+Crusader Posted August 9, 2017 Posted August 9, 2017 (edited) Replace the AIRTAKE section in the data ini with the updated section: [AIRTAKE] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE FullyDeployOnGround=FALSE Setting[1].Angle=1.00 Setting[1].DeployValue=1.20 Setting[2].Angle=0.00 Setting[2].DeployValue=1.60 MaxDeflection=0.0 MinDeflection=1.0 ControlRate=0.50 AnimationID=8 This will fix the "stuck in forward position" intake cones. Ive also linked the movement to the cockpit indicator for it (for some cockpits who have it) but must find the jet with the modification to get the data... Edited May 9, 2019 by Crusader 2 1
+Crusader Posted May 9, 2019 Author Posted May 9, 2019 Update for the Mirage Factory MiG-21 and J-7 F-7 series Will also work with RussoUK's MiG-21 and F-7 mods (based on the same model), CHECK for correct AnimationID # In the data ini, replace the AIRTAKE section : [AIRTAKE] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE FullyDeployOnGround=FALSE Setting[1].Angle=0.00 Setting[1].DeployValue=1.50 Setting[2].Angle=0.50 Setting[2].DeployValue=1.51 Setting[3].Angle=0.50 Setting[3].DeployValue=1.9 Setting[4].Angle=1.00 Setting[4].DeployValue=1.91 MaxDeflection=1.0 MinDeflection=0.0 ControlRate=0.50 AnimationID=5 // 0 pos = cone retracted // retracted to M 1.5 / middle pos. between M 1.5 to 1.9, extended M 1.9 + Update for the cockpit ini for the cone position indicator Replace CNA section [CNA] Type=EXTERNAL_ANIMATION_LINK ItemNumber=5 NodeName=ConoNariz MovementType=ROTATION_Z // cones retracted reading is 0 % // needle 0 // -90 = 0 % // 70 = 50 % // 230 = 100 % Set[01].Position=-90.0 Set[01].Value=0.0 Set[02].Position=70.0 Set[02].Value=0.5 Set[03].Position=230.0 Set[03].Value=1.0 2
+russouk2004 Posted May 12, 2019 Posted May 12, 2019 Quote Will also work with RussoUK's MiG-21 and F-7 mods (based on the same model), CHECK for correct AnimationID # In the data ini, replace the AIRTAKE section : Ty something I didnt get round to. 1
+Wrench Posted May 12, 2019 Posted May 12, 2019 I just noticed that Pasko's Su-11 Fishpot has an animated nose cone. Would those specs be usable for it, with the appropriate Animation ID change?
+Crusader Posted May 12, 2019 Author Posted May 12, 2019 Yep, if the cone is positioned/animated in the retracted position... I had to change the values compared to the fix for the TMF Mirages... different 0 position/animation setup.
+Wrench Posted May 12, 2019 Posted May 12, 2019 and mesh name for Pasko's Fishpot. "NoseCone" and works!! 1
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