MOUSE CONTROL?
By
JamesWilson, in Thirdwire: Strike Fighters 2 Series - General Discussion
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Similar Content
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By Eagle114th
Hello everyone,
I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game.
This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.
I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.
1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.
Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.
2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).
3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes.
Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack!
What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement.
If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.
The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope.
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DOWNLAOD: SF2 ACP v0.2
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Cheers!
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By TheRealJuralumin
I don't really know how this happened, but the font for the menu and HUD has changed, text is now slanted and some letters and words are getting slightly cut-off, it's not game breaking in the slightest, but it is a bit annoying as some things have proven difficult to read. I will attach some screenshot examples. If anyone knows why this has happened and how I can fix it, it would be very much appreciated!
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By Menrva
View File Wings Over World Menu Screens
Wings Over World Menu Screens
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
Here below a quick summary of enhancements and additions:
-All the music tracks from the SF games have been included; now there's a unique track for each screen.
-Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
-Option to turn Lens Flare off as in the SF1 games is back.
-Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
-Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
-Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
-Added Launch/Fly button in the Briefing, Loadout, Flight Roster and Planning Map screens.
-Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
-Loading Screen shows a generic runway and a new, longer loading sound is used.
-Mission Editor DLC is supported with a new screen in the same style of the other screens.
-Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
-Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
-Disabled all the unuseful Labels when viewing the in-game map.
-Disabled the arcade cones; lock your target and press F4 to visually track it.
-Tweaked icons' colours so that they match the text's colours.
-The in-game text background is less noticeable.
-Text's font is now different, it is generally smaller and less obtrusive.
-No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
-The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
-Disabled the radar box display; check the radar of your plane's cockpit, instead.
>Credits (in no particular order):
-ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
-kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
-Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
-HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
-Viper63a, for the Loading sound, which I got from one of his menu mods.
-paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
-guyran, for the original custom missions he created for Wings Over Israel.
-KJakker, for his interest and welcome support.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 01/13/2019 Category Menus
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By Menrva
Wings Over World Menu Screens
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
Here below a quick summary of enhancements and additions:
-All the music tracks from the SF games have been included; now there's a unique track for each screen.
-Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
-Option to turn Lens Flare off as in the SF1 games is back.
-Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
-Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
-Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
-Added Launch/Fly button in the Briefing, Loadout, Flight Roster and Planning Map screens.
-Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
-Loading Screen shows a generic runway and a new, longer loading sound is used.
-Mission Editor DLC is supported with a new screen in the same style of the other screens.
-Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
-Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
-Disabled all the unuseful Labels when viewing the in-game map.
-Disabled the arcade cones; lock your target and press F4 to visually track it.
-Tweaked icons' colours so that they match the text's colours.
-The in-game text background is less noticeable.
-Text's font is now different, it is generally smaller and less obtrusive.
-No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
-The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
-Disabled the radar box display; check the radar of your plane's cockpit, instead.
>Credits (in no particular order):
-ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
-kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
-Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
-HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
-Viper63a, for the Loading sound, which I got from one of his menu mods.
-paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
-guyran, for the original custom missions he created for Wings Over Israel.
-KJakker, for his interest and welcome support.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
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By johntitor
So I'am playing this strike fighters 2 black sea crisis addon and I believe I did everything right . The campaigns work for all factions except United States air force . When I select them and a specific squadron of aircraft and click on generate campaign ,the game just crashes to desktop . The same thing does not occur for Russian , ukrainian air force and united States navy . What could I be missing here . ? For some reason , the USAF aircraft are easily flown in single mission scenarios . Like the F16 will fly in single missions but when I try to click on its campaign . The game just crashes .
Your help is needed!
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