UllyB 1,206 Posted July 21, 2020 (edited) I understood that A.I. Soviet bombers have some new (scripted) missions. CRUISE_MISSILE was already explained to me, but I would like to find out what does an A.I. plane when it has these two missions (ESCORT_JAMMER and NAVAL_SEARCH). Thank you. Edited July 21, 2020 by UllyB Share this post Link to post Share on other sites
+Gepard 11,329 Posted July 21, 2020 NAVAL_SEARCH is a mission type made for long range recon birds like the Tu-95R. The plane is simulating a recon mission and is doing nothing than flying around. 2 1 Share this post Link to post Share on other sites
Stratos 3,192 Posted July 21, 2020 ESCORT_JAMMER do as expected, provide jamming to a strike package. And yes, it works. 1 2 Share this post Link to post Share on other sites
bazillius 1,259 Posted July 22, 2020 You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha 2 1 Share this post Link to post Share on other sites
UllyB 1,206 Posted July 22, 2020 (edited) 8 hours ago, bazillius said: You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha yes I will someday. I am curious when it comes to what I like and military flight sims I love them! Thank you for your answers gentlemen. PS - I checked the stock A6E data.ini file, it has no that mission in its list. It has these only: PrimaryRoles=STRIKE,ANTI_SHIP SecondaryRoles=ARMED_RECON,SEAD,CAS By the way, you didn't tell me what STRIKE_NAVAL does. Edited July 22, 2020 by UllyB Share this post Link to post Share on other sites
bazillius 1,259 Posted July 22, 2020 (edited) STRIKE_NAVAL its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts Edited July 22, 2020 by bazillius misprint 1 Share this post Link to post Share on other sites
UllyB 1,206 Posted July 22, 2020 (edited) 6 hours ago, bazillius said: STRIKE_NAVAL its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts How does the game "know" to switch to naval strike, if the syntax is not in aircraft (data.ini file) primary/secondary role written? It can't be just navalmap switch in terrain ini file, can it ? Or is it ? Or do you mean that A.I. switches to better weapons, when it "sees" navalmap=TRUE, with no correlation per sei with "naval_strike" syntax ? The naval_strike syntax, not appearing written in aircraft roles clouds my understanding a bit I'm afraid. Edited July 22, 2020 by UllyB Share this post Link to post Share on other sites
+Gepard 11,329 Posted July 22, 2020 If the map is set Navalmap=True, the game engine select naval targets (ships) if you fly a strike mission. Ground targets were ignored. Only if no naval targets are available the game engine decides to take ground targets as targets in strike missions. 1 Share this post Link to post Share on other sites
UllyB 1,206 Posted July 22, 2020 (edited) 2 hours ago, Gepard said: If the map is set Navalmap=True, the game engine select naval targets (ships) if you fly a strike mission. Ground targets were ignored. Only if no naval targets are available the game engine decides to take ground targets as targets in strike missions. You meant all these for enemy A.I. right ? If so now it make sense. So it's not a syntax here, it's just the engine which decides about strike missions, through navalmap switch. All this for enemy A.I. only. Edited July 22, 2020 by UllyB Share this post Link to post Share on other sites
JosefK 912 Posted July 23, 2020 This is a rad thread, thanks for sharing the code deep inside SF2! Share this post Link to post Share on other sites