Stratos Posted September 30, 2017 Posted September 30, 2017 While thinking about NVG effect for SF2, I remember your Super Hornets have a cool effect. At night, I noticed there's a zone of the canopy that enlights the exterior, it looks greener like if is reflecting the instrument lightning, but it have the side effect of iluminating the exterior of the plane so it works more or less like NVG and allow a better perception of the external workd. My question is, is possible to have the rest of the canopy like the green zone so we can have the first capable NVG aircraft in SF2? Look the upper part exterior looks darker while the lower exterior part looks more visible... Quote
Stratos Posted October 1, 2017 Author Posted October 1, 2017 As it seems EricJ is away, can someone tell me how can I expand the "green" area so it covers all the canopy? Is something around here? [CockpitSeat001] ModelName=HornetE_blkII_Pit Position=0.0000,4.7768,1.1004 Offset=0.0,-0.2,0.0 ViewAngles=0.0,0.0,0.0 //ModelName=HornetE_Pit //Position=0.0,4.15,1.25 //Offset=0.0,-0.2,0.0 //ViewAngles=0.0,0.0,0.0 MaxYaw=160 MinYaw=-160 MaxPitch=110 MinPitchFront=-90 MinPitchRear=-80 LightRange=1.5 LightInnerConeAngle=360 LightOuterConeAngle=360 LightAngles=0.0,0.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.0,1.0,0.0,0.7 Gunsight=GunsightFront Quote
+guuruu Posted October 4, 2017 Posted October 4, 2017 Isn't it question of reclections .tga file in canopy glass ? Quote
Stratos Posted October 6, 2017 Author Posted October 6, 2017 No idea; Im not an expert on cockpit thingies. Quote
+guuruu Posted October 7, 2017 Posted October 7, 2017 Well, look for tga files and move them one by one out of work folder until this reflection be missed. When you find correct file try to modify it . Also self ilumination is working. It's my Tornado cockpit that I used a bit self ilumination for HUD glass. Quote
+KnightWolf45 Posted October 7, 2017 Posted October 7, 2017 I don't know a thing about this type of mod but here's an idea is there a way to cover all of the screen whit a green TGA? Quote
+Florian Posted October 7, 2017 Posted October 7, 2017 32 minutes ago, cocas said: I don't know a thing about this type of mod but here's an idea is there a way to cover all of the screen whit a green TGA? You could create a sphere with inverted mesh faces, meaning the faces are inside. TGA mapping, and added at the viewpoint of the cockpit. You would not have the TGA in external view, but that's just realistic. If there's no cockpit sourcefile available, it could be added as fake pilot. Drawback would be it will be always, also at day time, there then. Quote
+KnightWolf45 Posted October 7, 2017 Posted October 7, 2017 has a weapon you load wend you want to right that would leave the 7 group only problem but it would work right Quote
+guuruu Posted October 7, 2017 Posted October 7, 2017 Anyway, interesting idea with this sphere and fake pilot ;-) Quote
Stratos Posted October 8, 2017 Author Posted October 8, 2017 Shouldn't be possible to link that sphere to an animation? Quote
+guuruu Posted October 8, 2017 Posted October 8, 2017 I thought about small, transparent sphere around pilot head (viewpoint) with some self ilumination effect added by fake pilot. Question is how to hide it, that will be invisible from outside view and second question is it possible ;-) Quote
+KnightWolf45 Posted October 8, 2017 Posted October 8, 2017 the best way would a avionics mode that fills the screen whit the said tga but i don't if that possible! Quote
+guuruu Posted October 9, 2017 Posted October 9, 2017 Florian is genius ;-) Inverted skin, only on inside part of this sphere will hide it from outside view ;-) Or should ;-) It's worth of try. It should work like night vision gogles . Ofc we'will stil have problem with day mission, but maybe sphere colour and self ilumination colour can prevent it ... don't know. 1 Quote
Stratos Posted October 10, 2017 Author Posted October 10, 2017 Will come in handy for your Tornado too, isn't it guuruu? Quote
+guuruu Posted October 10, 2017 Posted October 10, 2017 (edited) When I finish GR.1, I will try do this way night gogles for GR.4. 1st must finish universal 3d model, then rework it for early Luftwaffe plane and do some basic templates for skinners. Then will try with night vision. Edited October 10, 2017 by guuruu Quote
+KnightWolf45 Posted October 10, 2017 Posted October 10, 2017 (edited) just an idea if you have enough animations id slots why not make that sphere and set to animation key to turn on so to speak I don´t know exactly how moving in to place maybe wend its on and moving out of site wend its off Edited October 10, 2017 by cocas Quote
+Sundowner Posted October 10, 2017 Posted October 10, 2017 How about using the Nightlight On part of the cockpit ini ? Change the colour to an intense green , change the cone angle etc, don't know if it would work but it might be worth a try. 1 Quote
+guuruu Posted October 10, 2017 Posted October 10, 2017 I'll try every option ;-) Night vision is what I always wanted to have. Your way looks promising too ;-)) 1 Quote
Stratos Posted October 10, 2017 Author Posted October 10, 2017 3 minutes ago, guuruu said: I'll try every option ;-) Night vision is what I always wanted to have. Your way looks promising too ;-)) Will really love to have NVG, will add a lot of fun to modern campaigns, like Bosnia, Desert Storm, What'ifs in Korea, Israel... Quote
+Florian Posted October 10, 2017 Posted October 10, 2017 23 hours ago, guuruu said: Florian is genius ;-) Inverted skin, only on inside part of this sphere will hide it from outside view ;-) Or should ;-) It's worth of try. It should work like night vision gogles . Ofc we'will stil have problem with day mission, but maybe sphere colour and self ilumination colour can prevent it ... don't know. First, thanks for the flowers... This solution only works for aircraft with self made cockpit! Add the sphere in the cockpit model and animate it with an animation slot. Now choose an empty slot of the external model and add these lines to the aircraft's data.ini: [NVG] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=0.01 AnimationID=1 <-Must be the empty animation slot! Add this to the cockpit.ini file: [NVG] Type=EXTERNAL_ANIMATION_LINK NodeName=NVGSphere <-Name of the mesh MovementType=ANIMATION AnimationID=10 <-Must be the animation slot number of the cockpit! ItemNumber=3 <-Must be the animation slot of the external model (AnimationID=) This way you can turn the sphere (only visible in cockpit view) on and off with an animation key. 1 Quote
+guuruu Posted October 10, 2017 Posted October 10, 2017 Yeah I know problems ... and you deserved flowers ;-) I'm just stupid man that couldn't see inverted sphere potential, it won't be easy, but with all our inventions it seems to be possible. Anyway, worth of try and maybe we will have night vision. Quote
Stratos Posted October 10, 2017 Author Posted October 10, 2017 43 minutes ago, Florian said: First, thanks for the flowers... This solution only works for aircraft with self made cockpit! What does it mean "self made cockpit"? Excuse my ignorance. Quote
+Florian Posted October 10, 2017 Posted October 10, 2017 Well, you need the source file (3ds max) of an cockpit, to add the TGA sphere. With no access to the source file you would be limited to the fake pilot method. Quote
Stratos Posted October 10, 2017 Author Posted October 10, 2017 18 minutes ago, Florian said: Well, you need the source file (3ds max) of an cockpit, to add the TGA sphere. With no access to the source file you would be limited to the fake pilot method. So you mean, modded cockpits only, and in top of that, cockpits with acces to the 3d MAX file. I get it now, thanks for explaining it. Quote
+Florian Posted October 10, 2017 Posted October 10, 2017 Yes, only these will have the option to use it with the animation key. Generally all cockpits can have this added, but stock TW cockpits, or other ones with no access to the MAX file, are limited to the fake pilot method. 2 Quote
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