JSF_Aggie Posted March 14, 2020 Posted March 14, 2020 I decided to place some trees/objects on my SWUS terrain, and I'm having an issue with them floating on the northern half of the map. This is a single object, placed on a single tile (sand1). There is no HeightMap/HeightMapScale associated with this tile in the SWUS_data.INI. In the southern half they sit right on the ground. In the northern half, they float. Anyone have any ideas? I was about to start making .TOD's for the whole map, but not if the objects are floating. Thanks
Menrva Posted March 14, 2020 Posted March 14, 2020 (edited) Nice to see that you're still working on that terrain, it's awesome! Here, try the following _data.ini statements for solid and alpha object texture shaders. Notice the ZBufferOffset. [SolidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE However, it's odd that it happens on half tile. I think the issue may lie elsewhere... Edited March 14, 2020 by Menrva 1
JSF_Aggie Posted March 14, 2020 Author Posted March 14, 2020 That was it. My ZBufferOffset under AlphaObject was 2.0. I set it to 0.0 and the tumbleweeds are ground clamped everywhere. Appreciate it. 1
Wrench Posted March 15, 2020 Posted March 15, 2020 were they near Area 51, by any chance??? I mean, just asking ..... 2
Menrva Posted March 15, 2020 Posted March 15, 2020 (edited) 2 hours ago, russouk2004 said: wasnt this plant problem SWUS? Nope, that's my TexasASC terrain. Never bothered to fix it. It's just a wrong .TGA assigned to the terrain's tile TOD. SWUS currently does not have TODs. JSF_Aggie's terrain already looks great, and with TODs additions will look even better! Edited March 15, 2020 by Menrva 1
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