Stratos Posted May 7, 2017 Posted May 7, 2017 So, how can I convert a vehicle into a static object I can add into a terrain using Mue Target editor? Thanks! Quote
+Sundowner Posted May 7, 2017 Posted May 7, 2017 Ground objects can already be placed with the target editor, they should appear in your A-Z list in the editor itself, no need to convert anything. Quote
Stratos Posted May 8, 2017 Author Posted May 8, 2017 I can see my vehicles in mission editor and in game, but they not appear on Mue's Target Editor. Quote
Wrench Posted May 8, 2017 Posted May 8, 2017 that happens sometimes, for reasons I don't understand Quote
+Sundowner Posted May 8, 2017 Posted May 8, 2017 Have you added something new to your types ini? Could be a number sequence issue. Quote
Happy308 Posted May 8, 2017 Posted May 8, 2017 Stratos I have the same problem. Here is a example how I add ground objects to the "Types" list. In this case the T-55 tank and the BTR-ZU-23. DESERT_TYPES.INI [TargetType115]Name=T-55FullName=T-55A(M) TankTargetType=MISCActiveYear=0TargetValue=0UseGroundObject=TRUEGroundObjectType=T-55RepairRate=0.555StartDetectChance=0StartIdentifiedChance=0IncreaseDetectChanceKey=0MaxVisibleDist=60000.0DestroyedEffect=SmallRocketGroundExplosionSecondaryEffect=VehicleFireEffectSecondaryChance=50 [TargetType116]Name=BTR-ZU-23FullName=BTR-ZU-23 AAATargetType=MISCActiveYear=0TargetValue=0UseGroundObject=TRUEGroundObjectType=BTR-ZU-23RepairRate=0.555StartDetectChance=0StartIdentifiedChance=0IncreaseDetectChanceKey=0MaxVisibleDist=60000.0DestroyedEffect=SmallRocketGroundExplosionSecondaryEffect=VehicleFireEffectSecondaryChance=50 Quote
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