+daddyairplanes Posted May 14, 2023 Posted May 14, 2023 trying to do the old antennae blade removal trick, but getting stuck somewhere. cant find the original thread on it, but caught a few that reference. what i have is Component[010]=Move1 ... the immediately below taht ... [Move1] ParentComponentName=Radar ------------------- i have also tried ParentComponentName=Fuselage ModelNodeName=Radar_ok DestroyedModelName=Radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE but damn thing still shows in game. what am i missing here? Quote
+Coupi Posted May 14, 2023 Posted May 14, 2023 (edited) Hello my friend ! I use these lines. Try to delete _ok and effectively you should use ParentComponentName=Fuselage Example : Component[0xx]=DeleteY [DeleteY] ParentComponentName=Fuselage ModelNodeName=supp_radar DestroyedNodeName=supp_radar DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE P. Edited May 14, 2023 by Coupi 1 1 Quote
+daddyairplanes Posted May 14, 2023 Author Posted May 14, 2023 thank you, that did it. it was truly a brainfart moment. i was calling the destroyed model name, rather than the node name. the "(modelName)_ok" was shown in all the other examples i did find on here, several from the esteemed other Kevin (Wrench) your answer did get my eyes on it and fixed though! 1 Quote
Wrench Posted May 14, 2023 Posted May 14, 2023 love the title of this thread!!! I never use the "ok" section, and it's always worked for me in the case below, the spinners on the new Beaufort, as the RAAF versions didn't have them [Remove1] ParentComponentName=fuselage ModelNodeName=spinner_L2 DestroyedNodeName=spinner_L2 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE 1 Quote
+daddyairplanes Posted May 15, 2023 Author Posted May 15, 2023 scrooled through 60 pages of the modding and skinning section looking at about a dozen that looked like they had an answer. the few with examples all said "(meshname)_ok" really it works either way, i tried Coupis way fully at first(without), then went back and added the _ok. that wasnt the issue after all. now i just wait on a fellow coyote to check messages. pivot points i cannot change axis of in ini! 1 Quote
pvince Posted May 15, 2023 Posted May 15, 2023 If I'm not wrong, "DetachWhenDestroyed=FALSE" is to be preferred, to prevent the hidden part to reappear when the aircraft is destroyed. 1 Quote
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