1Patriot-of-many Posted February 2, 2019 Posted February 2, 2019 How do i take planes and weapons from say North Atlantic to a mod like Falklands or Desert Storm to Falklands and have them available in the other mod? Quote
1Patriot-of-many Posted February 3, 2019 Author Posted February 3, 2019 Okay I tried taking the AGM84E and putting in in the falklands mod, none of the planes in the mod would have it as an option to load? Are the weapons specific in some manner to what planes? In other words, I would have to move a plane that carries it in another mod and the AGM84E then it will work? Quote
JosefK Posted February 3, 2019 Posted February 3, 2019 3 hours ago, 1Patriot-of-many said: Okay I tried taking the AGM84E and putting in in the falklands mod, none of the planes in the mod would have it as an option to load? Are the weapons specific in some manner to what planes? In other words, I would have to move a plane that carries it in another mod and the AGM84E then it will work? OK, @1Patriot-of-many: a) The 1982 Falklands War didn't have Harpoon missiles. I've read enough books and played the GREAT SF2 mod to make it so. b) OK, assuming you want to play a "What If" scenario, well you have to copy-paste from the original aircraft & ships over to the appropriate folders, plus in regards to sounds program SoundList.ini in Notepad. Let me know if this is clear. Or if I need to write more detailed instructions with screenshots please. Quote
+guuruu Posted February 3, 2019 Posted February 3, 2019 (edited) in AGM-84E_DATA.INI you have : [WeaponData001] TypeName=AGM-84E FullName=AGM-84E SLAM Harpoon ModelName=AGM-84D Mass=530.000000 Diameter=0.329000 Length=3.900000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1991 EndYear=2020 In weapons editor you can check that AGM-84E is EOGR and weight 530 kg . So to see this missile in weapons list rack of your must be allowed to use this weapon. In YOURPLANE_DATA.INI you have weapon stations, something like this: [LeftCenterlineStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.596, 0.242, -1.185 AttachmentAngles=0.0,-3.5,0.0 LoadLimit=2050 <---- must be at least 530 AllowedWeaponClass=2BR <----- here you must have EOGR LengthLimit=3.19000 AttachmentType=UK <----- here you must have USN ModelNodeName=TSC_LF PylonMass=31.75 PylonDragArea=0.04 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= RackSpecificStationCode=tor_TSC Also mission date must be from 1991 to 2020. Edited February 3, 2019 by guuruu 1 Quote
yakarov79 Posted February 3, 2019 Posted February 3, 2019 13 hours ago, 1Patriot-of-many said: How do i take planes and weapons from say North Atlantic to a mod like Falklands or Desert Storm to Falklands and have them available in the other mod? 7 hours ago, 1Patriot-of-many said: Okay I tried taking the AGM84E and putting in in the falklands mod, none of the planes in the mod would have it as an option to load? Are the weapons specific in some manner to what planes? In other words, I would have to move a plane that carries it in another mod and the AGM84E then it will work? So at the end of the day, you want to copy weapon or aircraft...or both..or anything. 4 hours ago, guuruu said: in AGM-84E_DATA.INI you have : [WeaponData001] TypeName=AGM-84E FullName=AGM-84E SLAM Harpoon ModelName=AGM-84D Mass=530.000000 Diameter=0.329000 Length=3.900000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1991 EndYear=2020 In weapons editor you can check that AGM-84E is EOGR and weight 530 kg . So to see this missile in weapons list rack of your must be allowed to use this weapon. In YOURPLANE_DATA.INI you have weapon stations, something like this: [LeftCenterlineStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.596, 0.242, -1.185 AttachmentAngles=0.0,-3.5,0.0 LoadLimit=2050 <---- must be at least 530 AllowedWeaponClass=2BR <----- here you must have EOGR LengthLimit=3.19000 AttachmentType=UK <----- here you must have USN ModelNodeName=TSC_LF PylonMass=31.75 PylonDragArea=0.04 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= RackSpecificStationCode=tor_TSC Also mission date must be from 1991 to 2020. I'm impressed that someone still wants to help out (and actually do). With all effort of checking own data, copying it here etc. etc..probably for another time. Another thing is... this forum is great ..and yes possibly I've asked some stupid questions before here ...but really over years, I found everything in Knowledge Base. Just a matter of learning on your own. 1 Quote
1Patriot-of-many Posted February 3, 2019 Author Posted February 3, 2019 9 hours ago, JosefK said: OK, @1Patriot-of-many: a) The 1982 Falklands War didn't have Harpoon missiles. I've read enough books and played the GREAT SF2 mod to make it so. b) OK, assuming you want to play a "What If" scenario, well you have to copy-paste from the original aircraft & ships over to the appropriate folders, plus in regards to sounds program SoundList.ini in Notepad. Let me know if this is clear. Or if I need to write more detailed instructions with screenshots please. Yep exactly, Wanted to what if the Argentine having harpoons and other weapons they didn't have. Also wanted to what if Argentina had different planes, ect. Just wanted to mess around a little. Thanks for the help. 1 Quote
1Patriot-of-many Posted February 3, 2019 Author Posted February 3, 2019 9 hours ago, guuruu said: in AGM-84E_DATA.INI you have : [WeaponData001] TypeName=AGM-84E FullName=AGM-84E SLAM Harpoon ModelName=AGM-84D Mass=530.000000 Diameter=0.329000 Length=3.900000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1991 EndYear=2020 In weapons editor you can check that AGM-84E is EOGR and weight 530 kg . So to see this missile in weapons list rack of your must be allowed to use this weapon. In YOURPLANE_DATA.INI you have weapon stations, something like this: [LeftCenterlineStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.596, 0.242, -1.185 AttachmentAngles=0.0,-3.5,0.0 LoadLimit=2050 <---- must be at least 530 AllowedWeaponClass=2BR <----- here you must have EOGR LengthLimit=3.19000 AttachmentType=UK <----- here you must have USN ModelNodeName=TSC_LF PylonMass=31.75 PylonDragArea=0.04 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= RackSpecificStationCode=tor_TSC Also mission date must be from 1991 to 2020. Thanks! I had ended up using the campaign customizer before I read your post. When I use the customizer I picked FA18A and it brought along the harpoon. Just had a little trouble understanding the relationship of the plane and weapon files. Think I got it now with the editing in the actual mod so I could say put a harpoon on a mirageIII. Appreciate the post! Quote
1Patriot-of-many Posted February 3, 2019 Author Posted February 3, 2019 Thanks all, sometimes I don't make myself quite clear just what in the hell I'm talking about(at least that's what my wife says), I apologize :) I still can't believe I missed this game till a year or two ago. I've been gaming since the Vic20, have many flight sims from DOS to present but somehow missed this one. I wish they would make more campaigns, this really doesn't get very old. Love all the mods I've gotten to work and appreciate those who must have spent quite a lot of time making them. 2 Quote
1Patriot-of-many Posted February 3, 2019 Author Posted February 3, 2019 5 hours ago, yakarov79 said: So at the end of the day, you want to copy weapon or aircraft...or both..or anything. Yeah I was clear as mud, I know...... Quote
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