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The answers may be in this forum and I missed them but figure this group would know...

 

a) Is there a How-To somewhere how to write a campaign?

b) Is it possible to make single missions and port them over into a campaign?  If so, how?

 

I'm asking because I intend to release by 3/2019 a BETA of a 10-mission campaign involving the SAAB Gripen vs. Dhrani Fulcrums, Frogfoots and more so will soon be starting a thread just on showing my progress on that.  Really like the Gripen, just wish it was perceived as the kid sister to the Typhoon due to lack of hardpoints.

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1: Yes, but honestly, taking an already completed one and redesigning is usually your best option to learn. Feel free to use any of mine for that purpose.

2: No. Completely different structure when it comes to creation.

A campaign in SF2 is positions at the start of the war. You pretty much place out the toys whereupon the campaign engine will load them and use them as they see fit.

  • Thanks 1

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54 minutes ago, JonathanRL said:

1: Yes, but honestly, taking an already completed one and redesigning is usually your best option to learn. Feel free to use any of mine for that purpose.

2: No. Completely different structure when it comes to creation.

A campaign in SF2 is positions at the start of the war. You pretty much place out the toys whereupon the campaign engine will load them and use them as they see fit.

Thanks, then I'll just take a deep dive at one of your campaigns and recode.  Don't be too surprised come November & December to get DM'd a lot of questions.

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In SF1 generation Knowledgebase you find a little bit about campaign building. For SF2 it is more or less the same.

You should start to modify an existing campaign. But make only minor steps. Perhaps try to include a new playable air force. A short tutorial how to do this you will find here:

https://combatace.com/forums/forum/193-creatingmodding-campaigns/

Edited by Gepard

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