UllyB Posted April 4, 2018 Posted April 4, 2018 Can anyone, please, explain me how exactly a fake pilot works ? I have a SU-30Sm and , in order to attach the canards, the author made a neat trick, build a fake pilot which carries the canards. Now come the backfire part. When I launched the plane and look to its exterior, I see a pilot under the plane hanging there, where he shouldn't supposed to be. :) I tried to hide it into fuselage changing in dataini file it's coordinates, but if I do that , the canards are moving , too. How do I get rid of the hanging "pilot", without compromising the canards position ? Thank you in advance! Quote
+Wrench Posted April 4, 2018 Posted April 4, 2018 Do you actually have the "FakePIlot" in you /Objects/Pilots folder??? Bet it's missing... Quote
UllyB Posted April 4, 2018 Author Posted April 4, 2018 Uhhh it's a SF1 one Sir. But it's a SU-30SM transformed for SF1 from SF2, so no fancy folder for pilots. I asked the question here because the fakepilot problem is from both "worlds". :) Can you help please ? Quote
UllyB Posted April 4, 2018 Author Posted April 4, 2018 (edited) I solved it in the end. I didn't know how to solve the fakepilot thing. It's so frustrating to need help and not having anyone near you to help when you need it. I made a fake fuel tank and I went through excruciating pain to match it in its coordinates. Man it's so hard some time... Edited April 4, 2018 by UllyB Quote
+Wrench Posted April 5, 2018 Posted April 5, 2018 well, iirc, the "fake pilot" bits would just be dumped at the root of the objects folder in 1stGens; just like any other pilot or seat you add. SF2 requires the use of the seperate pilots folders. Although, the older method will still work It's only hard when you don't know what you're doing, or not listening to those that do. To once again explain how the fake pilot part add on works: FastCargo created the fake pilot, a 1 pixel sized LOD, that is transparent, with a transparent skin. When placed at the 0,0,0 coordinate of the aircraft, it is effectively invisible, as well as hidden from view. Now, as all pilots require a "seat" to park their butts on, the "add on parts", say a canard or the avionics hump for a Skyhawk, is used as said seat, but is placed NOT under the pilot's ass, but at whatever location is needed to get them to sit where they should be, if the aircraft model has been built with it from the start. so...in the example below, 2 wing fences are being added to the F-86F.. //fake-pilot for wingfences// [Fence1] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=-3.75,0.20,-0.410 SeatID=2 [Fence2] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=3.75,0.20,-0.410 SeatID=3 You can see the necessary SeatID numbers, the left and right locations, and the central location for the fake pilot. It really IS just that simple. 2 Quote
UllyB Posted April 5, 2018 Author Posted April 5, 2018 (edited) I got it but here, in my case it's not a pair thing, it's a one thing, meaning that both canards are made in one object/LOD. Following the model it should work as it is, but it doesn't, you can see a pilot hanging out, under the aircraft.How do you fix it when it's just one and not two pairs ? // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0000,5.879,1.52 PilotModelName=Red7002T SeatModelName=K-36D SeatPosition=0.00,5.88,1.51 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName= [Pilot1] SystemType=PILOT_COCKPIT Position=0.0000,4.504,1.78 PilotModelName=Red7002T SeatModelName=K-36D SeatPosition=0.00,4.5,1.78 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName= [Canards] SystemType=PILOT_COCKPIT Position=0.0,0.0,0.0 PilotModelName=FakePilot SeatModelName=Su30SMCanards SeatPosition=0.0,1.9,0.47 SeatID=2 Edited April 5, 2018 by UllyB Quote
UllyB Posted April 5, 2018 Author Posted April 5, 2018 (edited) Oops got it know , I must have the fake pilot LOD to make it work and I don't have it! I guess that is why it doesn't work. Where can I find a fakepilot LOD ? I looked into download section and there is none. Or is not it ? Edited April 5, 2018 by UllyB Quote
+yakarov79 Posted April 5, 2018 Posted April 5, 2018 18 hours ago, Wrench said: Do you actually have the "FakePIlot" in you /Objects/Pilots folder??? Bet it's missing... 8 hours ago, Wrench said: FastCargo created the fake pilot, a 1 pixel sized LOD, that is transparent, with a transparent skin. When placed at the 0,0,0 coordinate of the aircraft, it is effectively invisible, as well as hidden from view. 8 hours ago, Wrench said: It's only hard when you don't know what you're doing, or not listening to those that do FakePilot.rar 1 Quote
+Wrench Posted April 5, 2018 Posted April 5, 2018 Quote I must have the fake pilot LOD to make it work and I don't have it! Isn't that what I said at the very, VERY beginning???? Quote
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