+GKABS 8,791 Posted November 1, 2020 Pierre and I tried to make the radar antenna go up and down from -10 to 45 degrees, but we couldn't get it to work. I would like your help on how to get it to work if it's possible. [RadarRotation2] SystemType=RADAR PitchModelNodeName=Antenna-Vertical HasArmor=FALSE RadarSearchTime=4.0 RadarTrackTime=5.0 RadarType=SEARCH_AND_TRACK YawLimited=FALSE //DefaultPitchAngle=15 PitchAngleRate=5.0 MinPitch=45.0 MaxPitch=-10.0 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted November 1, 2020 I assume radars use the pivot set to Z-axis?...try rotating it 90deg so its now at Y-axis 1 Share this post Link to post Share on other sites
+GKABS 8,791 Posted November 1, 2020 22 minutes ago, russouk2004 said: I assume radars use the pivot set to Z-axis?...try rotating it 90deg so its now at Y-axis Thanks, russouk2004. I will fix the pivot to Y-axis and report back. Share this post Link to post Share on other sites
+Crusader 2,101 Posted November 2, 2020 Use animation function, like in the TW oilpump GO. 2 Share this post Link to post Share on other sites
+Crusader 2,101 Posted November 2, 2020 (edited) Animation ID and time is defined in the yourterrain_TYPES ini From DESERT_TYPES Quote [TargetType053] Name=OilPump1 FullName=Oil Pump ModelName=OilPump1.lod TargetType=OIL_REFINERY ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=2.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=OilPump1_col.LOD DamagedModel= DestroyedEffect=MediumOilFire DestroyedModel=OilPump1_destroyed.LOD SecondaryChance=100 SecondaryEffect=SmallExplosionEffect AnimationID=1 AnimationTime=5.0 Edited November 2, 2020 by Crusader 3 Share this post Link to post Share on other sites
+GKABS 8,791 Posted November 2, 2020 6 hours ago, Crusader said: Animation ID and time is defined in the yourterrain_TYPES ini From DESERT_TYPES Yes, I did that but I needed to have it in the ground object folder and with that, the animation wouldn't work. Share this post Link to post Share on other sites
+yakarov79 11,106 Posted November 2, 2020 you want that antenna to nod up and down continuously, or just pitch up / down during tracking. The latter is possible by ini and pivot point alignment. The former I wanted to achieve on PRVs but with no success. Will try Crusader method. 1 Share this post Link to post Share on other sites
+GKABS 8,791 Posted November 3, 2020 (edited) 7 hours ago, yakarov79 said: antenna to nod up and down continuously Exactly that is what I want. Edited November 3, 2020 by GKABS Share this post Link to post Share on other sites