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By VonBeerhofen
Proof of concept on a multipart model, the design will probably still get some more improvements later and the center part will follow after.
VonBeerhofen
(Launchpad Janitor)
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By Eagle114th
Hello everyone!
I want to let everyone know that there are modding community for Jane's Figther Anthology and Jane's USAF. You can find us by discord: https://discord.gg/a8rjdVEh
I started the project overhauling the texture with upscaling and "super resolution" techniques. Jane's USAF runs smoothly on Windows 10 / 11. I wrote the guide a while ago about how to install and run jane's USAF on Windows 10, which can be used on Windows 11.
Here is the link: (OUTDATED, no longer need to install new .exe and reshade, all is included in JUCE now. The only thing you need to do is to install Jane's USAF and update it with offiical Jane's USAF patch.)
https://www.vnfawing.com/forum/viewtopic.php?p=31023#31023
DOWNLOAD LINK for JUCE v1.2:
https://www.mediafire.com/file/hvkjh94pshc6x6m/_JUCE+v1.2.zip/file
Jane's USAF deserve to be revived so people can re-experience masterpieces made by Jane's combat simulation team.
Here are screenshot, so you can see the difference:
Originial Jane's USAF:
JUCE version:
The texture is based on excellent work of MigBuster airport texture for SF2. His name is included in README file as well. Please note, the texture is upscaled to 8x, then the texture get replaced with new texture, then re-sized back to 2x of the orignial resolution. The reason why I stay with 2x resolution for now is due to the limitation of Jane's USAF engine for now.
UPDATE: With help from Tcklbrry, I am able to have texture maximum of 1024 height / width instead of 512. The new version of JUCE (v1.1 onward) will start using higher resolution texture up to 1024 height / width.
Thank you for enjoyng the mods
Cheers!
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By VonBeerhofen
People may have noticed the poor looking city models in EAW where it is actually possible to have at least twice and sometimes even three times as many buildings in a city block. With this knowledge I set out to create new 100% city blocks, to make EAW look more populated. Here you can see the difference between an original EAW block in the foreground vs a newly created block with the tower behind it. Notice that the original textures were replaced with the cleaner looking demo versions with replaced red roofs, so old and dirty black and new clean red can be mixed freely as required.
The plan is to turn these models into flat roofed variants which can be used in my Suez addon as well, with appropiate modifications ofcourse and complementing the buildings I already created for it. A mediterranean set is already in the works too and nearing completion.
You heard it first on combatace.com!
VonBeerhofen
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By VonBeerhofen
A few screen shots of EAWPRO's Supertrees II in action. Supertrees was originally released as a standalone addon at Sandbagger's to replace the 'ugly' forrest models and single trees with tree clumps, providing the game with roughly 4 times as many trees. It's been widely copied into many different addons over the years and most likely you also have a version or variant in your game. Supertrees II uses newly designed tree models which now have 25 trees in a single 3DZ, making it another 100% model using all 255 available polygons. EAWPRO can use two of these in a single object slot. This now again doubles the number as each treeslot contains 50. Here's a few screnshots of how it looks in the Final Cut. Notice the maxed out view depth on the tiles which also causes objects to remain visible from above the clouds!
VonBeerhofen
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By VonBeerhofen
It still had some room for improvements so I added more rigging to keep the crows nest more stable and added 3 machine guns on the aft balcony and arrestor wire, hope that's the right terminology. Plz correct me if I'm wrong, :D I still have some room left so maybe I can cram something else in.
VonBeerhofen
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