0UseGroundObject=TRUEGroundObjectType=T-55RepairRate=0.555StartDetectChance=0StartIdentifiedChance=0IncreaseDetectChanceKey=0MaxVisibleDist=60000.0DestroyedEffect=SmallRocketGroundExplosionSecondaryEffect=VehicleFireEffectSecondaryChance=50 [TargetType116]Name=BTR-ZU-23FullName=BTR-ZU-23 AAATargetType=MISCActiveYear=0TargetValue=0UseGroundObject=TRUEGroundObjectType=BTR-ZU-23RepairRate=0.555StartDetectChance=0StartIdentifiedChance=0IncreaseDetectChanceKey=0MaxVisibleDist=60000.0DestroyedEffect=SmallRocketGroundExplosionSecondaryEffect=VehicleFireEffectSecondaryChance=50
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