+Gepard 11,301 Posted November 30, 2022 I played a little bit with the argentinian carrier 25 de Mayo and found a strange little problem when i tried to make the guns working. With Yaw entry in the data.ini the gun moves perfectly as it should in circle. But with Pitch entry the gun does not move up an d down, but is rotating along the gun axis. I have marked the movement of the gun at the screenshot. The gun is rotating left and right, but not up and down. I think there are two axis in the ship model wrong Has someone an idea how to fix it? Is there a command to move the gun in the third axis? Or can it be only fixed by moding the LOD file? Share this post Link to post Share on other sites
+torno 6,139 Posted November 30, 2022 We were never interested in making the weapons work so I think that the pivot must be extended and this is solved only with the max of the model Share this post Link to post Share on other sites
+acesfakia 1,198 Posted December 1, 2022 In the ......data.ini ............ is missing...some info's also...... [MissionData] NationName=Argentina ServiceStartYear=1954 ServiceEndYear=1990 GroundObjectRole=WARSHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 [GroundObjectData] DamagedModel=25DeMayo.LOD DestroyedModel=25DeMayo.LOD DestroyedEffect=TankerDestroyedEffect EmptyMass=18593000.00 Component[001]=Hull Component[002]=Central_Armas [Sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80.0 RadarTrackTime=10.0 RadarTrackRange=20000.0 RadarTrackStrength=75.0 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=8000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=10000.0 RadarCrossSection=25.0 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=4000.0 [MissionData] NationName=Argentina ServiceStartYear=1954 ServiceEndYear=1990 GroundObjectRole=WARSHIP Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 [GroundObjectData] DamagedModel=25DeMayo.LOD DestroyedModel=25DeMayo.LOD DestroyedEffect=TankerDestroyedEffect EmptyMass=18593000.00 Component[001]=Hull Component[002]=Central_Armas [Sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=2.0 RadarSearchRange=20000.0 RadarSearchStrength=80.0 RadarTrackTime=10.0 RadarTrackRange=20000.0 RadarTrackStrength=75.0 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=8000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=10000.0 RadarCrossSection=25.0 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=4000.0 GunnerID=1 PitchAngleRate=35 MaxPitch=35.0.............................................................................................................. only...??? MinPitch=-01.0........................................................................................................... DefaultPitchAngle=00 YawLimited=FALSE YawAngleRate=60 MinYaw=-90 MaxYaw=90 DefaultYawAngle=0 GunMinAltitude=3.0 GunMaxAltitude=4000.0 YawModelNodeName=...................................-------------- , ------------------------<---------- ModelNodeName ??? PitchModelNodeName=...............................................................<------------------ PitchModelNodeName ??? GunStabilization=TRUE GunRadarTracking=TRUE DataLink=TRUE ReloadGunAtAngle=FALSE RangeFinder=10 BallisticComputer=10 VisualSearchTime=1.0 ViewportPosition=-19.289,55.46,13.544 IndependentSearchChance=75 [MovementSystem] MaxRoadSpeed=15 MaxOffRoadSpeed=15 PowerAvailable=850 MaxTurnRate=2.50 MaxDeceleration=3.0 SuspensionConstant=0.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=-0.197,78.209,-0.112 MovementEmitterSize=2.8 MovementUseEffect=TRUE [Hull] ModelNodeName=SuperEstructura EffectSize=1.0 MinExtentPosition=-14.993,-137.084,-2.45 MaxExtentPosition=23.719,84.454,13.38 StructuralFactor=40.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor .Thickness=25.4 Armor .Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine SystemName[002]=Radar1 SystemName[003]=Radar2 SystemName[004]=Deck SystemName[005]=Cat1 SystemName[006]=Radar3 SystemName[007]=Cable1 SystemName[008]=Cable2 SystemName[009]=Cable3 SystemName[010]=Cable4 SystemName[011]=Cable5 SystemName[012]=Cable6 SystemName[013]=Cable7 SystemName[014]=Cable8 SystemName[015]=Cable9 SystemName[016]=Cable10 SystemName[017]=Cable11 SystemName[018]=Cable12 PitchAngleRate=35 MaxPitch=35.0 MinPitch=-01.0 DefaultPitchAngle=00 YawLimited=FALSE YawAngleRate=60 MinYaw=-90 MaxYaw=90 DefaultYawAngle=0 GunMinAltitude=3.0 GunMaxAltitude=4000.0 YawModelNodeName= PitchModelNodeName= GunStabilization=TRUE GunRadarTracking=TRUE DataLink=TRUE ReloadGunAtAngle=FALSE RangeFinder=10 BallisticComputer=10 VisualSearchTime=1.0 ViewportPosition=-19.289,55.46,13.544 IndependentSearchChance=75 [MovementSystem] MaxRoadSpeed=15 MaxOffRoadSpeed=15 PowerAvailable=850 MaxTurnRate=2.50 MaxDeceleration=3.0 SuspensionConstant=0.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=-0.197,78.209,-0.112 MovementEmitterSize=2.8 MovementUseEffect=TRUE [Hull] ModelNodeName=SuperEstructura EffectSize=1.0 MinExtentPosition=-14.993,-137.084,-2.45 MaxExtentPosition=23.719,84.454,13.38 StructuralFactor=40.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor .Thickness=25.4 Armor .Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine SystemName[002]=Radar1 SystemName[003]=Radar2 SystemName[004]=Deck SystemName[005]=Cat1 SystemName[006]=Radar3 SystemName[007]=Cable1 SystemName[008]=Cable2 SystemName[009]=Cable3 SystemName[010]=Cable4 SystemName[011]=Cable5 SystemName[012]=Cable6 SystemName[013]=Cable7 SystemName[014]=Cable8 SystemName[015]=Cable9 SystemName[016]=Cable10 SystemName[017]=Cable11 SystemName[018]=Cable12 ..............................................................<----------------where is the Gunner ID ....??? example ....SystemName[019]== GunnerID=1 ??? .... Share this post Link to post Share on other sites
+acesfakia 1,198 Posted December 1, 2022 ....find the Node name...and put entry also Gunner etc.....Like this .................. Share this post Link to post Share on other sites
+Gepard 11,301 Posted December 1, 2022 16 hours ago, torno said: We were never interested in making the weapons work so I think that the pivot must be extended and this is solved only with the max of the model Okay. Its a pity. Its a nice ship. I got the guns firing. Who cares wheter the guns showing in the correct direction if the guns are firing in the correct direction. 2 Share this post Link to post Share on other sites
+Gepard 11,301 Posted December 1, 2022 29 minutes ago, acesfakia said: In the ......data.ini ............ is missing...some info's also...... If you can wait a little bit. I'm planing to release the "Argentinian Fleet" in near future. But first i must ask the makers of the 25 de Mayo, wheter they allow me to use this carrier in my mod. 1 Share this post Link to post Share on other sites
+daddyairplanes 10,242 Posted December 2, 2022 On 12/1/2022 at 8:49 AM, Gepard said: Who cares wheter the guns showing in the correct direction if the guns are firing in the correct direction. Somebody will. Likely somebody that does no modding of any stripe. Hell, my packs this summer had a guy posting about the Block 10 F-16s ( aka the TW model) needing new models. On several packages with NO Block 10s included. Big part is are you happy with it and is it too noticeable in game. If the answers are yes and no in order, it's all good. 3 Share this post Link to post Share on other sites