Menu and HUD font has changed and I don't know why
By
TheRealJuralumin, in Thirdwire: Strike Fighters 2 Series - General Discussion
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By CowboyTodd41
View File CowboyTodd41 New Loading Screen Sound
*New SF2 Loading Sound/Music by CowboyTodd41*
//======================================\\
Place in your flight folder. /MOD*/flight/ folder
This loading screen sound is a combination of two elements, music from Ace Combat Assault Horizon, and audio from Vietnam air combat.
Gives you an exciting pump up moment before the mission starts!
Credits:
Ace Combat Assault Horizon OST, "Horizon" - Keiki Kobayashi
© Bandai Namco Games (2011)
Vietnam War Radio Chatter- Air Combat- Dogfight 2
USAF via johnsmith on YouTube https://www.youtube.com/watch?v=hljX_QRL-ks
The incredible CombatAce Community for all their tutorials on modding anything for SF2
**This mod is available for use in any other mod according to the CombatAce Freeware Licensing Agreement**
Submitter CowboyTodd41 Submitted 10/04/2024 Category Menu Music
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By CowboyTodd41
*New SF2 Loading Sound/Music by CowboyTodd41*
//======================================\\
Place in your flight folder. /MOD*/flight/ folder
This loading screen sound is a combination of two elements, music from Ace Combat Assault Horizon, and audio from Vietnam air combat.
Gives you an exciting pump up moment before the mission starts!
Credits:
Ace Combat Assault Horizon OST, "Horizon" - Keiki Kobayashi
© Bandai Namco Games (2011)
Vietnam War Radio Chatter- Air Combat- Dogfight 2
USAF via johnsmith on YouTube https://www.youtube.com/watch?v=hljX_QRL-ks
The incredible CombatAce Community for all their tutorials on modding anything for SF2
**This mod is available for use in any other mod according to the CombatAce Freeware Licensing Agreement**
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By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
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By JPMoney
I’m flying an F-16I Sufa mod for Strike Fighters 2 Israel. I’ve modified the loadout ini file in an attempt to change the missile types and positions on the pylons. I’m having a consistent issue with the outer pylons (not the wingtip mounts, but the furthest pylons from the fuselage under the wings). I want these to carry one AMRAAM each, and as far as I can tell I have modified the loadout ini, the related missile object inis, and aircraft ini to be able to accommodate this. However, when I go to a single mission in-game and access the loadout screen, those outer pylons are always empty (no missiles). When I go to add missiles manually to these pylons, all AMRAAM types only are available in “4s” and not “2s.” So in other words it’s trying to mount 2 AMRAAMs on each pylon, which shouldn’t be possible (realistically), as these are set up for single missiles only. The F-16I ini file does have a relatively complex series of pylon rules, but I believe I have it set up to be able to mount AMRAAMs on these pylons, and I can’t find any setting in any file that would allow me to indicate there should only be the option to mount one missile per pylon in the loadout screen in game. I suspect a setting related to this “4 missiles” issue is preventing my loadout ini file from operating correctly and defaulting my vipers to have AMRAAMs on those pylons.
Any thoughts on a setting I am missing here?
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By LaoHu
I downloaded this mod for the F-5 and all of the skins for the aircraft are black, which means the textures aren't loading but I can't find out why it isn't loading. There is no exact installation instructions other than extract it into the mod folder which I did and there doesn't look like there are any issues with the file placement compared to the other aircraft files. Can anyone help me out?
P.S. the drop tanks have the textures working and the cockpit, loading screen, menu, etc all work. Everything but the skin.
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