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AcariaPlainum

Anti Radiation Missiles Problems

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Whenever I fire my harm or KH31 missiles they lock on to the radar but just in the terminal phase they pass right over the enemy launcher or radarimg00051.thumb.JPG.ca56364eb0ddc08b4038405e64bcf544.JPGimg00050.thumb.JPG.3e5d84d46004dac2a912391b54e5b2a9.JPGimg00049.thumb.JPG.ecf9253d0d11b132865f07df0bc63a54.JPGimg00048.thumb.JPG.c2e1e4439931848d64f34aae058b2fd0.JPG

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It's probably the SAM site, or the S-300PS. Fubar512s version has a way of making it miss because of the way the radar is setup. It's a real world issue and not so much an issue with the ARM. More than likely the author of that version did the same thing. Try your ARMs against another type of SAM and you should hit. I know I do.

Besides you're targeting the launcher, not the radar itself. It'll fire but won't hit because it's not emanating any "radar waves" for a successful hit. Use PGMs or bombs or something else for the launchers.

Edited by EricJ
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This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum.
In the map, the missile icon  shows the missile going backwards, aimed at the target as it drives away towards the horizon.
That's what they have with MissileGuidance-=7

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Check out your guidance Type. It is the mess with Kh-31 in weapons packs

Antiradiation for SEAD missions Kh-31P (ARM)

Must be

GuidanceType=9

WeaponDataType=1

Accuracy=90 (rise it if you Want to hit for sure, but in reality i see it is even lower. Russian/soviet missiles are very poor,  i see it in real)

==========

Anti Ship missile Kh-31A  (ASM) for Anti-Ship, Cruise Missile missions

Must be

GuidanceType=7

WeaponDataType=7

==========

Air to ground missile Kh-31A (CGR) for STRIKE Air to ground missions

Must be

GuidanceType=3

WeaponDataType=1

AND AIRCRAFT ROLE MUST BE BOMBER for ground attack for airkraft have enough Ceiling and distance to Roll In or set RollInRange by your hands in your

*_DATA.INI

AircraftRole=BOMBER

for ground attack like Fuel tank. otherwise the aircraft will do circless

Edited by bazillius

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43 minutes ago, madvad said:

This happen with my anti-ship missiles...they go towards the target, but they just miss and continue ad eternum.
In the map, the missile icon  shows the missile going backwards, aimed at the target as it drives away towards the horizon.
That's what they have with MissileGuidance-=7

My cruise missile Kh-31A1 Data, its no perfect and need to correct but may be ir will help:

[WeaponData001]
TypeName=Kh31A1
FullName=Kh-31A1 AS-17 Krypton (ASM)
ModelName=Kh31P
Mass=600.000000
Diameter=0.360000
Length=4.723000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.222000
AttachmentType=SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1988
EndYear=2040
Availability=2
BaseQuantity=25
Exported=TRUE
ExportStartYear=1991
ExportEndYear=2040
ExportAvailability=1
WeaponDataType=7
FinStabilized=TRUE
EffectClassName=CruiseMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=95.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=7
Accuracy=90
MaxTurnRate=12.500000
MaxLaunchG=3.000000
LockonChance=95
LaunchReliability=90
ArmingTime=2.000000
SeekerFOV=20.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=30.000000
SeekerRange=70000.000000
CLmax=14.000000
MinLaunchRange=10000.000000
MaxLaunchRange=70000.000000
Duration=120.000000
CapabilityFlags=0x10300007
LoftAngle=0.000000
MaxLoftAltitude=0.000000
StartDecentRange=0.000000
DescentAngle=15.000000
MinimumAltitude=100.000000
BoosterStart=1.000000
BoosterDuration=4.000000
BoosterAccel=15.510000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.850000,0.000000
SustainerDuration=116.000000
SustainerAccel=1.500000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.850000,0.000000
InFlightEffectName=
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=7.000000
IsDecoy=FALSE
JammerStrength=0.000000
RailLaunched=TRUE

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By the way, who have a realostic HD texture for Kh-31 missiles family pls give me. I've been wanting to draw a texture for this rocket for a long time and set the parameters correctly, but.......  Years pass by but I still haven't made it yet

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Sorry, I didnt read "realistic" before upload the file jajj!! 

Edited by ariel38

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I don't use anti-radiation missiles because they are a bit flaky. Although my wingman has occasionally come up trumps with the standard arm in Vietnam.

I prefer to use the Maverick or Brimstone. They do not miss.

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