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Posted

Anyone managed to get a plane skin texture to show on a cockpit...my stumbling block is canopy and nose needs one of the textures from planes folder...so engine cowl uses planes colour...say for instance  red camo

also canopy framing uses red scheme...

my prob is then if you fly a blue skin,the cockpit framing and engine cowl still shows as red ..

any ideas how to get cockpit to recognise different texturesets if possible...?

TIA

Posted

Hi Russ,

I have also tried this in the past and was unable to have different texture sets for the cockpit model.

The way I got around it was to build the detailed cockpit component into the external model and use the open cockpit=true function - this way it will use the aircraft texture.

It's a bit fiddly getting it to work and you'll have the issues associated with the open cockpit, but I think it will get you what you want.

Dels

Posted

yeah tried few things...until w get textureset  compatability with pits will try your way or just paint parts seen as basic pit texture...its not that much of a biggie....just detail...lol..

thnx m8

Posted (edited)

anyone know if possible to have lights as fuel reading instead of dials and needles...ie light with 60litres lit until down to 50litres then that comes on and 60 goes out.?

Image2.jpg

Edited by russouk2004
Posted

It is possible, but you will need separate entry for each light set.

[Light_fuel120]
Type=INTERNAL_FUEL_QUANTITY_INDICATOR
NodeName=Light_120
MovementType=LIGHT
ValueUnit=KG
Set[01].Position=0.0
Set[01].Value=100.0
Set[02].Position=1.0
Set[02].Value=100.1

[Light_fuel100]
Type=INTERNAL_FUEL_QUANTITY_INDICATOR
NodeName=Light_100
MovementType=LIGHT
ValueUnit=KG
Set[01].Position=0.0
Set[01].Value=90.0
Set[02].Position=1.0
Set[02].Value=90.1

[Light_fuel90]
Type=INTERNAL_FUEL_QUANTITY_INDICATOR
NodeName=Light_90
MovementType=LIGHT
ValueUnit=KG
Set[01].Position=0.0
Set[01].Value=80.0
Set[02].Position=1.0
Set[02].Value=80.1

The "range" is depend on your needs, the above examples will be lit when levels are correct and turn off when amount goes under a preset value.
In place of "INTERNAL_" you can use also "TOTAL_"   as type. ValueUnit can be set as required.

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