+russouk2004 Posted August 25, 2019 Posted August 25, 2019 Im confused.com launch rail refuses to load... set up pylon for 2 IRM launch raiils....they work fine,but when I try add launch rail to bottom...it will not show....tried allsorts... pics show Rightouter pylon...the ones giving trouble... Pylon is Pylon_LOW_AAM 2 rails are AAM_Pylon01 and 02 3rd is LOW_Rail (left etc) all dandy in max...but with no irms or with the rail wont show... heres for Pylon_LOW_AAM and just the LOW_Rail..... [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM \\DoNotDetachPylon=TRUE PylonMass=60 LaunchRailNodeName=LOW_RAIL PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 and for the main pylon and IRM rails.. [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02 Ive tried variations and no joy...im obviously missing a simple item... cheers guys.
+Sundowner Posted August 25, 2019 Posted August 25, 2019 You should'nt need the donotdetatchpylon statement m8.
logan4 Posted August 25, 2019 Posted August 25, 2019 Sparrows (and many others) are usually not set up in their weapon's data.ini with launch rail load requirement. RailLaunched=FALSE So if it is only for sparrows and/or large missiles, I advice you to merge the rail to the pylon, alternate route leave out the launch rail name, that way always will show. In case you want to use the pylon also for a2g stuff like bombs then duplicate the pylon and set up a separate station for those. 1
fallenphoenix1986 Posted August 25, 2019 Posted August 25, 2019 (edited) Having a similar issue myself but gave up trying to fix it months ago, managed to solve it on the Kfir but the Cheetah was a lost cause. Oddly it was the outer pylons on the Kfir that failed and the inner on the Cheetah, believe both mods use the same TW Mirage IIIO as a base. Kfir: [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=IRM,SAHM,AHM AttachmentType=ISRAEL ModelNodeName=outer_pylon_L PylonMass=25.0 PylonDragArea=0.02 //LaunchRailNodeName=missile_rail_R02 LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 LaunchRailMass=25 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=IRM,SAHM,AHM AttachmentType=ISRAEL ModelNodeName=outer_pylon_R PylonMass=25.0 PylonDragArea=0.02 //LaunchRailNodeName=missile_rail_R02 LaunchRailNodeName=missile_rail_R LaunchRailHeight=0.16 LaunchRailMass=25 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,5.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,IRM,TER,MER,FT,LGB,SAHM,AHM,EOGR,LGR,CGR,ARM,EOGB AttachmentType=ISRAEL ModelNodeName=inner_pylon_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L01 LaunchRailHeight=0.16 LaunchRailMass=25 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L RackLimitOutsideOnly=TRUE [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,-5.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,IRM,TER,MER,FT,LGB,SAHM,AHM,EOGR,LGR,CGR,ARM,EOGB AttachmentType=ISRAEL ModelNodeName=inner_pylon_R PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_R01 LaunchRailHeight=0.16 LaunchRailMass=25 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_R RackLimitOutsideOnly=TRUE Cheetah: (Outer rails work, inner do not) [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,IRM,SAHM,AHM AttachmentType=NATO,USN,ISRAEL,CHILE,S_AFRICA ModelNodeName=outer_pylon_L PylonMass=25.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L LaunchRailHeight=0.16 LaunchRailMass=5.0 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 3.07,-2.28,-0.67 AttachmentAngles=0.0,-3.0,0.0 LoadLimit=500 AllowedWeaponClass=BOMB,IRM,SAHM,AHM AttachmentType=NATO,USN,ISRAEL,CHILE,S_AFRICA ModelNodeName=outer_pylon_R PylonMass=25.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_R LaunchRailHeight=0.16 LaunchRailMass=5.0 [LeftInnerWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,5.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L //LaunchRailNodeName=missile_rail_L01 //LaunchRailNodeName=missile_rail_L02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L [RightInnerWingStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= 2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_R PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_R //LaunchRailNodeName=missile_rail_R01 //LaunchRailNodeName=missile_rail_R02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_R Edited August 25, 2019 by fallenphoenix1986
+russouk2004 Posted August 25, 2019 Author Posted August 25, 2019 (edited) Thnx guys...ive got 2nd pylon for other weaps...Pylon_LOW_MISC sorted...renamed meshname to rail name and works... if I leave out the donotremove statement the pylon disappears if no IRMs selected so left it in llowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=LOW_RAIL DoNotDetachPylon=TRUE PylonMass=60 RailLaunched=FALSE PylonDragArea=0.02 Edited August 25, 2019 by russouk2004 1
+russouk2004 Posted August 25, 2019 Author Posted August 25, 2019 (edited) Pheonix...try what I did ...made the rail a seperate station....I dont need this loadout for this model,but do for the 2 seater attack one ive got too.... TOP PIC with no weap selected for rail...2ND PIC...with weap selected. yours below... AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L rename this to missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L <delete this //LaunchRailNodeName=missile_rail_L01 //LaunchRailNodeName=missile_rail_L02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L DoNotDetachPylon=TRUE I added this to stop pylon its attached to not showing if no weapons loaded... try this new station outboard [LeftInnerWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 or whatever number is not used. StationType=EXTERNAL AttachmentPosition=-2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,5.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L THIS IS MY RAIL ENTRY [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=LOW_RAIL DoNotDetachPylon=TRUE PylonMass=60 RailLaunched=FALSE PylonDragArea=0.02 [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02D ENTRY FOR THE PYLON ITS ATTACHED TO.. ONE OF FOUR FOR THE IRMS Edited August 25, 2019 by russouk2004
+NeverEnough Posted August 25, 2019 Posted August 25, 2019 Russo: Are the model names case sensitive? Your Rail entry is ModelNodeName=LOW_RAIL, but you said in Max it is LOW_Rail.
+russouk2004 Posted August 25, 2019 Author Posted August 25, 2019 32 minutes ago, NeverEnough said: Russo: Are the model names case sensitive? Your Rail entry is ModelNodeName=LOW_RAIL, but you said in Max it is LOW_Rail. yeah m8 I just mistyped that...names are ok...its all fine now...just as I say added the rail name as mesh name not the actual pylon its loaded on...:)
fallenphoenix1986 Posted August 31, 2019 Posted August 31, 2019 (edited) On 8/25/2019 at 5:45 PM, russouk2004 said: Pheonix...try what I did ...made the rail a seperate station....I dont need this loadout for this model,but do for the 2 seater attack one ive got too.... AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L rename this to missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L <delete this //LaunchRailNodeName=missile_rail_L01 //LaunchRailNodeName=missile_rail_L02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L Sorry I'm late, really not had much time to mess around wit the game recently. I gave it a shot but no joy: AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L rename this to missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L <delete this If I change either line then the missile attaches directly to the pylon, if I retain the line it will sit in the correct position but the launch rail is invisible. Tried creating a new station but it made no difference. Edited August 31, 2019 by fallenphoenix1986
+russouk2004 Posted August 31, 2019 Author Posted August 31, 2019 (edited) Which model...C I gather ? looking at C and 3 of the D in lod viewer there arent any launch rails for inner pylons...only tank clamps etc...there is 2 for outer pylon but they wont be moveable\selectable on another pylon unless added as a weapon or fakepilot...afaik theres your problem looks like kfir has the rails...dunno Edited September 1, 2019 by russouk2004
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now