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Jimbib sent me some static planes for populating the airfields:

Here the DC-9

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I'm still on TOD object placement. The major job is done. Only the islands of Alderney and Hern are left. Two of six Alderney tiles are already populated with TOD objects.

So it looks at the moment:

img00373.thumb.JPG.2858f455e9b54d5ac98f3ccbec10287e.JPG

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At the moment this tiles are still jpg. I must convert them to tga, to make them to water tiles.

I hope, that i can finish this terrain till Easter.

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All TOD objects are now placed at Alderney island.

img00376.thumb.JPG.b78071e8da3e3136f21f0d6a1158c066.JPG

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Herm island, made by sat pictures. In the background Sark island, made by stock tiles. I think i should make this island by sat pictures too.

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Jimbib's static parked airplanes

at Heathrow:

img00379.thumb.JPG.9674562d06806a30014df19c0bba4505.JPG

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at Gatwick:

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at Paris Orly:

img00382.thumb.JPG.7f163a9a898c7036f1f63a30fb363768.JPG

at Paris Le Bourget:

img00383.thumb.JPG.6865654b7cad1de1ac153fcb1e5d9532.JPG

 

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As promised, i started to make Sark island by using sat pictures. So it looks at the moment:

img00389.thumb.JPG.781c2efca56fdecbe4f1aac654868980.JPG

The height data does not fit to the tiles. I must adjust it later.

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For comparison, in front is Herm island, where the tiles already are finished, and in background is Sark island in a very early development state.

 

 

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Step 2 blendig the tiles with Sea tiles. (Stille jpg files, no tga, thatswhy no waves. Will come later.)

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Posted (edited)

Sark island, made with tga files. So wave structures are to see now.

img00391.thumb.JPG.5d4666cdf6b8c2ee29c99ffabde73cea.JPG

There is still a little problem. The blue of the sea does not perfectly match with the blue of the island tiles. I dont know where i made the mistake. Perhaps the mask layer of the sea tiles does not match with the one of the ieland tiles. I will find it out, but this will need time.

Edited by Gepard
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still, it DOES look pretty damn good!!

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Sark island is now populated with TOD objects.

img00392.thumb.JPG.7a94c2825915e455f386b96659f7b2c2.JPG

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Posted (edited)

Strange thing.

I placed an Eiffel Tower on the map, mid in Paris. In game it does not appear.

Then i placed it at Paris Le Bourget airport over a hangar, for orientation reasons. Again the Eiffeltower is not visible in game. Then i flew my test plane exactly over the said hangar and the plane collided with the invisible Eiffeltower.

One of the strange miracles of SF2 world.

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Edited by Gepard
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is that a new tower, or the very old one from the EAW WW2 Euro map? THAT one is fouled up very badly

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7 hours ago, Wrench said:

is that a new tower, or the very old one from the EAW WW2 Euro map? THAT one is fouled up very badly

It's a new tower. But new is relative. I have it since 2005 on my harddrive, but never used before.

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I found an other Eiffel Tower lod on my harddrive. And to be honest: it's ugly:

img00370.thumb.JPG.721bc4287f8da02141d19cd81c9a6d4d.JPG

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Since i made the new tiles for Alderney, Sark and Hern Island is was not happy with the look of Guernsey.

Thatswhy i have started to make new tiles for Guernsey Island. The coastline tiles and some inland tiles are already finished. The rest of the inland tiles have to be done.

The screenshots showing a flight from east to west.

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The tiles right of the plane and the coastal tiles are new, the tiles left of the plane are old design.

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Here you see the transition of new coastal tile and old inland tile.

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Guernsey Airport is now loacted exactly on the position given by sat pictures.

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It's still a long way, but it's an beginning.

Edited by Gepard
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Looping over Guernsey (WIP)

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Two more tiles are made by satpic. Still 4 to do.

 

Edited by Gepard
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All tiles are made.

img00378.thumb.JPG.2aab1f55305182231889f01425d45207.JPG

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Now the fine tuning starts. The transition from one tile to an other still have to corrected. The water tiles have to blended with the sea tiles. Then the jpg files have to converted to tga. TGA alpha channel have to create. Then the high field of the island has to fixed. And finally the trees and buildings of TOD objects have to place.

It's a long way to go.

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