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Hello everyone!

I have two thigns to report today:

Firstly, my apologize, I did not realize that I accidentaly set "Had lead sight" to true for ADs / A-1s Skyradier series.  It is fixed for next version of SF - CAP.  It also includes the fixes for the gunsight missing a piece of reticle for gunsight.

By the way, the work on Wings Over Korea F4U-4s and F4U-5s are now completed, including the fixes for F4U-5NL radar being upside.

Here is screenshot of F4U-4 / 4B, F4U-5, and F4U-6 (AU-1) with Mark 8 gunsight:

img00002.JPG?ex=68257258&is=682420d8&hm=05b06c3bac94044d061619c1f391f05e9f126c9ae3dbcd7db3d923a7134859cd&=

img00003.JPG?ex=6825725f&is=682420df&hm=7e074fd71b73cefa4dc194760f9e2978ae2dd5c9e10cabbaee8b4eff1ad8c697&=

img00004.JPG?ex=68257263&is=682420e3&hm=1303d76911af85e17d6fe0be85cbcfb5c992cd3d88d52f0d88c316352faf2440&=

 

F4U-5NL with Mark 20 Mod 4 gunsight and AN/APS-19A radar

img00005.JPG?ex=682572e4&is=68242164&hm=33959da819bedd6b2f04db20347119e2dccaaf2e807c34bba9de55c907d1a5dd&=

img00006.JPG?ex=682572e8&is=68242168&hm=3fa0e5173bd15cf59fbf9a120249e3700885e2427b4d199c74816d0d05024d87&=

img00007.JPG?ex=682572ee&is=6824216e&hm=321ddf31e2c01c2563658483045d76be33d8682d5fbd2ceb9b4f963b1481462f&=

 

Eagle114th

 

 

 

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Hello everyonoe!

The work on F-82G Twin Mustang was a quite challenging due to the challenging research looking for hte picture of the radar itself.

What I learned is that F-82G carries the same radar used in P-61 known as SCR-720C18.

By luck, found this gem; the pictures of P-61 radar scope!

th.jpg?ex=6825d330&is=682481b0&hm=77f194b25ee5f4811e10764443954503aaa90c6689578c78ce5f7741fcf57d1c&=

Screenshot_2025-05-14_152431.png?ex=6825d338&is=682481b8&hm=1f981ef07ea8cf8c28fbf7504fd5f7a303735c83015983c9f5eb3b53383c4f39&=

Screenshot_2025-05-14_152437.png?ex=6825d33a&is=682481ba&hm=26d034112518212e7656161da83dd1dbdb686b09370fd9e19d96677a6faaba3e&=

 

I noticed that it looks simliar to An/APS-4 radar used in AD-2.

After creating the textures for the radar of F_82G while implementing the K14 / K-14B gunsights, it works great in SF2.  This is from Wings Over Korea:

(NOTE:  There is no radar scope in F-82G cockpit, so you will need to use radar windows to view the radar.)

img00012.JPG?ex=6825d410&is=68248290&hm=a8ce00b99761ce8ec252f886c19b0e23bfd51eab5ac3b66d384cd9d7df97526b&=

img00011.JPG?ex=6825d41c&is=6824829c&hm=cb3d04bdc061ffebf63a36e3424a45d999d2d4f03df133f32d6edc6b328fd6a5&=

img00013.JPG?ex=6825d424&is=682482a4&hm=a9b3b9c30bb0581b6e5ba8f739b50ec022a9d8ae1f0beb76af4adae39161d77d&=

 

Eagle114th

 

 

 

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Hello everyone!

I am currently woorking on F2H Banshee series, starting with Wrench (V2K).  From what I have learned; F2H-2 / 3 / 4 uses AN/APG-30 radar ranging for Mark 8 Mod 0.  What i find so interesting iis how F2H's gunsight have two systems in it, one for fixed and anotehr for gyro (computing lead sight), using the same Mark 8 sight, with Mark 6 Mod 0 FCS.

And based onthis image:bs29.jpg

 

You can see, the refelctor glass is rather tall and wide, almost reaching the top of cockpit frame.  The Mark 8 is 150 MILs sight, so it makes sense.  however with the placeholder cockpit have refelctor galss too short for Mark 8 sight.  To solve this, I removed the reflector galss, it works well with Mark 8 gunsight.

NOTE:  The depressed fixed sight for rockets and bombs are included too.

Here is screenshot of F2H-2 (V2K):

img00018.JPG?ex=68271ca3&is=6825cb23&hm=ad3972bbb98bf1e2adbd81a436a869b26b68d260d9e00be90075f4c928ea21ea&=

img00019.JPG?ex=68271ca9&is=6825cb29&hm=0b44a6e9be78ce109155eabe22e1b119f2d9cd33ad734f2b5d774bd7d0dab4f0&=

img00022.JPG?ex=68271cbf&is=6825cb3f&hm=54e9d0c407ae356f32443840b5244773ddf9737c7f34e343549d99a179ade7a1&=

img00023.JPG?ex=68271ced&is=6825cb6d&hm=ec58a840eed4e7d17c3c1505971659ebc22c4493334caf8cbcc24cedd6552d59&=

img00024.JPG?ex=68271daf&is=6825cc2f&hm=59902c515556eec873ddcf1f94f0cfc36ac43a2cffb504c444c06615a6b8e442&=

The RAMBAM version are being worked on too.


Eagle114th

 

 

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Hello everyone!

The work on Wrench (Razbam) F2H-2 / 3 / 4have been completed now.  In this projects, I learned how to edit the cockpit by moving or hide certain objects.  With that, I am able to fix two things:

- Move the 'reflector box" a bit forward, so the instrument / radar can be seen better.
- Removed the reflector glass and applied Reflector glass by HUD method (Since there is no texture assigned to the canopy glass front of cockpit.)

Here is F2H-2 screenshots:

img00030.JPG?ex=68299351&is=682841d1&hm=05f6356b15bb516c8cfd691d51954d052266aacbab1651b63c424356feda8b3f&=

img00032.JPG?ex=6829935a&is=682841da&hm=a8fd2cb18f5a354c1b61d7c2112b91e499b47367848fce7ba15e2962195add30&=

img00033.JPG?ex=68299360&is=682841e0&hm=7155dafbf6b1249988a89b467461f6c5b89249d6c42ee669d62473b9129568a7&=

 

What I have researched from flight manual and online about F2H-3 (AN/APQ-51) and F2H-4 (AN/APG-37) FCS and radars.  What I have experienced from the flight manuals;  The USA combat aircraft's flight manual does not always have information on FCS / radar easily available, they are usually in separated manuals.  So therefore, the information can be vague often.  Therefore, I am required to research and connect the dots, especially do an educated guesses with the missing puzzles pieces (Information / data / pictures).

Anyway, I found the picture from flight manual, which appears to be An/APQ-41 radar (F2H-3)
 

NOTE_0-B.png?ex=6829943a&is=682842ba&hm=f82d1a0cbc8543c1605c14d3145dc09b558aa42f62314cb7cf262c949f5e63dc&=

 

In-game screenshot:

img00036.JPG?ex=6829948c&is=6828430c&hm=aab799ff996f3e4f3991ce872cf7fe61dae19c10cb80966558497476bee97aa9&=

img00038.JPG?ex=68299490&is=68284310&hm=26444ee48b3fe20f6f0c56585cc91dc3d883ae7995489d019b57a948c9ada783&=

 

This is interesting part, one of aircraft that uses Hughes FCS (E-10) and An/APG-37.  The information and pictures of Hughes E-10 FCS + AN/APG-37 radar scope is quite challenging to find.  So based on what makes sense, I am using the texture based on MG-4 FCS + AN/APG-37 used by F-86K.

In-game screenshot:


img00040.JPG?ex=68299620&is=682844a0&hm=e420615113bc0cc74866bdd72340738e7ef5010263be3a786a271bc77b79f197&=

img00041.JPG?ex=68299624&is=682844a4&hm=e0617874090a23989ab641f46c1dace86becd1c543a14ffa4151df952547a340&=

 

 

Eagle114th

 

 

 

Edited by Eagle114th
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NICE!!!! :drinks:

  • Thanks 1

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  • Similar Content

    • By Eagle114th


      View File SF2 Avionics Community Pack (SF2: ACP) - Beta
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
    • By Panzerfan
      My C: Drive is quite full, and I had to uninstall SF2 because the mods just took up too much space.

      Now I wonder if there is a way to install mods in any other location but the C:/User-and so on?
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