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Clemenceau-class Aircraft Carrier (TMF)
By
KJakker, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By JamesWilson
Hi,
after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
And is it or it's not possible to do?
Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:
And 2 from the TMF F-14 (the inaccurate one):
Thanks for helping.
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By JamesWilson
Hi everyone,
I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off.
As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here:
Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that:
I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator.
Here's a picture of the fuel indicator:
I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one.
In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator.
So, what i'm asking is:
Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one?
Thanks in advance for helping me.
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By madvad
Hello guys!
So, there was a campaign in my old files, which I don't know who created it or more details.
I only know that it refers to Operation Allied Force, but whenever I tried to start it, the game crashed.
I decided to try to find the error, and I managed through a few edits to get it to work, however, no matter what I do, the Italian Navy and French Navy aircraft refuse to spawn on their respective carriers, and instead, always spawn on that damn frigate.
Does anyone have a tip or maybe can see something I haven't seen to try to get it working on their respective carriers?:
Planes Campaign Data:
[AirUnit009]
AircraftType=AV-8B-Plus_Marina
Squadron=Gruppo Aerio Imbarcati
ForceID=1
Nation=ItalianNavy
DefaultTexture=MM1
CarrierBased=TRUE
NavalUnitID=3
ShipID=7
RandomChance=100
MaxAircraft=8
StartAircraft=8
MaxPilots=8
StartPilots=8
Experience=100
Intelligence=50
Morale=70
Supply=100
MissionChance[SWEEP]=20
MissionChance[CAP]=60
MissionChance[INTERCEPT]=10
MissionChance[ESCORT]=0
MissionChance=40
MissionChance[CAS]=60
MissionChance[SEAD]=40
MissionChance[ARMED_RECON]=50
MissionChance[ANTI_SHIP]=10
MissionChance[RECON]=40
MissionChance[NAVAL_SEARCH]=0
MissionChance[NAVAL_ATTACK]=0
MissionChance[ESCORT_JAMMER]=0
MissionChance[ESCORT_DECOY]=0
MissionChance[CRUISE_MISSILE]=10
MissionChance[EARLY_WARNING]=0
UpgradeType=NEVER
[AirUnit010]
AircraftType=Sea Harrier_FA2
Squadron=801RNAS
ForceID=1
Nation=RoyalNavy
DefaultTexture=801
CarrierBased=TRUE
NavalUnitID=3
ShipID=9
MaxAircraft=6
StartAircraft=6
MaxPilots=6
StartPilots=6
Experience=100
Intelligence=50
Morale=70
Supply=100
MissionChance[SWEEP]=10
MissionChance[CAP]=10
MissionChance[INTERCEPT]=10
MissionChance[ESCORT]=0
MissionChance=40
MissionChance[CAS]=40
MissionChance[SEAD]=40
MissionChance[ARMED_RECON]=40
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=40
MissionChance[NAVAL_SEARCH]=0
MissionChance[NAVAL_ATTACK]=0
MissionChance[ESCORT_JAMMER]=0
MissionChance[ESCORT_DECOY]=0
MissionChance[CRUISE_MISSILE]=0
MissionChance[EARLY_WARNING]=0
MissionChance[TRANSPORT]=0
UpgradeType=NEVER
[AirUnit011]
AircraftType=Etendard Super SEM45
Squadron=Flottille 17F
ForceID=1
Nation=FrenchNavy
DefaultTexture=17F-C
CarrierBased=TRUE
NavalUnitID=3
ShipID=1
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=100
Intelligence=50
Morale=70
Supply=100
MissionChance[SWEEP]=0
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance=20
MissionChance[CAS]=10
MissionChance[SEAD]=10
MissionChance[ARMED_RECON]=10
MissionChance[ANTI_SHIP]=10
MissionChance[RECON]=0
MissionChance[NAVAL_SEARCH]=0
MissionChance[NAVAL_ATTACK]=0
MissionChance[ESCORT_JAMMER]=0
MissionChance[ESCORT_DECOY]=0
MissionChance[CRUISE_MISSILE]=0
MissionChance[EARLY_WARNING]=0
UpgradeType=NEVER
[AirUnit012]
AircraftType=EtendardIVPM
Squadron=Flottille 16F
ForceID=1
Nation=FrenchNavy
DefaultTexture=Aéronavale1
CarrierBased=TRUE
NavalUnitID=3
ShipID=1
MaxAircraft=4
StartAircraft=4
MaxPilots=4
StartPilots=4
Experience=100
Intelligence=50
Morale=70
Supply=100
MissionChance[SWEEP]=0
MissionChance[CAP]=0
MissionChance[INTERCEPT]=0
MissionChance[ESCORT]=0
MissionChance=0
MissionChance[CAS]=0
MissionChance[SEAD]=0
MissionChance[ARMED_RECON]=40
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=30
MissionChance[NAVAL_SEARCH]=40
MissionChance[NAVAL_ATTACK]=0
MissionChance[ESCORT_JAMMER]=0
MissionChance[ESCORT_DECOY]=0
MissionChance[CRUISE_MISSILE]=0
MissionChance[EARLY_WARNING]=0
UpgradeType=NEVER
-----------Fleet Data--------------------------------------------
[NavalUnit003]
UnitName=NATO Standing Naval Forces Mediterranean
ForceID=1
//Nation=NATO
Nation=UN
StartDate=03/24/1999
RetireDate=06/10/1999
RandomChance=100
MaxObjects=13
Experience=100
Morale=100
Supply=100
Intelligence=50
StartPosition=590000.00,490000.00
ObjectivePosition=674000.00,515000.00
HomePortPosition=664000.00,454000.00
MinFleetSpeed=7.717
Ship[01].Type=R98
Ship[01].Name=Foch
Ship[01].Number=99
Ship[02].Type=Le Triomphant
Ship[02].Name=Triomphant
Ship[03].Type=Jules Verne
Ship[03].Name=AOR Jules Verne
Ship[04].Type=F122
Ship[04].Number=F209
Ship[04].Name=F209 Rheinland-Pfalz
Ship[05].Type=Maestrale
Ship[05].Number=570
Ship[05].Name=Maestrale
//Ship[06].Type=RN_Attack_submarine
Ship[06].Type=Type206
Ship[06].Number=234
Ship[06].Name=HMS Splendid
Ship[07].Type=GGaribaldi
Ship[07].Name=Giuseppe Garibaldi
Ship[07].Number=551
Ship[08].Type=Type_23
Ship[08].Number=234
Ship[08].Name=HMS Iron Duke
Ship[09].Type=Invincible
Ship[09].Name=HMS Illustrious
Ship[10].Type=Amsterdam_class
Ship[10].Name=HNLMS Amsterdam
Ship[11].Type=TepeClassFrigate
Ship[11].Number=F-250
Ship[11].Name=TCG Muavenet
PS: I don't know how or why the text got a risk on it
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