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By ProblemChild
I want to know wether for example if I destroy a factory in particular cities will that have any sort of influence on the course of the war?
I've been playing it for some time and the experience is fantastic, I just would like to know if the war can be changed in any way to fit the narrative in my playthrough.
The game has some campaign settings that allow you to tweak historical accuracy or not, so I wanted to know wether I can have any real input in the way the war progresses.
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By 76.IAP-Blackbird
Dear Friends,
Summer is almost over and many team members are on their way back from vacation. During the year, the IL-2 team has grown at a record pace - 17 talented professionals have joined us. These programmers, artists, and other specialists have now finished their training, settled into the project, and are working full-time on all kinds of neat stuff, both announced and yet to be announced. You may know the only person who left due to family reasons - Kurt, our former Community Manager. (Fortunately, he is doing well and we wish him all the best). Please bear with us - even though it may seem like things are quiet from the outside, there is still a lot of work going on. Of course, all of the team members, old and new, are getting paid for more than just being really nice people.
Today we want to show you the screenshots of the new planes that were taken today - they are in beta testing right now.
The next two planes in Flying Circus Volume III are already in the air. Meet the legendary Nieuport 17...
and Albatros D.II.
The Soviet cousin of the C-47, the Li-2, is slowly but surely making its way there as well. This time there is a bit of winter action here.
The upcoming 5.106 update will bring even more improvements. There will be new Career Mode missions (including an Intruder mission, a deep strike into enemy territory), updated campaigns, and more.
See you in the skies!
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By 76.IAP-Blackbird
Dear Friends,
Another update, 5.105, is available now. Today we have released the first two Flying Circus Vol.III aircraft - the Halberstadt D.II and Nieuport 11 early Great War fighters.
The emergence of the Nieuport 11 at the front finally put an end to the devastating superiority of the Fokker monoplanes, which for a time had become known as the "Fokker Scourge." During the Battle of Verdun in February 1916, Nieuport 11s inflicted heavy damage on the enemy's air forces, which forced the German High Command to review the tactics of combat aircraft. Many famous aces of WWI (including Georges Guynemer) had their first major successes flying the Bébé.
Most of the pilots were impressed by Halberstadt D.II's better performance compared to the older Fokker monoplanes, especially its better climb and speed and very quick, easy, and responsive controls which gave it good maneuverability in the hands of experienced German pilots.
Our friends LuftManu and Avimimus have teamed up to prepare interesting videos of these birds that give a nice overview.
The release of this update commences the Early Access program for Flying Circus Vol.III - if you consider acquiring it eventually, these new aircraft are only a few mouse clicks away right now.
Of course, there are other improvements and fixes in the update change log:
5.105
Halberstadt D.II is available via the Flying Circus Vol. III Early Access program; Nieuport 11 is available via the Flying Circus Vol. III Early Access program; Photo recon missions on the Arado Ar 234 jet are added to Bodenplatte Career mode timeframe (Sonderkommando Sperling); Fw 190 A-3, A-5, A-6, and A-8 external textures and paint schemes improved (Martin =ICDP= Catney); Certain Spitfire Mk.IXe, P-47D-22, and P-47D-28 paint schemes corrected (Martin =ICDP= Catney); Sky Nomads campaign updated: difficulty level is lowered a bit in the first mission, the text is corrected, Spanish and French translations added thanks to enthusiasts E69_Cananas and DN308; Issues with a line drawing order on the map that could result in a wrong-looking mission route on the map have been corrected; Original ShVAK gun sounds are restored due to popular demand - the new sounds will be reworked to better fit in the overall acoustic concept; A couple of bugs in Normandy and Rhineland Career missions that could result in the player flight not traveling to the next waypoint have been found and fixed; Issues in the transport aircraft missions that could prevent them from meeting their escorts have been found and fixed; AI pilots will more efficiently wait for their lagging-behind wingmen and pursue enemy aircraft while being far from the rest of the flight. The work on the next update has already started - according to the plan, it will bring the Li-2 and possibly other new previously announced aircraft. Meanwhile, we hope you enjoy the new aircraft and, most importantly, the remaining third of the summer days! Make every one of them count.
See you in the skies!
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By 76.IAP-Blackbird
Dear Friends,
This year we have already released two previously announced Collector Planes. Today we would like to share plans for the future aircraft.
In addition to the already released Supermarine Spitfire Mk.XIVe Bubbletop and Messerschmitt Bf 109 G-6 A/S, the plan for this year includes:
1. Li-2 - Soviet military transport aircraft. Unlike the original C-47 (Li-2 was based on it under license), it was also used as a bomber and had an optional turret and even forward firing weaponry. The planned release date is Summer 2023.
2. American towable glider (!) WACO CG-4A, which has been widely used during the Normandy landings. The planned release date is Fall 2023.
3. Soviet fighter La-5 series 38 with a teardrop-shaped canopy. Its lighter design had a positive effect on the characteristics of the aircraft compared to earlier models. The planned release date is Fall 2023.
4. Romanian fighter IAR-80/81 in two basic variants («long» and «short»). Both variants and 7 modifications of the aircraft are described in detail in DD #334. The planned release date is the end of 2023.
Please note: since this Collector Plane will be effectively two significantly different aircraft (different fuselages, different flight characteristics, different paint scheme kits, there are differences in their cockpits as well) in one package, its pre-order price will increase on May 17th to the level of larger Collector Planes like C-47. Of course, the pre-orders placed before this date won’t be affected by this change, so if you’re interested in getting these aircraft eventually, please consider doing so before May 17th.
5. The development of three new fighters scheduled for 2024 has begun:
German interceptor Focke-Wulf Ta 152 Soviet legendary biplane Polikarpov I-153 «Chaika» British fighter Supermarine Spitfire Mk.IXc armed with 7.69 mm machine guns and a different tail.
6. By the end of 2023, it is planned to complete the development of the Flying Circus Vol.III which will include eight aircraft:
F.E.2b R.E.8 Hanriot HD.1 Nieuport 11.C1 Nieuport 17.C1 Nieuport 17.C1 GBR Albatros D.II Halberstadt D.II
It is also planned to complete the Western Front 1918 map and populate the entire front line with objects. This updated version of the map will be available in different seasons.
7. The story of Flying Circus continues: plans for 2024 include additional improvements to the map and the development of seven new collectible aircraft:
Sopwith 1 1/2 Strutter Sopwith 1 1/2 Strutter B Sopwith Pup Airco DH.2 Albatros D.III Roland C.IIa Fokker E.III
8. We’re also helping a team of enthusiasts who are working on a new map of one of the theaters of operations on the Eastern Front. A significant progress has been made - we hope that the map will become part of the Great Battles game world soon. The details about the map and the development team will be revealed later.
Since the Battle of Normandy release, 9 World War II aircraft, 15 World War I aircraft and two maps have already been produced or are in development. And that's not all! Your support motivates us to improve and extend the Great Battles series.
A new historical campaign is in the final stage of development - it is dedicated to the operation of Yak-7 fighter armed units. This year we plan to release another campaign and there are ideas for creating three new campaigns already.
In addition, this year we’re updating a number of previously created campaigns to integrate new technologies and content developed recently (you can see the Tank Crew campaigns being updated in the screenshots below).
The 1C Game Studios team wishes you good luck and aerial victories in the virtual sky! Congratulations on the upcoming Victory Day!
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By LaoHu
I downloaded this mod for the F-5 and all of the skins for the aircraft are black, which means the textures aren't loading but I can't find out why it isn't loading. There is no exact installation instructions other than extract it into the mod folder which I did and there doesn't look like there are any issues with the file placement compared to the other aircraft files. Can anyone help me out?
P.S. the drop tanks have the textures working and the cockpit, loading screen, menu, etc all work. Everything but the skin.
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