UllyB Posted June 10, 2020 Posted June 10, 2020 (edited) I extracted everything that can be extracted (except cockpit and models) but I can't see the Effects folder afterburners "ini"s and their effect TGA files. Where are they ? Are they locked ? Also I tried to use a afterburner.ini file, I used in SF1 (plus its TGA effect file). I put them both in the EFFECTS folder made in mod main folder and they won't work. Any idea why ? That was the reason I was seraching for the "afterburner.ini"s in CATs, I want them to compare with the ones made in SF1 to see why they won't work. Edited June 10, 2020 by UllyB Quote
+russouk2004 Posted June 10, 2020 Posted June 10, 2020 (edited) my bad....its in flightdata.cat at top....afterburnerfire.tga Edited June 10, 2020 by russouk2004 Quote
UllyB Posted June 10, 2020 Author Posted June 10, 2020 (edited) I looked into those CATs, there is the afterburner TGA for the effect but I was talking about TGA files for the effect declared in the afterburner.ini alright ? The "afterburner.ini"s are not there, even if they are declared in the plane's dataini file (in the engine section), so they must be somewhere. From what I know the afterburner.tga is linked directly through 3D model as a mesh so it isn't related to the declaration in the afterburner.ini file. One supposedly reason it won't work it would be that in SF2 TK used a simplified method having just the afterburner.tga and the afterburner.ini, that's what I suspect. I need the afterburner.ini as well because I want to compare it with the afterburner.ini taken from SF1, which won't work, even if they should have the same structure (game's engine should recognizes them no matter if they are SF1 or SF2 afterburner.ini right ?) Edited June 10, 2020 by UllyB Quote
+russouk2004 Posted June 10, 2020 Posted June 10, 2020 (edited) ahhh that will be the emitter they us... afterburnerfire.tga (see red text at bottom its referenced there) uses the Afterburneremitter.ini in effects folder probably uses shaders SF1 doesnt have. [EmitterType001] Name=AfterburnerEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 EmissionRate=0.000800 EmissionVolume=0.010000,0.010000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,-120.000000,0.000000 HasLightSource=TRUE LightColor=0.405,0.396,0.342 LightRange=200.0 LightSrcOffset=0.0,0.0,0.0 SubLightSourceX=TRUE SubLightSrcDist=5.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.030000 ParticleLifeTimeDeviation=0.035000 ParticleWeight=-0.10000 ParticleRandomness=0.010000 ParticleDragFactor=18.000000 ParticleInheritence=0.900000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.0008000 ParticleColor[01].Value=0.500000,0.580000,0.560000,0.810000 ParticleColor[02].Time=0.200000 ParticleColor[02].Value=0.150000,0.150000,0.150000,0.00900 ParticleColor[03].Time=0.700000 ParticleColor[03].Value=0.100000,0.080000,0.060000,0.001000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.450000 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.430000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=0.410000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=0.390000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=0.360000 ParticleSizeDeviation=0.015000 TextureMaterial=AfterburnerMaterial [AfterburnerMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=0.500000,0.500000,0.500000,0.200000 DiffuseColor=0.500000,0.500000,0.500000,0.200000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=AfterburnerFire.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Edited June 10, 2020 by russouk2004 1 Quote
UllyB Posted June 10, 2020 Author Posted June 10, 2020 (edited) So is exactly what I suspected, that's unfortunately. I hate the SF2 afterburner.tga files, they are ugly. In SF1 I had state of the art afterburner effect without any afterburner.tga meshes. Thanks for clearing it out for me. Edited June 10, 2020 by UllyB 1 Quote
+russouk2004 Posted June 10, 2020 Posted June 10, 2020 (edited) experiment with making some tga`s...you might get some decent results...I hate the stock one too. or maybe try some SF1 settings in the SF2 emiitter inis.... Edited June 10, 2020 by russouk2004 1 Quote
UllyB Posted June 10, 2020 Author Posted June 10, 2020 I solved it! I managed to transfer the effects from SF1. All I have to find now it's a decent afterburner.tga or to make one. Thank you once again. Ideas exchange stimulated me and in the end I made it! 1 Quote
UllyB Posted June 10, 2020 Author Posted June 10, 2020 I took a look, interesting. Thanks for the link friend. Quote
Wrench Posted June 10, 2020 Posted June 10, 2020 remember ANY effect from 1stGens are missing the shader statments. Which is why they don't work. 1 Quote
UllyB Posted June 10, 2020 Author Posted June 10, 2020 35 minutes ago, Wrench said: remember ANY effect from 1stGens are missing the shader statments. Which is why they don't work. Yeap, I figure this out, finally when I compared the SF1 with SF2 contain of the afterburner.ini file. Thanks. Once I discovered that it was easy to bring all the SF1 effects into SF2 environment. 1 Quote
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