Jump to content

Recommended Posts

Posted (edited)

To save time making one side of a model helps...I now use instances...so much better...

also found out...seems to work so far.

if you copy animated landing gear say...on left...mirror i...you lose some animation orientations.or they go squiffy...pain to redo anims eh...possibly not...try this below...

Ive found out by accident...if you mirror the whole wing\and animated parts as an instance....move in place with parent(wing) in my case ,and then make unique using make unique button modifier...seems to keep animations correct tried 3 times and works every time so far.. mirror tool at top NOT mirror modifier...that screws up anims unless you reverse anims in the dope sheet.

try it and let me know how you guys find it. if you didnt know the buttons here,only active whn an instance is selected.

mu.jpg

Edited by russouk2004
  • Like 1
  • Thanks 1
Posted

Hi,

Yes, it seems to keep the animation. One thing needs to be checked in game is - that since it is mirrored - the X-axis of the meshes faces the opposite compared to the world pivot. Not sure if it effects anything in game - gear rotation for example.

A thing to keep in mind though - you can not apply "X-form reset" on the animated parts nor on the highest mesh in that group as that will throw everything back/or around like it usually does.

Posted

yep xform reset is a mare...I now always xform reset a mesh in originaal position when ive scaled it before animating it...as to axis...seems not to affect it the instance way....

Posted

yep just used it and its working fine...no hitches so far.

like making a piston...I make em in place where I 1st make basic cyllinder...shape it and size in place....scale it...xform it and animate and move in place....instanced the lot....made each mesh unique using that tool...and bingo works fine

Posted
On ‎10‎/‎4‎/‎2019 at 11:35 PM, russouk2004 said:

To save time making one side of a model helps...I now use instances...so much better...

also found out...seems to work so far.

if you copy animated landing gear say...on left...mirror i...you lose some animation orientations.or they go squiffy...pain to redo anims eh...possibly not...try this below...

Ive found out by accident...if you mirror the whole wing\and animated parts as an instance....move in place with parent(wing) in my case ,and then make unique using make unique button modifier...seems to keep animations correct tried 3 times and works every time so far.. mirror tool at top NOT mirror modifier...that screws up anims unless you reverse anims in the dope sheet.

try it and let me know how you guys find it. if you didnt know the buttons here,only active whn an instance is selected.

mu.jpg

That is interesting, I should give it a try. thanks mate :drinks:

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..