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Hola. 

Acabo de instalar FE2. Sé que el juego se puede modificar pero no tengo claro como hacerlo. 

No sé cómo poner el juego con todas las incorporaciones que han hecho los moders. 

Me gustaría configurar gráficos, instalar mods- no sé ni cómo hacerlo ni donde se instalan- incorporar nuevos mapas, objetos y aviones. 

Sé que hay mucha información pero no doy con lo que necesito. 

Muchas gracias. 

Saludos. 

 

Hi.

 I just installed FE2.  I know that the game can be modified but I am not sure how to do it.

 I don't know how to put the game with all the additions that the moders have made.

 I would like to configure graphics, install mods - I don't know how to do it or where they are installed - add new maps, objects and planes.

 I know there is a lot of information but I can't find what I need.

 Thank you very much.

 Greetings.

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This is from the SF2 Knowledge base, but it all applies to FE2, because both sims use the same file organization. This is the best place to start learning about how to add things to FE2:

 

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Welcome to FE2 Dresam. The link Heck has provided is an excellent first-stop for info. on how to set up/install mods. for FE2 (and SF2) - since they both use essentially the same sim. engine.

Main thing to keep in mind is that all mods. and user tweaks for FE2 go into the user directory for FE2 located in the "Saved Games" folder on Win7, Win10, etc., as follows:

C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2

Further sub-folders and files located inside there are as follows (Options.ini controls graphics settings, sim. resolution, etc., by the way; to tweak joysticks/keyboard commands manually instead of through the main in-sim menu, open the ini file located inside "Controls"):

MainDirectory.jpg.c2ecde2f467703f433ef2c8417d52fee.jpg

The "Effects" and "Flight" sub-folders contain most of the effects, also cloud types etc. (clouds and similar tweaks go into the "Flight" folder); you will also notice a "Soundlist.ini" file in the various mod packs available for FE2 - the "Soundlist" file is also located/should be placed into the "Flight" folder, etc.). The specific sub-folder where most, but not all, installations take place (installation of new aircraft and similar things) is the one named "Objects." Inside "Objects" you will find the following folders - if you are missing some folders, as indicated in the good link that Heck has provided - create those folders and then follow installation instructions indicated per mod. package.

Individual aircraft folders go into "Aircraft," for example, decals for aircraft (if decals folders are provided) go into "Decals," ground objects such as ships, balloons, trucks, staff cars, etc., go into "GroundObject," and so on and so forth - in 99% of cases, installation instructions are included in "Read Me" files contained in the mod. packages available. My FM mod. packages contain extensive instructions in their "Read Me" files. For example, to create sub-variants of aircraft types not available to download as actual aircraft mods., make a duplicate of the aircraft folder specified in my long installation instructions/files, rename the "new" aircraft folder as indicated in the relevant instructions, and then move over/replace the files inside the new aircraft folder with the files I have provided, etc.

Objects.jpg.c121a6fafe830dbd8a9bb9ab5d68f887.jpg

The main three rules to keep in mind:

a) create folders that are missing and that you require for a mod. to work

b) always install files into folders, replacing/copying files, rather than folders-over-folders, since many mod. packages (such as my FM tweaks) only provide the relevant, tweaked files necessary to install (and not all files, for example, required for a particular aircraft - for that you need to download the relevant aircraft package first, before copying over tweaked files)

c) if any oddities emerge with the user directory of your FE2 installation, place the main directory ("C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2") onto your desktop, and then load FE2 again, so that a generic/stock user directory folder is re-created - and then begin the mod. installation process again

Most mods. for FE2 can be found at this link:

https://combatace.com/files/category/358-first-eagles-by-thirdwire/

 

Happy flying,

Von S :buba:

Edited by VonS
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Thank you very much.

 It is understood.  I see that it is more laborious than in other games.

 Greetings.

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1 hour ago, dresam said:

Thank you very much.

 It is understood.  I see that it is more laborious than in other games.

 Greetings.

Indeed, it is initially more time-consuming (the flight sim. equivalent of a Linux distro. as I like to say sometimes) but the results are worth it once a fully-modded installation of FE2 is set up. The modding/tweaking part is probably one of the reasons FE2 never became as popular as ROF and WOFF - but many of us virtual fliers have a special relationship with FE2.

I think that Heck posted accurately in one of the threads here that FE2 is like those old Bugs Bunny cartoons :biggrin: - difficult to hammer down properly but once everything is in place the sim. is very enjoyable and I think the sensation of flight created in it is one of the best there is in WW1 sims that are currently available.

Good luck with your installation of FE2. If you have any questions post here and we will be happy to help you.

Von S

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Muchas gracias.

 Se entiende. Veo que es más laborioso que en otros juegos.

 Saludos.

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Hello again.

 I am trying to find all the aircraft models that FE2 has, but it is a very long search.  Is there any page from where I can download an aircraft package.

 I also can't find a list with the best mods and the links to those mods.

 Ah, on the other hand I am surprised that there are so few videos.

 regards

 Thank you very much.

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On 09.02.2021 at 10:03 PM, VonS said:

Main thing to keep in mind is that all mods. and user tweaks for FE2 go into the user directory for FE2 located in the "Saved Games" folder on Win7, Win10, etc., as follows:

C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2

And this is very inconvenient for me, since the C: \ disk is a system drive and has a relatively small volume. But the most unpleasant thing is that if the system is reinstalled or crashed (as happened a couple of days ago), all installed mods will be lost. :sad:

In fact, I am also new in 2nd Gens, as I have never installed this package before (for the above reason among other things). On my hard disk only SF2_Sep2011 hung (I don't have FE2, but I have the full SF2 series). On it, I tested aircraft and other objects that I liked, but did not work in the 1st Gens. In general, my preference has always been on the side of the good old FEG and WoE, where I threw all modern jets and helos.

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Hi Crawford, have now double-checked the Options.ini file that resides in the main user directory for First Eagles 2 and there are two entries, at the bottom - that are maybe worth tinkering with so that they point to another drive (same tips will likely apply to SF2 too). Default values there are:

[Mods]
ModsEnabled=TRUE
Directory=C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2
Editors=FirstEagles2

[ScreenShots]
Directory=C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2\ScreenShots
Format=JPG

Might be worth setting the directory for those two entries from "C:\" to "D:\," or really any drive that you commonly use. Then save the Options.ini file - and have the user directory "FirstEagles2" folder (or "StrikeFighters2") in the correct directory/path. Load up FE2/SF2 to test, and if all of your mods./aircraft are visible in the in-sim. menu, this indicates that the new drive path works.

That is a shame when the main drive crashes with all mods. there - I think I have my FE2 user folder backed up onto two external (spinning) HDDs, plus I have some copies across several DVDs too. Can never be too careful. Will have to do a fresh re-clone soon of my entire SSD too - since I don't feel like installing every sim. I have from scratch in case of an SSD crash.

I've never tried FEG but heard good things about it - I picked up FE2 around 2013 so I missed the first gen. of TW sims. SF2 (the regular one) I picked up fairly recently, a few yrs. ago. It's a fine sim. too but I spend most of my time in FE2.

Von S :buba:

Edited by VonS
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On 2/10/2021 at 11:32 PM, dresam said:

I am trying to find all the aircraft models that FE2 has, but it is a very long search.  Is there any page from where I can download an aircraft package.

 I also can't find a list with the best mods and the links to those mods.

 Ah, on the other hand I am surprised that there are so few videos.

Hi Dresam,

Add-on aircraft for the 1914-18 period are available here (as individual aircraft packages; there is no all-in-one aircraft download package at that link):

https://combatace.com/files/category/360-first-eagles-wwi-and-early-years-add-on-aircraft/

(Also see the right-hand column at that link for aircraft links by aircraft manufacturer - Sopwith, Albatros, etc.)

There are lots of great mods. available for FE2 but here's a list I made a while back that includes several helpful links:

https://combatace.com/forums/topic/91337-problems-with-my-fe2/?tab=comments#comment-738368

Another good tip regarding the correct d3d9.dll to install into the "game" (not "user") folder for FE2, to improve fps (relevant dll also included in my big ver. 10.0 FM/realism package for FE2):

https://combatace.com/forums/topic/93813-sf2-does-not-have-good-graphics-on-an-intel-hd3000/?tab=comments#comment-759125

Good info. on resolutions, screen ratios, etc., for FE2:

https://combatace.com/forums/topic/94682-screen-resalution/?tab=comments#comment-766405

Auto-rudder tweak suggestions for those who don't use twist joysticks or rudder pedals:

https://combatace.com/forums/topic/95192-autorudder-autocentering-and-related-tweaks-etc/?tab=comments#comment-771718

Geezer's Large Aircraft Package for FE2:

https://combatace.com/forums/topic/91066-new-aircraft/?page=25&tab=comments#comment-772493

Also see all of the posts on the following page for further aircraft done by Geezer, and other relevant files (recommended also are the posts on pp. 27 and 28 of that thread):

https://combatace.com/forums/topic/91066-new-aircraft/?page=26

My main FM pack (ver. 10.0):

https://combatace.com/files/file/15857-tweaked-flight-models-and-realism-pack-for-fe2/

My addon FM pack (ver. 10.5)

https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=8&tab=comments#comment-796673

As well check over this post for another helpful link to a nice pack that includes top/bottom cloud layers (recommended also are the other posts on that "support thread" page because they offer some helpful performance info./tips on some aircraft types that were included in my FM/realism pack for FE2):

https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=8&tab=comments#comment-751857

For my FM packs, check over the directions in all included "Read Me" files since there is too much stuff in there to re-post here. :biggrin: I am however including one link here that contains some good info. regarding what aircraft types, etc., are necessary to download for some of my FM tweaks to work properly - since there are aircraft types, sometimes, available for download with several sub-variants in the same pack:

https://combatace.com/forums/topic/91337-problems-with-my-fe2/?tab=comments#comment-738514

Happy flying,

Von S :buba:

Edited by VonS
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Gracias VonS por dedicarme su tiempo. 

Creo que necesitaré mucho tiempo para tener FE2 bonito. 

Sé el esfuerzo que supone para los moders como usted mejorar el juego. 

Personalmente dispongo de poco tiempo para el ocio, de ahí que me cueste entrar en un simulador que requiere tanto trabajo previo. 

Me gustaría ver algún video con todas esas modificaciones y comprobar todo lo que dicen de este simulador. 

De nuevo muchas gracias. 

Saludos. 

 

Thank you VonS for dedicating your time to me.

 I think I will need a long time to have nice FE2.

 I know how hard it is for moders like you to improve the game.

 Personally, I have little time for leisure, hence it is difficult for me to enter a simulator that requires so much previous work.

 I would like to see a video with all these modifications and check everything they say about this simulator.

 Again, thank you very much.

 Greetings.

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Hola. 

Me encantaría ver un video para apreciar todo lo que han conseguido con este juego. 

Saludos. 

Hi.

 I would love to see a video to appreciate all that they have achieved with this game.

 regards. 

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Hello again.

 Sorry for my insistence on the need to see recent FE2 videos.  My problem is that I have little time for leisure and I don't know if FE2 is worth spending time on it.

 I know there are very good moders in this Sim and some like Vons are spending a lot of time helping me, I really am very grateful to you.

 But what I see, a lot of personal modifications and no updates from the development team - third wire - reminds me a lot of il2 1946 and I don't want to waste time on a il2 1946 from WWI.

 Please would someone be so kind as to post a recent video of FE2 ??

 Thank you very much.

 Greetings.

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6 hours ago, dresam said:

... a lot of personal modifications and no updates from the development team - third wire - reminds me a lot of il2 1946 and I don't want to waste time on a il2 1946 from WWI.

 Please would someone be so kind as to post a recent video of FE2 ??

 Thank you very much.

 Greetings.

Hi Dresam, considering that the official "development team" for FE2 is a one-man show (TK of ThirdWire), and that FE2 had been last patched in July 2010 - I doubt that there will be any recent updates from said development team. :biggrin:

Having said that, I am currently tinkering with a Wordpress website to see if I can upload a short video or two, or three - currently busy with real work but I will try to make a few vids. eventually and to upload them - either there or perhaps Youtube if Wordpress proves a hassle.

I will do a short vid. or two of the Italian front done by gTerl, perhaps one of the middle eastern front, and maybe one from the western front. The vids. will be fairly short, about 5 mins. each, either quick combat or strolling around the aerodromes and admiring some of the airfield objects. I will need several days on this, however.

Greetings,

Von S

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Hi again Dresam,

You will find the YouTube channel for FE2 vids. at this link:

[Have deleted channel - no time to maintain it.]

Currently there is one vid. available of about 15 mins. in length, a flight in a Morane-Saulnier Type G, March of 1915, doing a short circuit/patrol over the Suez Canal, in broken/scattered weather, and then back to land. After landing, there is a brief tour of the airfield. You will notice that many of the airfield objects are similar to those in WOFF since the objects were originally done by Geezer for FE2 and then later imported, by his permission, into WOFF. Recommended is to view the video at max. settings (1080 HD). Keep in mind however that, after taping the flight in "Game Bar" on Win10, I then compressed the video in VLC Player before uploading to YouTube, so there may be some light artifacts at times. If I find more free time in the future I will maybe do a short circuit or dogfight over the Italian maps, eastern front, as well as western front.

EDIT: YouTube channel for First Eagles 2 deleted - see representative pics. instead, here on the FE2 forums for CombatAce, for fresh examples of modded FE2.

Happy flying,

Von S :smile:

P.S. If you like ROF, I recommend trying out my new AI tweaks for it - for single-player mode - since the stock AI is not that great in ROF.

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Thanks for everything Vons.

 You are really a very generous person.

 Greetings.

 Oh sure I like Rof.  It really is the one I like the most.  Too bad the developers abandoned it.

 Ideally, Rof with the AI of Woff or FE and the whole environment.

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Hello.

 I have come a long way in my FE2 installation.

 Some problem has arisen: I have just tried all the modifications on the caporetto map and I see light flashes on the ground, I don't know how to solve this.  Sure there is a post talking about it but I can't find the link.

 I take this opportunity to make some observations: I understand that FE2 is the WWI's favorite sim for moders, as it allows multiple modifications to be made.  As a player I would like to have some modifications that would give the sim more realism.  I mean a complete engine management - similar to what Rof has - radiator and mixture management, gun reloading and especially the ignition switch on rotary engines so as not to exceed RPM.

 Thanks.

 Greetings.

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Hi Dresam, yes there are three possible solutions/steps to the flickering buildings/light flashes problem - if the following three steps don't work let us know and hopefully other FE2 specialists will also pitch in with advice.

Step one, recommended (may resolve the problem):

In the relevant data.ini file for whatever terrain you're flying (such as Palestine_data.ini), located under "C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2\Terrains," scroll down to the SolidObjectTextureMaterial section and change the following entry:

BlendOp=ONE

should be changed to:

BlendOp=BLEND_SRC_ALPHA

(This helps to give proper looking telephone poles, cows, and some other objects on the fields - otherwise they show up as cows painted on a rectangle, poles painted onto a rectangle, and so on - should also help to reduce flickering.)

Step two, optional (will most likely resolve the problem if info. in "step one" was not adequate):

Follow the instructions (very carefully) in this post: https://combatace.com/forums/topic/91359-airfield-figures-help-wanted/?tab=comments#comment-738584

Step three, optional (will definitely resolve the flickering problem, especially on AMD vid. cards, but will give more of a "ghost city" effect to buildings in the sense that they will now look slightly more hollow - although they look great from a distance and trees seem to be more naturally interspersed among buildings then):

Download the AMD-friendly terrain data ini files available in my FM & Realism Pack for FE2: https://combatace.com/files/file/15857-tweaked-flight-models-and-realism-pack-for-fe2/

----------

In terms of your other question, specifically historical gun re-loading rates, also historical rate of fire, chance of gun blockage requiring tampering with guns, etc. - those details are all available in my big FM upgrade/realism pack (the necessary guns/weapons folders to install are located inside relevant folders in that big FM realism pack). All of the data inis for the aircraft contain correct links to guns within those relevant gun folders, as do the latest aircraft data ini files located in the various folders of the FM/realism package.

On the topic of complex engine management to limit over-revving (RPMs), mixture/radiator control, as well as such things as engine cut-outs in rolls, loops, etc. - one can always dream of the possibilities :biggrin: - the ThirdWire sim. engine used in FE2 (also SF2) does not model such complex features. The best we modders/tweakers have been able to do so far is historical gun reloads, also subtle modification of chance of engine fire, for example, once an aircraft is damaged - and modified to an extent are damage model rates/risk in my FM upgrade packs too. Also modeled are subtle wind effects - this can be seen by speeding the time in the sim. up to about x4 or x8 and watching what happens to an aircraft you are in while parked on the airfield - it will usually display wing bobbing, or will eventually be rotated around, several degrees, by the wind. Also noticeable is subtle cloud movement above. Wind drift effects are subtle but noticeable above alts. of about 2500 or 3000 m (10,000 feet or so). Also available on some aircraft, such as the Sopwith Triplane, is a risk of engine fire if the rotary is idled for too long, either while flying or parked on a field - once the engine is re-engaged, an engine fire erupts.

While the flight model itself is very believable in FE2 (also SF2, when tweaked properly) - these thorough (and exciting) engine management procedures that you like are, as far as I know, not possible in the ThirdWire sim. engine. I think that the only two WW1 sims. to have those details of extensive rotary/inline engine management are ROF, and also the old Red Baron 3D in cruder form if GabiLaser's "ReLoad" program is used to start RB3D - that panel had engine fine-tuning available. There is no extensive engine fine-tuning available in WOFF either, by the way - with the possible exception of manual air/mixture control (to a limited extent, if that option is chosen in WOFF), and brief engine cut-out in inverted maneuvers. I do think however that over-revving an engine in WOFF, for example in steep dives, with a rotary at full throttle - does increase the risk of engine breakdown.

If I stumble on a way to implement at least some of those possibilities in FE2 I will let you know - although, from my experimentation so far - there are no values/entries available in the "Engine" section of the aircraft data inis to exploit such possibilities.

Happy flying,

Von S :buba:

Edited by VonS
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Como siempre, muy agradecido Vons. 

Saludos. 

As always, very grateful to Vons.

 Greetings.

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By the way, as for the flight model, I find a lot of differences between FE2 and Rof.  I have tested the Dr 1 and on FE2 it warps using only the stick.  In Rof you first have to use the pedal a little to be able to roll otherwise the plane rises and becomes very unwieldy.  The same goes for the camel.  What sim is right?

 Greetings.

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Good question! Sadly I've never had the opportunity to fly one of these aircraft in real life. Flown many types, but not WW1. I guess ultimately only someone who has flown them might know.

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@gTerl and Dresam, it's always a pleasure to find out that real pilots are also enjoying FE2. As far as I've been able to analyze regarding real Dr.1s with rotaries - looking at many of the vids. that Mikael Carlson has posted on YouTube - he is usually using no more than 10-20% rudder in banks/rolls. There is one clip where he applied more rudder than typical at the top of a loop, and then spun out of it - although recovering quickly since he is a very skilled pilot.

In terms of what sim. is right, that would be an endless debate. I think the real Dr.1 (at least the one Mikael Carlson uses) is probably somewhere between the FE2 and RoF FMs. One of the things I find odd in RoF is that there is too much "rise" as you put it Dresam in left-hand turns on the Dr.1 and Camel. I read somewhere on the RoF threads a while back - a post by Ankor (who has done excellent shader mods for WOFF) - that rudder and roll are coupled/linked too much - while ailerons are too heavily linked to yaw only (but not enough roll effect) - I'm paraphrasing from his post since I don't remember the exact words now - but, as he writes, thus the poor banks/turns on such types in RoF unless heavy rudder is applied, especially for left-hand turns. Unfortunately the FMs in RoF are locked across several DLL files and, according to Ankor, would require the programmer/developer to look into each aircraft model and modify it manually - a cumbersome process.

If you apply heavy rudder in turns on the Dr.1 variants in FE2, you will get tighter turns - and may also slip into spins - if both heavy rudder and ailerons are used together. Light rudder usage coupled with good aileron coordination are usually adequate for tight maneuvers on the Dr.1 in FE2 - similar effect on the Camels too - although the rudder on the Camels (because of the vertical stabilizer) is not as sensitive as on the Dr.1.

Since we are briefly comparing FMs in RoF and FE2, also check out the early war types in RoF (Eindeckers) and the early Pfalzes and Fokk. Eindeckers in FE2. The ones in RoF seem a bit too docile, especially when landing/taking off. From what I've been able to tweak with the FMs -  I think that the early monoplanes in FE2 are a bit more difficult to handle, especially the E.I and E.II Fokkers - the Pfalz E.I and E.II are nasty too - but in another way - barge-like and less effective than the Fokkers.

(It is also likely that wind effects are very differently modeled in RoF - which also creates a different "feeling" when using rudder, ailerons, elevators, etc. - wind effects in FE2 are much more subtle and don't really impact the FMs - except for things like stall buffeting and general wind drift at higher alts.)

Happy flying all,

Von S :smile:

 

Edited by VonS
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Hello.

 Sure, I haven't flown one of those planes either.  But what I like is to feel that each device requires a particular way of handling and I do not just mean that each one has a better or worse speed or turns, but that each one handles differently.

 Greetings.

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A few more observations to add here, since relevant to this thread.

For those using my FM tweaks for FE2, keep in mind that they were tested only on "hard" settings that are set in the FE2 in-sim menu (since I don't fly using the normal settings) - therefore, I recommend, if flying with the tweaked FMs, to make sure that "hard" flight settings are selected - otherwise there is no guarantee as to how the AI will behave.

Also, on another related note - regarding spin recovery techniques - the standard, recommended method for modern airfoils is what is sometimes referred to as "PARE," namely:

Power: idle

Ailerons: neutral with flaps up

Rudder: full opposite to the spin

Elevator: forward

I however recommend in FE2 what I suppose can be called the "EAPR" approach:

Elevator and Ailerons: full forward/full opposite to spin (yes opposite since ailerons are often large on early 'crates and sometimes may act partly as air brakes)

Power: idle

Rudder: full opposite to spin

Using this approach, you should be going full forward elevator and full opposite to spin ailerons roughly at the same time, while keeping engine full on if you still have one, to maintain velocity in these high-drag aircraft (and providing you have enough alt.) - then idle engine as you go full opposite rudder to the spin and maintain, together with full down elevator and full opposite to spin ailerons, until the spin stops (might take between two to as many as five or six spins to get out of the problem, depending on aircraft type, but it will work eventually).

This method, from what I have found, works best in FE2 to get out of spins on most aircraft types and doesn't require too much analysis while you are spinning. Avoid full back stick spin recovery techniques in FE2, as are sometimes recommended in RoF on certain types - since those will not help in FE2 but might worsen a spin.

In the rare event that you fall into an inverted flat spin, as is rarely the case but possible on the early Eindeckers and the MS Types G and H - similar procedures apply but you might have to rock back-and-forth between full elevator back/forward, and use engine management too if necessary (idle to full power, etc.) - also best is to have enough alt. since those nasty, inverted flat spins require a drop of more than a couple of thousand feet usually to correct.

Happy flying,

Von S :buba:

 

Edited by VonS
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Hola. 

Después de un tiempo intentando instalar correctamente todos los mods interesantes me encuentro con varios problemas. 

En Algunos mapas aparecen cosas brillantes en objetos del suelo.: Vons me ha dado la solución. 

Algunas cabinas de aviones parecen muy básicas y sin animación en cosas como la palanca de potencia, gatillo de ametralladora, etc.. Es correcto o se debe a que algo he hecho mal??? 

Algunos efectos han desaparecido. No se ve la llamarada de las armas cuando hay disparos, tampoco estela de balas ni balas trazador as. 

No consigo darle a nada.. Parece que disparo con balas de fogje. Ni a un metro le doy a nada. Puede que no sea muy bueno disparando pero a un metro no veo señales de acertar a nada. 

Saludos. 

Hello.

 After a while trying to correctly install all the interesting mods I run into several problems.

 In Some maps shiny things appear on objects on the ground: Vons has given me the solution.

 Some aircraft cockpits seem very basic and without animation in things like the power lever, machine gun trigger, etc. Is it correct or is it because I have done something wrong ???

 Some effects have worn off.  Gun flare is not visible when shots are fired, no bullet trail or ace tracer bullets.

 I can't hit anything. It looks like I fired with fogje bullets.  Not even one meter I give anything.  I may not be very good at shooting but at one meter I see no signs of hitting anything.

 Greetings.

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