I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze. I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2. I have been looking at gun and weapons information.
Before working on missiles (which is more complicated), I am starting with gun for now. I have been wanting to add two types of shells:
1) proximity fuze fir one type of shell. If the shells from 30 mm cannon would explode if it's right next to the aircraft.
2) Timed Fuze for second type of shell. The shells would explode at certain distance. I aim to be able to mod the times in seconds.
I only see the code:
So I want to know if it is possible to enable both types of shells.
As always, thank you for the advice. Because of the community help, I am able to accomplish making mods!
I need help to change the date in "single mission" in the amazing ODS (Operation Desert Storm) mod for SF2
It lets me choose between years 1990-1991-1992
As soon as i end a mission and, for example, i get a medal or an award, it ofc says the date the sortie has been done...
The problem is: since i can only choose the year, and not the month in mission menu, the date is randomically chose (for example i very often get months like august or december, even if the war had been fought only between the second half of January and February 1991, not any other month)
How can i choose the month and day i want to fly for a single mission? So that i can choose the actual days the war happened instead of random 1991 months?
I hope i explained well and that a solution can be found.
I already tried changing Start Year and End Year date with January 1991 and February 1991, but nothing happened
I truly love this mod, and imho it's absolutely perfect, but this is the only thing that "ruins" a bit (like getting a medal which says i flew over Iran on April 1991) and i'd like to fix it but idk how
Thank you so much for helping me, seriously
After a crash, my Strike Fighters 2 Europe keys appear all set as unassigned.
There's no way i can set 'em.
Even if i bind them, they still be unassigned.
I EVEN TRIED REINSTALLING THE GAME, and they are STILL all unassigned...
I seriously have no idea of what to do, since this happened only in Europe and not in vanilla game or North Atlantic.
There's also another problem: keys look "bugged" in SF2 NA, since i binded all of them, but some still don't work.
As these won't be enough, they're bugged also because if i set a key for a specified control, and then i try to unassign it re-pressing the same key on another command, instead of unassigning the first command, it glitches and i can set two or more commands with the same key... this clearly bugged out
Could you please help and tell me what can i do to "unbug" all of this mess?
Thank you a lot guys, i appreciate your help so much
I have a very big issue in Strike Fighters 2, which i also had on Strike Fighters Project 1 before: whenever a radio communication is given (wingman, HQ, etc...) the game FREEZES for a couple of seconds.
I tried EVERY SINGLE THING (lowering graphical settings, selecting my dedicated graphical card as default...)
I discovered that the problem is related to the audio communications files, since i tried deleting all radio chatter files from SFP1 game directory, and the issue is gone, no more stutters or freezes.
The only thing is that i can only play the game without any form of radio communications, just ambience, weapons and plane sounds... that's kinda bad
SO, I finally found out the problem is related to these files, i tried changing the audio channels into the in-game settings, switching from 16 to 8, to 24 and 32... I don't need to tell you that NOTHING HAPPENED.
In conclusion, what can i do?
I'm desperate since i can't find anything similar on the internet, and no one seems to have my same problem, so i can't find any solution.
I thought that it was related just to the old SFP1, since it could maybe have some optimization problem on newer machines... but the exact same happened as soon as i played SF2 for the first time.
I REALLY NEED YOUR HELP, and i thank you A LOT for helping me out, cause i really really have no idea of what to do to play it with radio chatter without being LITERALLY UNPLAYABLE
Thank you all again
I got this problem:
I run SFP1 pretty well, without any sort of issue.
The only very tedious thing i have is that the most of the times a vocal call is given, my game freezes for like 1/2 seconds.
This may sound like not a big thing, but TRUST ME, since this pops up for 8 comms given out of 10, this problem turns the game into UNPLAYABLE.
And also (i got no idea why and what is the correlation with comms) almost every single time i shoot down a plane or i see an explosion in front of me, this issue happens.
I thought it was a setting problem, maybe a graphical one, or something related to my PC, i could never ever though it was an audio file problem...
I made many tests, but after several months of testing, removing all the audio calls files from the game files, i finally discovered what was the cause of those freezes: the audio communications.
Even if the game is perfectly playable as it is right now, without any radio chatter, it would be nicer if i could play it with audio comms again, instead of just ambience, plane and weapon sounds, i really loved HQ calls, wingmen comms and radio chatter.
I have no idea what could it be that "interfers" with the game and makes it freeze whenever a call is given, or even an explosion happens.
Only removing all audio comms from game files the problem solved.
Could you help me please? Any idea or suggestion would be great!
Thank you a lot guys!