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Posted (edited)

 Replace the AIRTAKE section in the data ini with the updated section:

[AIRTAKE]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_MACH
SmoothDeployment=TRUE
FullyDeployOnGround=FALSE
Setting[1].Angle=1.00
Setting[1].DeployValue=1.20
Setting[2].Angle=0.00
Setting[2].DeployValue=1.60
MaxDeflection=0.0
MinDeflection=1.0
ControlRate=0.50
AnimationID=8

This will fix the "stuck in forward position" intake cones.

Ive also linked the movement to the cockpit indicator for it (for some cockpits who have it)

but must find the jet with the modification to get the data...

 

 

Edited by Crusader
  • Like 2
  • Thanks 1
Posted

Update for the Mirage Factory MiG-21 and J-7 F-7 series

Will also work with RussoUK's MiG-21 and F-7 mods (based on the same model), CHECK for correct AnimationID #

In the data ini, replace the AIRTAKE section :

[AIRTAKE]
SystemType=HIGHLIFT_DEVICE
DeploymentMethod=AUTOMATIC_MACH
SmoothDeployment=TRUE
FullyDeployOnGround=FALSE
Setting[1].Angle=0.00
Setting[1].DeployValue=1.50
Setting[2].Angle=0.50
Setting[2].DeployValue=1.51
Setting[3].Angle=0.50
Setting[3].DeployValue=1.9
Setting[4].Angle=1.00
Setting[4].DeployValue=1.91
MaxDeflection=1.0
MinDeflection=0.0
ControlRate=0.50
AnimationID=5
// 0 pos = cone retracted
// retracted to M 1.5 / middle pos. between M 1.5 to 1.9, extended M 1.9 +

 

Update for the cockpit ini for the cone position indicator

Replace CNA section

[CNA]
Type=EXTERNAL_ANIMATION_LINK
ItemNumber=5
NodeName=ConoNariz
MovementType=ROTATION_Z
// cones retracted reading is 0 %
// needle 0 
// -90 = 0 %
// 70 = 50 %
// 230  = 100 %
Set[01].Position=-90.0
Set[01].Value=0.0
Set[02].Position=70.0
Set[02].Value=0.5
Set[03].Position=230.0
Set[03].Value=1.0

 

  • Thanks 2
Posted
Quote

Will also work with RussoUK's MiG-21 and F-7 mods (based on the same model), CHECK for correct AnimationID #

In the data ini, replace the AIRTAKE section :

Ty something I didnt get round to.

  • Haha 1
Posted

I just noticed that Pasko's Su-11 Fishpot has an animated nose cone. Would those specs be usable for it, with the appropriate Animation ID change?

Posted

Yep, if the cone is positioned/animated in the retracted position...

I had to change the values compared to the fix for the TMF Mirages... different 0 position/animation setup.

 

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