Wilches Posted March 12, 2023 Posted March 12, 2023 Gents, this puzzle is for the experts. This model has the rear canopy is closed and the animation to open it is set for MANUAL and I intend to open it after take-off, upon retracting landing gear o flaps automatically. I tried all the things with no results. I have add some lines to DATA.ini but it´s useless. Any trick to make it open? [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10 Setting[1].RetractValue=60 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 The setting above seams to make it close not to open. Quote
+ravenclaw_007 Posted March 12, 2023 Posted March 12, 2023 link the animation to the landing gear , or in 3ds max move the animation slots to the slot for the landing gear 1 Quote
Wilches Posted March 12, 2023 Author Posted March 12, 2023 Thanks bud but it does not work. Set like this: [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10 Setting[1].RetractValue=60 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 ModelNodeName=Canopy2 <--- canopy node AnimationID=1 <--- gear retract Quote
+ravenclaw_007 Posted March 12, 2023 Posted March 12, 2023 (edited) did you add GunnerCanopy or Canopy2 to the to the data.ini fuselage entry , SystemName[xxx]=GunnerCanopy or Canopy2 Edited March 12, 2023 by ravenclaw_007 2 Quote
Wilches Posted March 12, 2023 Author Posted March 12, 2023 Only the "GunnerCanopy". Should I add the node Canopy2? I'm away from my pc now to put it on test. Quote
Wilches Posted March 12, 2023 Author Posted March 12, 2023 Perhaps I have to rename "SystemType" from HIGHLIFT_DEVICE to LANDING_GEAR. Quote
Wrench Posted March 12, 2023 Posted March 12, 2023 is that capun's Jill or Judy?? I get them confused ... Quote
Wilches Posted March 12, 2023 Author Posted March 12, 2023 It´s YAP´s D4Y2/3, so no 3D Max... May have a way to make it work via editing. Must be. Quote
+ravenclaw_007 Posted March 12, 2023 Posted March 12, 2023 5 hours ago, Wilches said: Thanks bud but it does not work. Set like this: [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10 Setting[1].RetractValue=60 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 ModelNodeName=Canopy2 <--- canopy node AnimationID=1 <--- gear retract i´m not 100% sure but i think you have to use the actual animation slot number and you can not change it by replacing it with an other number , AnimationID=1 you have to change it to the real animation slot of the 3d model there is a way in the cockpit.ini where you can link an animation from the cockpit to the animation of the aircraft model like in the case below for the canopy , the aircraft animation for the canopy is on slot 3 in the cockpit it is on slot 1 [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame01 MovementType=ANIMATION AnimationID=1 ItemNumber=3 if you can do something similar in the data.ini i dont know 1 Quote
Wilches Posted March 12, 2023 Author Posted March 12, 2023 Thanks one more time, but no success. Quote
+Cliff7600 Posted March 12, 2023 Posted March 12, 2023 8 hours ago, Wilches said: The setting above seams to make it close not to open. ..so it works. Then try this : [GunnerCanopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=0.0 Setting[1].DeployValue=59 Setting[1].RetractValue=60 Setting[2].Angle=30.0 Setting[2].DeployValue=60 Setting[2].RetractValue=59 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=2.0 AnimationID=9 The ModelNodeName is only needed if you want to add some aero coefficients, as drag for example (just my guess). 2 1 Quote
Wilches Posted March 12, 2023 Author Posted March 12, 2023 I made it at last!!!!!!!!!!!!!!!!! That´s the trick. Thanks so much Cliff7600!!!!!!! 2 Quote
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