Jump to content
Sign in to follow this  
gterl

Opinions please

Recommended Posts

Bit of grass on the airfields. Effect is quite subtle. Can't get more hi-res (TGA otherwise too big).

..what do you think?

large.img00006.jpg.1678d02f3da8a0704a4a02666ba1e79c.jpglarge.img00005.jpg.75c7c5d535cc258e1c0ef84fa2d715cd.jpglarge.img00004.jpg.b177370b554fba724be41416bf9a8e9d.jpglarge.img00003.jpg.a56b8f44663aa23b684d0d64f1bf10b2.jpglarge.img00002.jpg.5d1aab2cf9476f2ad12729e5adb7722e.jpglarge.img00001.jpg.74115d36cb5723e16282ea9c0f0f92f5.jpg

  • Like 8

Share this post


Link to post
Share on other sites

I like the effect very much, adds to the atmosphere, especially for the Italian front. Would like to see something similar done for the Palestine theater too, such as sand dunes with bits of grass or weeds sticking out. Now if we could only come up with some kind of ini trick to make the trees solid like in WOFFue/RB3D, or to place some kind of field of "invisible poles" in the same area where there are lots of trees - and I will be very happy indeed. (Already happy with FE2 but it doesn't hurt to push it further.)

Happy flying gents',

Von S :smile:

  • Like 2

Share this post


Link to post
Share on other sites

looks good!

that's always been an issue with the SF/FE series -- the "alpha objects" have no material substance (well, actually neither do the "solid objects") in the TOD files. This one suspects they are holograms (:lol:)

I remember hitting trees in in IL2 - that was "interestering"

  • Like 1

Share this post


Link to post
Share on other sites

Looks nice. I 'd like to fly over and throw some bombs on it. Funny pictures.

Share this post


Link to post
Share on other sites

Ok, worked a bit more on the colors. This version seems slightly better...will continue to improve the idea.

Thx for your feedback so far

large.img00002.jpg.2841816e03df211e02cb78808848d973.jpglarge.img00001.jpg.7d0f1155e53c5cb96cb4e185a4ff89b4.jpg

  • Like 8

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..