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EAWPRO

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Posted (edited)

The Reichenberg was the first and last plane I created in 2010, but with some recently acquired knowledge I felt the model should benefit from it, hence II. The initial model had it's cockpit more integrated into the fuselage but pictures show it was more of a small cubicle on top of the body. The old version also only used 6 sides and now 10. It may be further improved someday but for now this is where it stands. Weapons wil be added later too.

As usual a rock solid R/S, new skin, semi 3D pilot (as in the Ohka) and dashboard (not visible yet in this picture but it's already there).

VBH

Reichenberg.jpg

Edited by VonBeerhofen
Posted

Yes it is. There were plans for suicide attacks and a squadron for this was created but Adolf was against using it as such. I believe it's in SWOTL, however most of those planes were too late to make a difference. It was created because all planes are flyable in EAWPRO, including the V1 and I want it to behave as a normal flyable plane online. By doing this the ramjet can be used later and/or adapted for something else. The Americans later adapted their own version of this plane but it was probably more important for rocket technology then a war plane, after all jets became the preferred choice of weapon.

VBH

Posted

I believe that “theoretically” it wasn’t a suicide bomb, the official idea was that the pilot would set the thing on course to the target, release the canopy, then clamber out (no bang seat), and parachute down to safety (captivity?). However. Consider that it would be doing 350kt or more, look at that great big pulse jet right above and behind the cockpit, and imagine the chances of a successful bale out.

Not perhaps a job for a chap seeking a long and successful career in the Luftwaffe.

Mike

 

Posted

An alternative color scheme for this plane. I hope people are noticing that these models are not suffering from flaws like for instance horizontal stabilisers not sitting behind the vertical stabiliser or shining through it, or disappearing polygons or parts at certain viewing angles. That's what a proper Rendering Sequence implies, a rock solid plane, no matter at which angle it's viewed.

VonBeerhofen

ReichenbergII.jpg

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