alexis99 Posted November 23, 2022 Posted November 23, 2022 Are anti-ship missiles supposed to have a TV view, or do you just fire within parameters and let them find the target? Reason I ask, is that I loaded the EF2000 with Kormorants, had the Lightening III targeting pod attached, and didn't get a TV picture. And I'm pretty sure I'd seen anti-ship missiles getting a TV picture some time in the past. Then, quite by chance, I loaded a couple of Paveways, in case the Kormorants missed. Surprise, surprise, now the Kormorants have a TV picture by osmosis. 1 Quote
+ravenclaw_007 Posted November 23, 2022 Posted November 23, 2022 a TV view appears only if the missile has an EO-seeker or a IR-seeker ( camera ) , the Kormoran missile does not have that , try the AGM-119 Penguin this anti ship missile has an IR-seeker 3 Quote
alexis99 Posted December 4, 2022 Author Posted December 4, 2022 So how does the Kormoran acquire the target in real-life? Surely not GPS, because if the ship is moving, you would need constant updates. Maybe they can do this. Anyway, looking for a Penguin now. Thanks Quote
+Gepard Posted December 4, 2022 Posted December 4, 2022 Kormoran missile has an own radar for target search. Quote
+ravenclaw_007 Posted December 4, 2022 Posted December 4, 2022 (edited) here is the AGM-119A Penguin , it is more for helicopters and slow flying aircraft not for a EF2000 , but you can try it anyway AGM-119A.zip the missile is set up with AttachmentType=NORWAY , if you will use it on other aircraft you have to change it to AttachmentType=USAf , NATO or what ever the AttachmentType on your aircraft is Edited December 4, 2022 by ravenclaw_007 5 Quote
alexis99 Posted December 9, 2022 Author Posted December 9, 2022 Ravenclaw, thank you so much. I couldn't find it anywhere. Don't worry, I do know how to use the weapon editor. I could give the Kormoran a TV feed if I wasn't so particular about realism. Gepard: Thank you, I eventually worked that out. Doh! I tend to ignore the Ground radar in SF2 because it's almost completely useless. So I then forget that in real-life the Ground radar can be used for targeting. Whereas in SF2, the target-cycle button stands in for a properly functioning Ground radar. Thank you all Quote
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