AcariaPlainum Posted December 1, 2022 Posted December 1, 2022 Whenever I fire my harm or KH31 missiles they lock on to the radar but just in the terminal phase they pass right over the enemy launcher or radar Quote
+EricJ Posted December 1, 2022 Posted December 1, 2022 (edited) It's probably the SAM site, or the S-300PS. Fubar512s version has a way of making it miss because of the way the radar is setup. It's a real world issue and not so much an issue with the ARM. More than likely the author of that version did the same thing. Try your ARMs against another type of SAM and you should hit. I know I do. Besides you're targeting the launcher, not the radar itself. It'll fire but won't hit because it's not emanating any "radar waves" for a successful hit. Use PGMs or bombs or something else for the launchers. Edited December 1, 2022 by EricJ 1 Quote
madvad Posted December 1, 2022 Posted December 1, 2022 This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum. In the map, the missile icon shows the missile going backwards, aimed at the target as it drives away towards the horizon. That's what they have with MissileGuidance-=7 Quote
bazillius Posted December 1, 2022 Posted December 1, 2022 (edited) Check out your guidance Type. It is the mess with Kh-31 in weapons packs Antiradiation for SEAD missions Kh-31P (ARM) Must be GuidanceType=9 WeaponDataType=1 Accuracy=90 (rise it if you Want to hit for sure, but in reality i see it is even lower. Russian/soviet missiles are very poor, i see it in real) ========== Anti Ship missile Kh-31A (ASM) for Anti-Ship, Cruise Missile missions Must be GuidanceType=7 WeaponDataType=7 ========== Air to ground missile Kh-31A (CGR) for STRIKE Air to ground missions Must be GuidanceType=3 WeaponDataType=1 AND AIRCRAFT ROLE MUST BE BOMBER for ground attack for airkraft have enough Ceiling and distance to Roll In or set RollInRange by your hands in your *_DATA.INI AircraftRole=BOMBER for ground attack like Fuel tank. otherwise the aircraft will do circless Edited December 2, 2022 by bazillius Quote
bazillius Posted December 1, 2022 Posted December 1, 2022 43 minutes ago, madvad said: This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum. In the map, the missile icon shows the missile going backwards, aimed at the target as it drives away towards the horizon. That's what they have with MissileGuidance-=7 My cruise missile Kh-31A1 Data, its no perfect and need to correct but may be ir will help: [WeaponData001] TypeName=Kh31A1 FullName=Kh-31A1 AS-17 Krypton (ASM) ModelName=Kh31P Mass=600.000000 Diameter=0.360000 Length=4.723000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=SOVIET SpecificStationCode= NationName=SOVIET StartYear=1988 EndYear=2040 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1991 ExportEndYear=2040 ExportAvailability=1 WeaponDataType=7 FinStabilized=TRUE EffectClassName=CruiseMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=95.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=90 MaxTurnRate=12.500000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=20.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=30.000000 SeekerRange=70000.000000 CLmax=14.000000 MinLaunchRange=10000.000000 MaxLaunchRange=70000.000000 Duration=120.000000 CapabilityFlags=0x10300007 LoftAngle=0.000000 MaxLoftAltitude=0.000000 StartDecentRange=0.000000 DescentAngle=15.000000 MinimumAltitude=100.000000 BoosterStart=1.000000 BoosterDuration=4.000000 BoosterAccel=15.510000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.850000,0.000000 SustainerDuration=116.000000 SustainerAccel=1.500000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.850000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=7.000000 IsDecoy=FALSE JammerStrength=0.000000 RailLaunched=TRUE 1 Quote
bazillius Posted December 2, 2022 Posted December 2, 2022 By the way, who have a realostic HD texture for Kh-31 missiles family pls give me. I've been wanting to draw a texture for this rocket for a long time and set the parameters correctly, but....... Years pass by but I still haven't made it yet Quote
ariel38 Posted December 7, 2022 Posted December 7, 2022 (edited) Sorry, I didnt read "realistic" before upload the file jajj!! Edited December 7, 2022 by ariel38 Quote
alexis99 Posted December 9, 2022 Posted December 9, 2022 I don't use anti-radiation missiles because they are a bit flaky. Although my wingman has occasionally come up trumps with the standard arm in Vietnam. I prefer to use the Maverick or Brimstone. They do not miss. 1 Quote
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