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Strike Fighters 2 - RED EDITION (ExpPack Mod)
By
Inostrancevia, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By Inostrancevia
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Strike Fighters 2:
RED EDITION
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This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign)
There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... )
1. Battle for Kuril islands (2031) - [Far East theater]
2. Northern Sabre (2031) - [Iceland theater]
3. Battle for Kuril islands (1986) - [Far East theater]
4. Northern Sabre (1986) - [Iceland theater]
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To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V).
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder.
This Download (because of size restrictions) have not included decals and have lower count of available Aircraft.
(Originally Campaign enable up to 210 playable aircraft)
( in 1.0.2. version there are 127 available Aircraft in Gameplay )
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IMPORTANT: Install instructions and Credits are in the enclosed read me !!!
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I´ve to thank Thirdwire
Combatace site owner - Erik
Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!!
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What is new:
New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION
of some type of "AIRCRAFT ENCYCLOPEDIA"
Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience !
Examples:
Source of information:
... many books in PDF in order to extract information that i need.
from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others !
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Some of missiles have very useful "Description" :
Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range.
example:
AIM-120D1 (160km Range ARH)
MICA NG (150Km Range ARH)
Meteor BVRAAM (200Km Range ARH)
R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing
R-77M (193Km Range ARH)
R-27EA (130km Range - ARH 9B-1103K active seeker)
R-27EM (170km Range - ARH 9B-1103K active seeker)
etc.
Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT.
like:
Kh-35E "Kayak" ASM (300Km Range)
Kh-69 (400Km range Stealth Cruise missile)
Kh-38ML Laser Guided Missile (40Km Range)
Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range)
Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance
etc.
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x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc.
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Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once.
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(NEW MENU DESIGN):
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SUKHOI S-37 (3D MODEL) by logan4
RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase)
S-37 Fighter jets are made by also brilliant modder: logan4
When they were ready, they will be in COMBATACE download section.
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SF2NA unresponsive Controls (with Joystick) - FIX
SOLUTION:
This mod is based on SF2NA ExpPack
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When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show.
He released a fix but it not works for all Joysticks.
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So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well:
You need manually to edit - to place a name of your controller in "Controls".ini
this usually fix the problem
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Play & Enjoy
Odzadze
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