Jump to content

Recommended Posts

Hi community!! Now that I have some more free time, I'd like to go deeper in terrain population and realism. Adding parked and static aircrafts adds life to airbases. Is there any way to add specific parked aircrafts to airbases? 

Share this post


Link to post
Share on other sites

might be possible via editing terrain_types.ini...and terrain_target.ini. Same way as you will add any flight line object to airbase..Just you have to convert aircraft into a ground object. 

 

  • Like 1

Share this post


Link to post
Share on other sites

You need special static aircrafts, if you want to set them as static objects on the map. Such static aircrafts you can find here: https://combatace.com/files/category/303-static-aircraft/

If you use the normal planes then thy would "lay on the belly" if they are equipped with retractable gears.

The better way is to use the airfield ini and specify there, where you want to see parked aircrafts on the airfield.

Edited by Gepard
  • Like 1

Share this post


Link to post
Share on other sites
37 minutes ago, Gepard said:

The better way is to use the airfield ini and specify there, where you want to see parked aircrafts on the airfield.

This is the only good way to have populated airfields. That is the fact.  It is just a lottery which aircraft will appear.  I guess ignacio wants to 

2 hours ago, ignacioc91 said:

add specific parked aircrafts to airbases

so I guess only adding specific static aircraft will solve his issue. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for your suggestions! I'll take a look at the link and at the airbase ini.:drinks:

Share this post


Link to post
Share on other sites
15 hours ago, ignacioc91 said:

.... Adding parked and static aircrafts adds life to airbases. Is there any way to add specific parked aircrafts to airbases? 

Hello  ignacioc91      all above is correct....

    You cannot just make any flyable plane into a True Ground Object. .....but.....

1- You can  make it into a non-flyable plane   is a easy method         [  but they are still a true airplane and a lot of a lot's MB     ...!!!  ]       just  remake a data.ini and a Folder.

2-  Get  the 3DS Max model and make changes to make it into a true ground object....making a Low Poly Model just ...the outside to be ...perfect....and no animation....

      with the same skin's etc.....[ Reduce the texture skins to a lower resolution, either 256x256   ]   from the maker.....if you want to put ...a  ...F-14A   for example.

3- The Game  generate them automatically, via the game engine......also ...so the only you must to do is ....just to edit the     airbase  data.ini...Also The plane must be in the  Game folder...otherwise will not see it....     If you want to  place them where you want them    you need a the coordinates so use the Target editir,.... to put in area's  you want....and edit the airport.ini.  Also the engine-game use's the     1st skin     from the plane......only.

 

 

range1.JPG

range3.JPG

range2.JPG

  • Like 3

Share this post


Link to post
Share on other sites

Thanks for your help!! I'll try it. It will be my first time with 3DMax, so I'll take a look at it! Thanks!:biggrin:

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, ignacioc91 said:

Thanks for your help!! I'll try it. It will be my first time with 3DMax, so I'll take a look at it! Thanks!:biggrin:

Good luck 🎲 ignacioc91 looking forward for your first jet:clapping:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By GKABS


      View File M109A2 howitzer static/dynamic with berm and sandbags
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M109A2 howitzer models one static and dynamic with berm and sandbags.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      The soldier is free model is from MIXAMO WEBSITE
      https://www.turbosquid.com/3D-Models/free-fbx-model-soldier-military-character-rigged/516949?referral=3dmdb
      (I am sorry that I don't have the model template for the texture in photoshop)
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net
      Submitter GKABS Submitted 12/06/2021 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M109A2 howitzer models one static and dynamic with berm and sandbags.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      The soldier is free model is from MIXAMO WEBSITE
      https://www.turbosquid.com/3D-Models/free-fbx-model-soldier-military-character-rigged/516949?referral=3dmdb
      (I am sorry that I don't have the model template for the texture in photoshop)
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net
    • By GKABS


      View File Two M109A2 howitzer models
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Two M109A2 howitzer models one static 
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net
      Submitter GKABS Submitted 12/02/2021 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Two M109A2 howitzer models one static 
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for helping me with the textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      gkabs.net
      gulfknights.net
    • By GKABS


      View File Ramon Airbase Israel
      This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great,  as I really don’t have the time to finish it.  you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models.
      Google map link to the AB


      Submitter GKABS Submitted 08/18/2019 Category Structures  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..