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Posted

Hi all, I've been attempting to use the Super Hornets in the custom Operation Hydra (Cuba) campaign and for some reason my wingman and the rest of the flight, at launch, tilt nose down through the carrier deck, launch with the nose dragging through the deck, fall off the bow of the carrier and explode into the sea. Anyone happen to have an idea how I can fix this problem so I can fly the Super Hornets in the campaign? It doesn't seem to happen with the F-18C .... just the E & F.

Posted

Which carrier is it using? There was an issue with it depending on the carrier, and we tried to solve the issue with skids, so it would launch normally.

  • Like 1
Posted (edited)

Try to remove some loadout. Try to take off empty. if empty taking off is okay that is overloaded loadout or mistake with engines power in FA-18 data.ini. recheck and correct. The power of engines in Neuwtons on meter as i remember right. Compare empty mass, engine dry power engine full power with data from WIKI for example and with your datafile. But sometimes you need bigger power than real or lower cuz data ini is not correct itself from the begining to the last string. so play with numbers. Reality of the game is so, that sometimes aircraft not fly at all with real data.

Edited by bazillius
misssssssssprint
Posted

I have a fix to test
It's not a real suggestion, it's just something to test.

In the FA-18E_DATA.ini file :

[Engine1]
...
ThrustPosition=-0.4912,-6.7577,0.0

[Engine2]
...
ThrustPosition=0.4912,-6.7577,0.0

Posted

I bet he's playing Hard FM and so it's giving him issues. I don't touch shit on my Supers and nothing happens on at least the NA deck

  • Like 1
Posted (edited)

Sorry to bring this up again, but the original release of Super Hornet BlkI and II had the fuel loads in the Data file erroneously written in pounds, when it should have been kilograms. If this hasn't been patched, then the Super Hornet in SF2 is an extremely heavy aircraft, and maybe the deck can't handle the weight.

These are the fuel amounts in Kilograms that should be in the data file.

[FuselageFuelCell1]
MaxFuelAmount=1080

[FuselageFuelCell2]
MaxFuelAmount=1180

[FuselageFuelCell3]
MaxFuelAmount=1188

[FuselageFuelCell4]
MaxFuelAmount=1715

[RightWingFuelCell1]
MaxFuelAmount=753

[LeftWingFuelCell1]
MaxFuelAmount=753

 

Edited by alexis99
Cleaning up
Posted

Okay, good to know. 

I can't remember whether SF1 or SF2, but the Crusader F-8E would go straight through the carrier deck on landing.  Odd things do happen, but you just shrug them off and move on, so I can't quote which carrier or any other details. Maybe that was back when I wasn't flying hard fuel usage, and used to zap to the final waypoint.

In the above situation, I think one needs to look at the carrier catapult settings. On a real carrier, you adjust the catapult tension for the weight of each individual aircraft. You can't do that in SF2. But sometimes it's too strong and you leave the deck at 180 kts, and sometimes it's too weak, and well, perhaps you roll into a weak part of the deck.

  • 3 weeks later...
Posted

Thanks so much everyone for all the suggestions. Sorry I disappeared there for a few weeks. Had too much life stuff happening but am getting back to playing a bit more again now. I'm makng a new clean install mod folder and will start experimenting with the suggestions here and see how it goes. Appreciate the help all  

Posted

Hi EricJ -- can confirm it's happening with the carrier Ronald Reagan. Launching from their, wingmen point nose down through the deck and crash.  When launching from the Enterprise, seems to work just fine ... so seems to be an issue with the one carrier as you had said. 

  • Like 1
Posted (edited)

Okay, I'll download it and see, as most decks work fine with it.

EDIT: Is this a YAP deck? If so that was for WOX* titles (and I scoured both SF1 and SF2 downloads for it, no joy), and the Super Hornet is also made for SF2. If you have SF2:NA then I recommend the Nimitz deck. I know it's probably not cool like Ronald Reagan, but yeah you may have to do it.

Edited by EricJ

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