MacGalin Posted August 5, 2021 Posted August 5, 2021 (edited) I have another noob-ish question - how to prevent weapon station from being able to load light bombs? I need a pylon thats able to load for Mk83 and Mk84 1000 and 2000 pounders , but it would not allow to load smaller stuff like mk-82s or rockeyes. I know that there's a maximum size and diameter limit - but is there any similar variable for mimimum weight/size allowed? The wider context: i want to make 2 separate configurations of a bomb bay - [light] allowing to load 6 light dumb bombs in 3x2 layout , and [heavy] allowing to load a pair of heavier bombs in 2x1 layout. I am using two separate weapon stations linked to single stationgroup ID - it obviously works fine for the heavy bombs, but when i try to load lighter ones, then both weapons stations activate, and plane loads both 3x2 layout from [light] AND the additional two unwanted light bombs of the same type from the [heavy] station, for total of 8 bombs clipping through one another. Alternatively, is there any way to limit bomb bay weapon station to be able to load only specific weapons (mk 83 and mk84 in this case ) ? I know it could be done using SpecificStationCode, but that would require to create separate variants of above bombs specially just for this one plane - and i would prefer to avoid that if possible. Edited August 5, 2021 by MacGalin Quote
+yakarov79 Posted August 5, 2021 Posted August 5, 2021 make it two different station group ID...example: StationGroupID=3 (light bombs) and StationGroupID=4 (heavy bombs) and set parameter GroupLimit=4 to wapon station with light bombs (ID group 3) 2 1 Quote
+daddyairplanes Posted August 5, 2021 Posted August 5, 2021 the basic answer to the basic part of your question is no, there isnt exactly a minimum value but as Yakarov said, there are tricks that can be done to create the desired behavior. Quote
macelena Posted August 6, 2021 Posted August 6, 2021 Do you want to make many station groups? If not, it might be easier just to set them apart. Quote
+daddyairplanes Posted August 6, 2021 Posted August 6, 2021 it also depends on how many you want to do. there is a limit. dont recall it off top of head but hit the limits for stationID and groups in the B-52... Quote
Wrench Posted August 6, 2021 Posted August 6, 2021 6 groups is the limit I'm just curious, as to WHY the loadout ini, with it's specific mission tasking statements, is NOT working for the loads the OP is trying to customize. and, maybe, we should know WHICH aircraft he's trying to modify??? Experts abound around here Quote
+yakarov79 Posted August 6, 2021 Posted August 6, 2021 (edited) 19 minutes ago, Wrench said: and, maybe, we should know WHICH aircraft he's trying to modify??? my thought exactly...but I said, 'nah...show must go on.' 19 minutes ago, Wrench said: 6 groups is the limit Yes and no. Yes, 6 groups are the limit to display in the loadout menu. But you can still create more ID groups...just they will not appear in the loadout menu - but this can give more possibilities in your loadout.ini (useful in asymmetrical loadouts) also it is useful if you want to add some electronic equipment (ecm or targeting pod) that should be present all the time, without losing group ID - again that might be useful in mixed loadouts. We used this method frequently in ODS30. I think in one of my private mods I have gone up to 9 station groups and it is working. 19 minutes ago, Wrench said: and, maybe, we should know WHICH aircraft he's trying to modify??? We still do not know what is wapon ... ...wee-pon... Edited August 6, 2021 by yakarov79 Quote
MacGalin Posted August 6, 2021 Author Posted August 6, 2021 (edited) 46 minutes ago, Wrench said: 6 groups is the limit I'm just curious, as to WHY the loadout ini, with it's specific mission tasking statements, is NOT working for the loads the OP is trying to customize. and, maybe, we should know WHICH aircraft he's trying to modify??? Experts abound around here I was asking about the wEApon selection screen in mission briefing, not about loadout.ini configs. In loadout ini it should work fine because you have direct control over stations , rather than stationgroups. My concern is manually selecting loadouts before missions, and there you are stuck just with stationgroups. As for the plane, i did not think it would matter, since i was hoping that generic answer exists (like "yeah, there's a variable that allows you set up a minimum allowed weapon size") - which does not seem to be the case. As for the plane, its B-57G i am fooling around in order to learn how stuff works (or in this case - how it does not work). As for now, i decided to kludge this using cloned weapons with SpecificStationCode specific for the plane and the station. Not an elegant solution, but it works well enough for my purposes. If anyone is interested, here are the two weaponbay blocks i use right now: Quote [BombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,180.0 LoadLimit=2510 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO NumWeapons=6 AttachmentPosition001=-0.348,1.43,-0.454 AttachmentPosition002= 0.348,1.43,-0.454 AttachmentPosition003=-0.348,-1.0,-0.454 AttachmentPosition004= 0.348,-1.0,-0.454 AttachmentPosition005= 0.0,1.43,-0.454 AttachmentPosition006= 0.0,-1.0,-0.454 DiameterLimit=0.6 LengthLimit=2.6 MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=Bomb_Rails BombBayAnimationID=6 BombBayOpenTime=6.0 BombBayCloseTime=4.0 MinExtentPosition=-0.752,-3.402,-1.066 MaxExtentPosition=0.752,1.834,0.137 and [BombBayHB] SystemType=WEAPON_STATION StationID=12 StationGroupID=5 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,180.0 LoadLimit=3043 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO SpecificStationCode=b57hbomb <========================== the method i currently use to avoid double load of light bombs NumWeapons=2 AttachmentPosition001=-0.358,0.2,-0.354 AttachmentPosition002= 0.358,0.2,-0.354 DiameterLimit=0.9 LengthLimit=5.6 MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=Bomb_Rails BombBayAnimationID=6 BombBayOpenTime=6.0 BombBayCloseTime=4.0 MinExtentPosition=-0.752,-3.402,-1.066 MaxExtentPosition=0.752,1.834,0.137 Edited August 6, 2021 by MacGalin Quote
+yakarov79 Posted August 6, 2021 Posted August 6, 2021 I gave you an easy-peasy solution with no need for a specific station code. anyway... Quote
MacGalin Posted August 6, 2021 Author Posted August 6, 2021 (edited) 7 minutes ago, yakarov79 said: I gave you an easy-peasy solution with no need for a specific station code. anyway... Yeah, but unelss i misunderstand you (which is of course entirely possible ) , it would need one more additional stationgroup, and the plane already uses all six... Edited August 6, 2021 by MacGalin Quote
+yakarov79 Posted August 6, 2021 Posted August 6, 2021 when I will finally get back home I will check my files... Quote
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