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VonBeerhofen

Somewhere in Rome

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It's taken quite some time as Covid-19 stagnated manufacturing of 3D models and anything EAWPRO, but I'm not about to give up and finally found some extra energy to start work on the 4th citymodel for the Italy addon. Shown here still using lores textures and not entirely a 100% model yet. There's still about 35% unused space in the model which allows for dreaming up some extra nice details.

 

Rome3.jpg

Rome4.jpg

Devellopment is carrying on, although somewhat more in the background, sorry.

VonBeerhofen

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    • By VonBeerhofen
      for Flyright's V1 conversion. As you can see in this picture the model was constructed the oldfashioned way from the V1 , which shape is still visible because back then it was the only way to create something new. All the old polygons and nodes had to be left as is to keep the rendering sequence intact. Essentially it's still a V1 with all it's parts still present but set to invisible except for the parts which were needed for the blimp. The result is that in the editor and in the game the model uses space for 145 polygons and 147 nodes and it's filesize is not much smaller then the actual V1, 4.73 Kilobytes. Due to the changes to the V1 model and not being able to recalculate a new Rendering Sequence this model never worked very well in the game, as sides and tailsurfaces disappeared depending on the viewing angle, a valliant effort for those days nonetheless

      This next picture shows the fixed model with a newly calculated rendering sequence, all unwanted nodes and polygons were removed, an anchor line attached, the stabiliser wings were straightened, the messy tail was remodeled to give it a more accurate shape and the model was prepared for further improvements, i.e. a 12 sided version with appropiate 3D stabiliser wings instead of just flat polygons. As shown it consists of just 73 polygons and 71 nodes resulting in a filesize of only 2.96 kilobytes. This new model is stable as a rock, takes up less memory and renders almost twice as fast, where ofcourse framerate is always an important asset in any flightsimulator as AI intelligence and reaction times are directly linked with it.

      The next two pictures show the model in action. Notice that the difference with the old version isn't very big, the difference mainly lies in the stability of rendering the model and viewing it from all angles and ofcourse 2 kilobytes removed from one model will hardly impact framerates. It does however become more significant when dozens are visible in the same frame and taking into account that in a single screenshot a few hundred 3D models will be visible, some very complex, the overal cleanup will have a dramatic influence on framerates, loading times, CPU and GPU use and frees up memory for more complicated models, like the upcoming 12 sided version currently being develloped, a shape which can NEVER be derived from ANY model created for EAW in the past! 
      VonBeerhofen


    • By VonBeerhofen
      Told ya it can be any shape. This is what the 100% 3D models are all about. Call it a super tweak, but one that's really working. It's about fixing other 3D models which have R/S issues, which is about 99% of what's out there. You have to take my word for it that it's 100 working and when finished I'll proof it too. But I guess those who're working with 3D models don't really need that proof, right?
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    • By VonBeerhofen
      8 hours to unravel it's R/S secrets and 8 more to tweak the model into a light fleet/escort cariier. From here the model can be turned into any carrier class or split up into a multipart model. As a single 3DZ it can be a moving interdiction target (not landable) as well as a static target in harbours or alongside the coast. This is just a start as the model will be turned into a 100% model and It's texture will be upgraded soon.
      VonBeerhofen

      This picture shows the R/S check of a beached carrier with a few additions already :) The model will be added to PTIV as the new EAWPRO exe has freed a slot for an extra ship.

    • By Soulfreak


      View File AV-8B Plus Harrier II (Marina Militare)
      AV-8B Plus Harrier Marina Militare
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      4= refueling probe - beware of a speed limit
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      ************************************************************************************
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      SoundFileXXX=USMComm_1
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      [Equalizer]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      SoundFileXXX=USMComm_1
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      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      FrequencyControl=FALSE
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      Credits.
      Me - Skin, Decals & ini dance
      yakarov79 - whole sort of strange things - model-re-model, new cockpit, templates, ini files etc.
      Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons.
      AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you.
      331Killerbee - ideas, good words, work on ini files, loadouts, effects etc.
      Crusaders - who helped yakarov79 with avionics ini.
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      bobrock- the original first version of the standard model
       
      Schapen, Nov. 24th 2019
      Carlo "Soulfreak" Vecchi
      THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
      Submitter Soulfreak Submitted 11/24/2019 Category AV-8  
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      This is the AV-8B Plus Harrier in service with the Italian navy. 
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      All serials are correct for the Italian version of Harrier II. 
      Animations:
      1= canopy open - close
      4= refueling probe - beware of a speed limit
      3= night vision mode - not really helping but it is there - inside and outside animation.
      ************************************************************************************
      You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD .
      AAQ-28 can be loaded only on station number 5 and centerline
      AIM-120 can be loaded only on stations 2 and 6.
      ECM also activates RWR on digital display indicator - even if ECM pod is not loaded.
      If you have yakarov79´s AV-8B Harrier already  - some files are same so simply overwrite. 
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      SoundFileXXX=USMComm_1
      SoundFileXXX=Equalizer
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      Priority=NORMAL
      Looped=TRUE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
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      3DSound=FALSE
      NumBuffers=1
      Looped=TRUE
      FrequencyControl=FALSE
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      Crusaders - who helped yakarov79 with avionics ini.
      Sounds taken from sources offering free sound samples.
      bobrock- the original first version of the standard model
       
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      Carlo "Soulfreak" Vecchi
      THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
      IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
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