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Hi there,

Does anybody know how to change the font color?

image.thumb.png.64f14cdf9b139c3731c6b7464a2c0a9e.png

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You need to fix the HUDDATA.INI file:

[InfoDisplay]
BackgroundImage=TextBackground.tga
BottomLeftPosition=0.01,0.985
BottomRightPosition=0.99,0.985
DisplayWidth=0.20
VerticalBorder=0.0015
HorizontalBorder=0.008
EnemyTargetColor=1.0,0.0,0.0,1.0
FriendlyTargetColor=0.0,0.0,1.0,1.0
UnknownTargetColor=1.0,1.0,0.0,1.0
WaypointColor=1.0,1.0,1.0,1.0
TextFile=HUDText.str
NormalColor=1.0,1.0,1.0,1.0
WarningColor1=1.0,1.0,0.0,1.0
WarningColor2=1.0,0.0,0.0,1.0
AGLAltStart=609.6
AGLAltWarning=152.4
EnglishUnitUseMPH=TRUE

 

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I'd also remove the background tga, as it makes the text (sometimes) a little brighter and/or easier to see. Been doing that to all my 3W games since 2003!!

 

[InfoDisplay]
//BackgroundImage=TextBackground.tga          <-- just comment out this line
BottomLeftPosition=0.01,0.985
BottomRightPosition=0.99,0.985
DisplayWidth=0.20
VerticalBorder=0.0015
HorizontalBorder=0.008
EnemyTargetColor=1.0,0.0,0.0,1.0
FriendlyTargetColor=0.0,0.0,1.0,1.0                             
UnknownTargetColor=1.0,1.0,0.0,1.0 
WaypointColor=1.0,1.0,1.0,1.0  
TextFile=HUDText.str
NormalColor=1.0,1.0,1.0,1.0
WarningColor1=1.0,1.0,0.0,1.0
WarningColor2=1.0,0.0,0.0,1.0
AGLAltStart=609.6
AGLAltWarning=152.4
EnglishUnitUseMPH=TRUE

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[InfoDisplay]
//BackgroundImage=TextBackground.tga         
BottomLeftPosition=0.01,0.985
BottomRightPosition=0.99,0.985
DisplayWidth=0.20
VerticalBorder=0.0015
HorizontalBorder=0.008
EnemyTargetColor=1.0,0.0,0.0,1.0               <--- and how to understand this color code????? :shok:
FriendlyTargetColor=0.0,0.0,1.0,1.0                             
UnknownTargetColor=1.0,1.0,0.0,1.0 
WaypointColor=1.0,1.0,1.0,1.0  
TextFile=HUDText.str
NormalColor=1.0,1.0,1.0,1.0
WarningColor1=1.0,1.0,0.0,1.0
WarningColor2=1.0,0.0,0.0,1.0
AGLAltStart=609.6
AGLAltWarning=152.4
EnglishUnitUseMPH=TRUE

Edited by JacksonM

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1 hour ago, JacksonM said:

[InfoDisplay]
//BackgroundImage=TextBackground.tga         
BottomLeftPosition=0.01,0.985
BottomRightPosition=0.99,0.985
DisplayWidth=0.20
VerticalBorder=0.0015
HorizontalBorder=0.008
EnemyTargetColor=1.0,0.0,0.0,1.0               <--- and how to understand this color code????? :shok:
FriendlyTargetColor=0.0,0.0,1.0,1.0                             
UnknownTargetColor=1.0,1.0,0.0,1.0 
WaypointColor=1.0,1.0,1.0,1.0  
TextFile=HUDText.str
NormalColor=1.0,1.0,1.0,1.0
WarningColor1=1.0,1.0,0.0,1.0
WarningColor2=1.0,0.0,0.0,1.0
AGLAltStart=609.6
AGLAltWarning=152.4
EnglishUnitUseMPH=TRUE

Hi Jackson,

The color data values are for red, green, blue. The fourth value is transparency for that particular color (I think that 1.0 is solid, and 0.0 should be full transparency). Having said that, I have not been able to get a full variety of colors to work (ones that work well are white, black, blue, cyan, also red and yellow, perhaps a couple of other shades too).

To get rid of target icons and other identifying info., simply comment out the relevant entries (here is what I have in my latest huddata.ini that I will post with my ver. 9.1 FM update pack):

[Debug]
DisplayDebug=FALSE


TextFontName=Verdana
TextSize=12

[SmallLabelFont]
TextFontName=Verdana
TextSize=8

[HUDLabels]
EnableLabels=TRUE
LabelFriendlyAir=TRUE
LabelFriendlyGround=FALSE
LabelEnemyAir=TRUE
LabelEnemyGround=FALSE

[MapLabels]
EnableLabels=TRUE
LabelFriendlyAir=FALSE
LabelFriendlyGround=TRUE
LabelEnemyAir=FALSE
LabelEnemyGround=FALSE

[InfoDisplay]
//BackgroundImage=TextBackground.tga
BottomLeftPosition=0.01,0.985
BottomRightPosition=0.99,0.985
DisplayWidth=0.09
VerticalBorder=0.002
HorizontalBorder=0.004
EnemyTargetColor=0.0,1.0,1.0,1.0
FriendlyTargetColor=0.0,0.0,1.0,1.0
UnknownTargetColor=1.0,1.0,0.0,1.0
WaypointColor=1.0,1.0,0.0,1.0
TextFile=HUDText.str
NormalColor=1.0,1.0,1.0,1.0
WarningColor1=1.0,1.0,0.0,1.0
WarningColor2=1.0,0.0,0.0,1.0
AGLAltStart=100.00
AGLAltWarning=25.00
EnglishUnitUseMPH=TRUE

[Map]
MapDisplayLabels=FALSE

[Messages]
ShowMessages=TRUE
SystemMessageOnly=FALSE

[Display001]
DisplayType=DIRECTOR
ObjectType=TARGET_ENEMY
//ConeSize=5
//BoxSize=5
//BoxType=TRIANGLE
//BoxColor=0.0,1.0,1.0,0.75
//ConeModelName=redcone

[Display002]
DisplayType=DIRECTOR
ObjectType=TARGET_FRIENDLY
//ConeSize=5
//BoxSize=5
//BoxType=TRIANGLE
//BoxColor=0.0,0.0,1.0,0.75
//ConeModelName=bluecone

[Display003]
DisplayType=DIRECTOR
ObjectType=NEXT_WAYPOINT
ConeSize=5
BoxSize=5
BoxType=SQUARE
BoxColor=1.0,1.0,0.0,0.75
//ConeModelName=whitecone


Happy flying,

Von S

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the colors are in Hexidecimal values. 

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