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Posted (edited)

Okay, I have 2 questions first, I have spent almost all day trying to get the tracking radar to match with the gun movement but I couldn't. the second one what ViewportPosition stand for?

This is the data for tehr radar:

[Superstructure]
ParentComponentName=Hull
ModelNodeName=Superstructure
EffectSize=1.0
MinExtentPosition=-1.403,-1.096,-0.2345
MaxExtentPosition= 1.404,2.369,1.424
StructuralFactor=200.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=150.0
Armor

.Thickness=150.0


Armor
.Thickness=150.0

Armor[REAR].Thickness=150.0
Armor[TOP].Thickness=150.0
Armor[BOTTOM].Thickness=150.0
SystemName[001]=Radar

//---------------FCS Radar and Optics---------------------------//

[FCSRadar]
SystemType=RADAR
RadarType=SEARCH_AND_TRACK
Targetable=TRUE
ReferenceName=FCSTRS-Radar
HasArmor=FALSE
YawModelNodeName=FCSTRS-Yaw
PitchModelNodeName=FCSTRS-Pitch
RadarSearchTime=4.0
RadarTrackTime=4.0
DataLink=TRUE
GunnerID=1

 

and this is the gun

//---------------Gun---------------------------//

[Gunner01]
SystemType=GUNNER
GunnerID=1
TargetType=AIR_AND_GROUND
MinExtentPosition=-1.274,9.079,3.255
MaxExtentPosition=1.273,12.1,5.28
GunRange=16500.0
PitchAngleRate=35
MaxPitch=85.0
MinPitch=-5.0
DefaultPitchAngle=0.0
YawLimited=TRUE
YawAngleRate=60
MinYaw=-130
MaxYaw=130
DefaultYawAngle=0.0
GunMinAltitude=0.0
GunMaxAltitude=11500.0
RangeFinder=6
BallisticComputer=6
YawModelNodeName=76mm-Gun-Base
PitchModelNodeName=PitchtNode_76mm_Gun
GunStabilization=TRUE
GunRadarTracking=TRUE
OpticalSight=TRUE
DataLink=TRUE
NetworkType=
ReloadGunAtAngle=FALSE
VisualSearchTime=4.0
;ViewportPosition=0.028,14.61,4.938
ViewportPosition=0.0,0.0, 10
IndependentSearchChance=100
LookAroundChance=90
GunnerFireChance=100
GunnerFireTime=0.5
DetachWhenDestroyed=TRUE
EffectSize=1.0
StructuralFactor=100.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20.0
Armor

.Thickness=20.0
Armor

.Thickness=20.0
Armor[REAR].Thickness=20.0
Armor[TOP].Thickness=20.0
Armor[BOTTOM].Thickness=20.0

[Gun01]
SystemType=GUN
GunTypeName=76mm62
GunnerID=1
MuzzlePosition=0.0274564,15.4408,4.44512
MaxAmmo=1000
TracerLoading=1
BurstAmount=1
EjectShells=FALSE
 

Inkedimg00077_LI.thumb.jpg.4872627968a9d6f9bab9abafbbb0ef1b.jpg

 

and this is my full data file:

 

 

GK-AlSanbouk-TNC-45_DATA.rar

Edited by GKABS
Posted
2 hours ago, GKABS said:

I have spent almost all day trying to get the tracking radar to match with the gun movement but I couldn't

Set this radar as gunner . I did same in Osa.

  • Like 2
Posted

Check the pivot axis in the FC Radar, they must be aligned in the same way, looking at the picture I can tell you that the  X axis in the radar is looking on the oposite side of the gun. In 3dmax reset the pivot using the X-form tool . That should work.

  • Like 2
Posted
11 hours ago, guuruu said:

et this radar as gunner . I did same in Osa.

Yes, that did the job it works great. :drinks:

 

9 hours ago, angelp said:

Check the pivot axis in the FC Radar, they must be aligned in the same way, looking at the picture I can tell you that the  X axis in the radar is looking on the oposite side of the gun. In 3dmax reset the pivot using the X-form tool . That should work.

In Maxz everything is correct and I reset the model using the X-form tool to the nodes and retested it, but not working.  Big thank you angelp, for your advice and help.:ty:

 

Posted

To avoid continous fire of rear guns experiment with these values ;-)

[Gunner_REAR]
GunnerFireTime=2.5

[Gun_REAR_1]
BurstAmount=6

  • Like 1
Posted
55 minutes ago, GKABS said:

I will to that,  you have been a great help to me my dear friend. :friends:

Where can I download this ship created by you after you make the necessary suggested changes please ?

Posted
40 minutes ago, UllyB said:

Where can I download this ship created by you after you make the necessary suggested changes please ?

As soon as I complete the model you can download it from this site (combatace.com) the best community on the net that I have ever worked with.

  • Thanks 1
Posted
7 hours ago, GKABS said:

As soon as I complete the model you can download it from this site (combatace.com) the best community on the net that I have ever worked with.

ok, thank you

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