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does anyone know where 'Veltro 2K's F-102A Delta Dagger ' is ?
By
Jon_Beers, in Thirdwire: Strike Fighters 1 Series - General Discussion
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Similar Content
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By FANATIC MODDER
View File F-102A RAZBAM pack v1.0
YOU NEED RAZBAM F-102A FOR USING THIS PACK
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I had this reworked F-102A in my HD for a long time.
I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
There is also
- a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
- a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
Credits must really go to
- RAZBAM
- Paulopanz
- Ravenclaw
Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
EDIT:
1) About the weapons:
- For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
- This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
- I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
2) I have not included a READ ME file, which I think I will do in the future.
3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
Submitter FANATIC MODDER Submitted 11/17/2024 Category F-102
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By FANATIC MODDER
YOU NEED RAZBAM F-102A FOR USING THIS PACK
----------------------------------------------------------------------------------------
I had this reworked F-102A in my HD for a long time.
I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
There is also
- a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
- a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
Credits must really go to
- RAZBAM
- Paulopanz
- Ravenclaw
Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
EDIT:
1) About the weapons:
- For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
- This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
- I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
2) I have not included a READ ME file, which I think I will do in the future.
3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
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By JamesWilson
Hi,
a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
Thanks
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By GKABS
View File Jet Pilot SF1
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
New Pilot model
All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required.
This is for Strike Fighters 1 Series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
[Pilot]
PilotModelName=GK-Pilot <----
PilotHeadNodeName=GK-Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=GK-Pilot1 <----
PilotHeadNodeName=GK-Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 01/12/2020 Category Pilot Mods
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By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
New Pilot model
All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required.
This is for Strike Fighters 1 Series ONLY.
Installation:
Copy the files to Objects\pilot folder
Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
[Pilot]
PilotModelName=GK-Pilot <----
PilotHeadNodeName=GK-Head <----
if you have a two-seater add the Copilot as well.
[CoPilot]
PilotModelName=GK-Pilot1 <----
PilotHeadNodeName=GK-Head <----
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
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