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russouk2004

Pylon on the pressure...gettit ?

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Im confused.com

launch rail refuses to load...

set up pylon for 2 IRM launch raiils....they work fine,but when I try add launch rail to bottom...it will not show....tried allsorts...

pics show Rightouter pylon...the ones giving trouble...

Pylon is   Pylon_LOW_AAM

2 rails are AAM_Pylon01 and 02

3rd is LOW_Rail (left etc)

all dandy in max...but with no irms or with the rail wont show...

heres for Pylon_LOW_AAM and just the LOW_Rail.....

[LeftStationOutboard]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.91,-1.23,-0.05
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1100
AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM
AttachmentType=USAF,UK,NATO
ModelNodeName=Pylon_LOW_AAM
\\DoNotDetachPylon=TRUE
PylonMass=60
LaunchRailNodeName=LOW_RAIL
PylonDragArea=0.02
LaunchRailHeight=0.10
LaunchRailMass=25

 

and for the main pylon and IRM rails..

[AAM_STATION1]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.11,-1.56, 0.17
AttachmentAngles=0.0,0.0,72.153
LoadLimit=250.0
AllowedWeaponClass=IRM
AttachmentType=USAF,UK,NATO
ModelNodeName=Pylon_LOW_AAM
DoNotDetachPylon=TRUE
LaunchRailNodeName=AAM_PylonL01
PylonMass=60
PylonDragArea=0.02

Ive tried variations and no joy...im obviously missing a simple item...

cheers guys.

 

 

img00024.JPG

img00025.JPG

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You should'nt need the donotdetatchpylon statement m8.

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Sparrows (and many others) are usually not set up in their weapon's data.ini with launch rail load requirement. 

RailLaunched=FALSE

So if it is only for sparrows and/or large missiles, I advice you to merge the rail to the pylon, alternate route leave out the launch rail name, that way always will show. In case you want to use the pylon also for a2g stuff like bombs then duplicate the pylon and set up a separate station for those.

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Having a similar issue myself but gave up trying to fix it months ago, managed to solve it on the Kfir but the Cheetah was a lost cause.

Oddly it was the outer pylons on the Kfir that failed and the inner on the Cheetah, believe both mods use the same TW Mirage IIIO as a base.

Kfir:

[LeftOuterWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.07,-2.28,-0.67
AttachmentAngles=0.0,-3.0,0.0
LoadLimit=500
AllowedWeaponClass=IRM,SAHM,AHM
AttachmentType=ISRAEL
ModelNodeName=outer_pylon_L
PylonMass=25.0
PylonDragArea=0.02
//LaunchRailNodeName=missile_rail_R02
LaunchRailNodeName=missile_rail_L
LaunchRailHeight=0.16
LaunchRailMass=25

[RightOuterWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 3.07,-2.28,-0.67
AttachmentAngles=0.0,-3.0,0.0
LoadLimit=500
AllowedWeaponClass=IRM,SAHM,AHM
AttachmentType=ISRAEL
ModelNodeName=outer_pylon_R
PylonMass=25.0
PylonDragArea=0.02
//LaunchRailNodeName=missile_rail_R02
LaunchRailNodeName=missile_rail_R
LaunchRailHeight=0.16
LaunchRailMass=25

[LeftInnerWingStation]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.153,-1.02,-0.837
AttachmentAngles=0.0,-3.0,5.0
LoadLimit=1000
AllowedWeaponClass=BOMB,RP,IRM,TER,MER,FT,LGB,SAHM,AHM,EOGR,LGR,CGR,ARM,EOGB
AttachmentType=ISRAEL
ModelNodeName=inner_pylon_L
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_L01
LaunchRailHeight=0.16
LaunchRailMass=25
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_L
RackLimitOutsideOnly=TRUE

[RightInnerWingStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= 2.153,-1.02,-0.837
AttachmentAngles=0.0,-3.0,-5.0
LoadLimit=1000
AllowedWeaponClass=BOMB,RP,IRM,TER,MER,FT,LGB,SAHM,AHM,EOGR,LGR,CGR,ARM,EOGB
AttachmentType=ISRAEL
ModelNodeName=inner_pylon_R
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_R01
LaunchRailHeight=0.16
LaunchRailMass=25
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_R
RackLimitOutsideOnly=TRUE

 

Cheetah: (Outer rails work, inner do not)

[LeftOuterWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.07,-2.28,-0.67
AttachmentAngles=0.0,-3.0,0.0
LoadLimit=500
AllowedWeaponClass=BOMB,IRM,SAHM,AHM
AttachmentType=NATO,USN,ISRAEL,CHILE,S_AFRICA
ModelNodeName=outer_pylon_L
PylonMass=25.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_L
LaunchRailHeight=0.16
LaunchRailMass=5.0

[RightOuterWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 3.07,-2.28,-0.67
AttachmentAngles=0.0,-3.0,0.0
LoadLimit=500
AllowedWeaponClass=BOMB,IRM,SAHM,AHM
AttachmentType=NATO,USN,ISRAEL,CHILE,S_AFRICA
ModelNodeName=outer_pylon_R
PylonMass=25.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_R
LaunchRailHeight=0.16
LaunchRailMass=5.0

[LeftInnerWingStation]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.153,-1.02,-0.837
AttachmentAngles=0.0,-3.0,5.0
LoadLimit=500
AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM
AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA
ModelNodeName=inner_pylon_L
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_L
//LaunchRailNodeName=missile_rail_L01
//LaunchRailNodeName=missile_rail_L02
LaunchRailHeight=0.16
LaunchRailMass=5.0
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_L


[RightInnerWingStation]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= 2.153,-1.02,-0.837
AttachmentAngles=0.0,-3.0,-5.0
LoadLimit=500
AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM
AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA
ModelNodeName=inner_pylon_R
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_R
//LaunchRailNodeName=missile_rail_R01
//LaunchRailNodeName=missile_rail_R02
LaunchRailHeight=0.16
LaunchRailMass=5.0
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_R

 

 

img00052.JPG

img00054.JPG

img00057.JPG

Edited by fallenphoenix1986

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Thnx guys...ive got 2nd pylon for other weaps...Pylon_LOW_MISC  

sorted...renamed meshname to rail name and works...

if I leave out the donotremove statement the pylon disappears if no IRMs selected so left it in

llowedWeaponClass=ARM,SAHM,IRM,ASM,AHM
AttachmentType=USAF,UK,NATO
ModelNodeName=LOW_RAIL
DoNotDetachPylon=TRUE
PylonMass=60
RailLaunched=FALSE
PylonDragArea=0.02

Edited by russouk2004
  • Like 1

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Pheonix...try what I did ...made the rail a seperate station....I dont need this loadout for this model,but do for the 2 seater attack one ive got too....

TOP PIC with no weap selected for rail...2ND PIC...with weap selected.

yours below...

AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM
AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA
ModelNodeName=inner_pylon_L        rename this to missile_rail_L
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_L          <delete this
//LaunchRailNodeName=missile_rail_L01
//LaunchRailNodeName=missile_rail_L02
LaunchRailHeight=0.16
LaunchRailMass=5.0
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_L

DoNotDetachPylon=TRUE     I added this to stop pylon its attached to not showing if no weapons loaded...

try this

new station outboard

[LeftInnerWingStation2]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3 or whatever number is not used.
StationType=EXTERNAL
AttachmentPosition=-2.153,-1.02,-0.837
AttachmentAngles=0.0,-3.0,5.0
LoadLimit=500
AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM
AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA
ModelNodeName=missile_rail_L
PylonMass=40.0
PylonDragArea=0.02
LaunchRailHeight=0.16
LaunchRailMass=5.0
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_L

 

 

THIS IS MY RAIL ENTRY

[LeftStationOutboard]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.91,-1.23,-0.05
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1100
AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM
AttachmentType=USAF,UK,NATO
ModelNodeName=LOW_RAIL
DoNotDetachPylon=TRUE
PylonMass=60
RailLaunched=FALSE
PylonDragArea=0.02

 

[AAM_STATION1]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.11,-1.56, 0.17
AttachmentAngles=0.0,0.0,72.153
LoadLimit=250.0
AllowedWeaponClass=IRM
AttachmentType=USAF,UK,NATO
ModelNodeName=Pylon_LOW_AAM
DoNotDetachPylon=TRUE
LaunchRailNodeName=AAM_PylonL01
PylonMass=60
PylonDragArea=0.02D ENTRY FOR THE PYLON ITS ATTACHED TO..  ONE OF FOUR FOR THE IRMS

 

 

img00026.JPG

 

img00027.JPG

Edited by russouk2004

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Russo:

Are the model names case sensitive?  Your Rail entry is ModelNodeName=LOW_RAIL, but you said in Max it is LOW_Rail.

 

 

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32 minutes ago, NeverEnough said:

Russo:

Are the model names case sensitive?  Your Rail entry is ModelNodeName=LOW_RAIL, but you said in Max it is LOW_Rail.

 

 

yeah m8 I just mistyped that...names are ok...its all fine now...just as I say added the rail name as mesh name not the actual pylon its loaded on...:)

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On 8/25/2019 at 5:45 PM, russouk2004 said:

Pheonix...try what I did ...made the rail a seperate station....I dont need this loadout for this model,but do for the 2 seater attack one ive got too....

AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM
AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA
ModelNodeName=inner_pylon_L        rename this to missile_rail_L
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_L          <delete this
//LaunchRailNodeName=missile_rail_L01
//LaunchRailNodeName=missile_rail_L02
LaunchRailHeight=0.16
LaunchRailMass=5.0
FuelTankName=Tank1300_Mirage
FuelTankNodeName=drop_tank_1300_L

Sorry I'm late, really not had much time to mess around wit the game recently.

I gave it a shot but no joy:

AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM
AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA
ModelNodeName=inner_pylon_L        rename this to missile_rail_L
PylonMass=40.0
PylonDragArea=0.02
LaunchRailNodeName=missile_rail_L          <delete this 

If I change either line then the missile attaches directly to the pylon, if I retain the line it will sit in the correct position but the launch rail is invisible.

Tried creating a new station but it made no difference.

Edited by fallenphoenix1986

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Which model...C  I gather ? looking at C and 3 of the D in lod viewer there arent any launch rails for inner pylons...only tank clamps etc...there is 2 for outer pylon but they wont be moveable\selectable on another pylon unless added as a weapon or fakepilot...afaik theres your problem looks like kfir has the rails...dunno

Edited by russouk2004

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