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Wrench

SF2 Green "Not Desert" Terrain Pack

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SF2 Green "Not Desert" Terrain Pack


SF2 Green "Not Desert" Terrain Pack        8/23/24

== For SF2, any and all, but Full 5 Recommended ==

*** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. ***

Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released a "Euro-Desert". Basiclly, retiled to a more lush green environment. This is my contribution in that vein. This terrain is designed to be FUN, and perhaps more than a little silly. As can be expected, there are Easter Eggs (tm) EVERYWHERE.

This is a revamp of the stock 3rd Wire "Desert" terrain. It has gone through a somewhat extensively large rebuild (tile-wise), being retextured to a more cooler climate (see Notes) Large amounts of "eye candy" have been added to the airports, cities and other military targets. Ports have been upgraded with buildings, docked ships and other maritime goodies. The movement ini has also been modified, with additional and/or re-plotted routes. Be advised, that the original Desert campaign(s) MIGHT work, as I kept "things" as close as possible to the original, with the exception of FINALLY naming the tiled city regions in the southwest of the map that had never been touched since the 2003 initial release of SFP:1. However, I cannot gar-un-tee any of the existing stock or user made campaigns will work on this modded terrain; Be Advised!

I've supplied a great number of Ground Objects (many of which you may already have), but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the Game Engine (tm) using what's in your Mods Folders. With Ground Objects in mind, this terrain has the usual minimum year spread from 1945 through (at least!!!!) 2050. There are NO mission restrictions, excepting Naval Action (no CVs!!).

When 'in game', on the terrain selection drop down, you'll see

NotDesert (Green)

Select it, and play normally.

As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! It should be noted, you might (ok, WILL) experince longer than normal loading times on this terrain. It's because of all stuff I found I needed to include when (re)building it.  
Also, PLEASE read the "Notes" section for more data on the astronomical, geophysical and climatic conditions of this "region".

Good Hunting!
Wrench
Kevin Stein


 

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Posted (edited)

You know three out of five of my deployments were in the desert (Kuwait, Iraq, and Egypt), and I've always wanted a conflict to start up in Jamaica. Not that I have something against Jamaicans, but to deploy to a Caribbean country where the weather is nice and all that. Just get away from the desert. I guess this is all I'm gonna get though. But anyway thanks Wrench, downloading now...

Edited by EricJ
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2 hours ago, EricJ said:

You know three out of five of my deployments were in the desert (Kuwait, Iraq, and Egypt), and I've always wanted a conflict to start up in Jamaica

there's always the Balkans. i even hear theyre quite nice now that they arent trying to kill each other these last couple decades

plus while they did get cold, you can actually dress for that. isnt sh_t you can do for Kuwait at noon in August..........

final note. i saw three trees while in Afghanistan that i recall. all three looked pissed to be there.......

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3 minutes ago, daddyairplanes said:

there's always the Balkans. i even hear theyre quite nice now that they arent trying to kill each other these last couple decades

plus while they did get cold, you can actually dress for that. isnt sh_t you can do for Kuwait at noon in August..........

final note. i saw three trees while in Afghanistan that i recall. all three looked pissed to be there.......

I trained for Bosnia and Kosovo (Fort Hood and Germany), but never went. So I could have been there, but the units I was in never went. We almost went to Kosovo, but the SCO said "Nope, we're not going" at 0615 on a Monday morning, so there was that.

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EricJ, don't forget the CubaOTC terrain. Nice Carribean vaction spot  :wink:

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11 minutes ago, Wrench said:

EricJ, don't forget the CubaOTC terrain. Nice Carribean vaction spot  :wink:

Actually I did forget about it, I'll either have to check my install or download it again, but I think I had it.

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Dhimar's terraforming technology has gone too far! Paran's response to this Dhimari magic will be swift, violent, and just!

Thanks Wrench! I never knew this was a thing from back in the day.

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I have Deuces' all rebuilt for SF2, if there's any interest. The only things I changed are updating the data ini statements with SF2 statments (shaders, etc), and 'squaring off' those shity port tiles, and adding the 2 stock ships (cargo ship & tanker). I did add a few hangars to some of the airfields, but otherwise is 'as issued' in  2002 (ish)

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I'm interested. There's always something GOOD to be said about blowing stuff up in new & different places over & in different terrains. :smile:

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