alexis99 124 Posted January 27, 2021 ANIMATION KEYS I'm a little surprised that there is no standardisation of animation keys amongst developers. Perhaps it's small beer amongst all the other things they have to think about. But it's quite awkward to find that the open canopy command is SHIFT+1 in one aircraft and SHIFT+10 in another. Especially when you want to assign the command to a specific switch in your Home-built cockpit. And it often occurs that you miss a cool animation feature because it's tied to another key and you didn't RTFM. F-117, extend antennas, wow! Anyway, I made my own standardised list and altered the animation keys in each aircraft to suit. It's easy to do. Just go into the Data file and search "InputName=ANIMATION" You'll get something like this: [RefuelDoor] SystemType=ANIMATION InputName=ANIMATION_2 DeploymentMethod=MANUAL AnimationTime=2.0 AnimationID=7 Just replace the number after InputName=ANIMATION_(number) to the number key you want to use. I made the above InputName=ANIMATION_3 So whatever the designers assign, I alter to suit this list SHIFT+1 = CANOPY + WING FOLD SHIFT+2 = TRAIL DECOY (SUPERHORNET HAS THIS) SHIFT+3 = AIR-REFUEL PROBE/REFUEL DOOR SHIFT+4 = EXTEND ANTENNAS (F-117 HAS THIS) SHIFT+5 = SLIMERS SHIFT+6 = NIGHT VISION GOGGLES (MARINA MILITARE HARRIER HAS THIS) SHIFT+7 = WING FOLD (NOT ATTACHED TO CANOPY) SHIFT+8 SHIFT+9 SHIFT+10 Okay, egg-sucking tutorial over. 3 Share this post Link to post Share on other sites
+swambast 723 Posted January 27, 2021 @alexis99 Quote I'm a little surprised that there is no standardisation of animation keys amongst developers. Although I don't model a lot of aircraft, I really like this idea and think it's a great suggestion. Share this post Link to post Share on other sites
+Crusader 2,101 Posted January 27, 2021 Think there was some effort for commonality some time ago, at least for canopies (shift+0). Refueling doors/probes etc on shift+9 and descending keys. Share this post Link to post Share on other sites
alexis99 124 Posted January 27, 2021 In SF1, which I only left last year, because my WinXP computer died, shift+1 was always canopy. That's why I noticed when migrating to SF2 Share this post Link to post Share on other sites
Wrench 9,876 Posted January 27, 2021 Yes, there is. I've been working on that for the last 10 years ... Hence the lines I, and several others, use in the read me "standard animation keystrokes" we're using s/0 for canopy s/9 for wingfolds, as those are the most used. everything else is up for grabs, as most of them serve no real function (seriously, faked night vision? air refueling in a game that doesn't support it???) those 2 are really the only ones that count Share this post Link to post Share on other sites
+yakarov79 11,123 Posted January 28, 2021 22 hours ago, Wrench said: everything else is up for grabs, as most of them serve no real function (seriously, faked night vision? air refueling in a game that doesn't support it???) those 2 are really the only ones that count Like you need to open the canopy and take a deep breath.... 2 Share this post Link to post Share on other sites
Wrench 9,876 Posted January 28, 2021 these day, probably smarter to keep the windows closed, mask on and use the internal O2!!! 4 Share this post Link to post Share on other sites