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Strike Fighters 2 - RED EDITION (ExpPack Mod)


                        --------------------------------------
                                  Strike Fighters 2:
                                     RED EDITION
                         --------------------------------------


This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign)


There are (x4) new RED Campaigns  (Playable with Soviet, China, USN, USAF,  FrenchNavy, RoyalNavy, RAF... )


1. Battle for Kuril islands (2031) - [Far East theater]

2. Northern Sabre (2031)  - [Iceland theater]

3. Battle for Kuril islands (1986) - [Far East theater]

4. Northern Sabre (1986)  - [Iceland theater]
_____________________________________________________________________________________________________________


To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V).

Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder.


This Download (because of size restrictions) have not included decals  and have lower count of available Aircraft.
(Originally Campaign enable up to 210 playable aircraft) 

( in 1.0.2. version there are 127 available Aircraft in Gameplay )

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IMPORTANT:   Install instructions and Credits are in the enclosed read me !!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

__________________________________________________________________________________________________________________________________________________________________________

I´ve to thank Thirdwire

Combatace site owner - Erik

Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!!

__________________________________________________________________________________________________________________________________________________________________________

 

What is new:

New original "Hangar" images  (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION 

of some type of  "AIRCRAFT ENCYCLOPEDIA

Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience !

Examples:

Source of information:

... many books in PDF in order to extract information that i need.

from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others !

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Some of missiles have very useful "Description" :

 Name +  inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range.

 

example:

AIM-120D1 (160km Range ARH)

MICA NG (150Km Range ARH)

Meteor BVRAAM (200Km Range ARH)

R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing

R-77M (193Km Range ARH)

R-27EA (130km Range - ARH  9B-1103K active seeker)

R-27EM (170km Range - ARH  9B-1103K active seeker)

etc.

 

Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT.


like:

Kh-35E "Kayak" ASM (300Km Range)

Kh-69 (400Km range Stealth Cruise missile)

Kh-38ML Laser Guided Missile (40Km Range)

Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range)

Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance

etc.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

x14 (Playable SAM systems)  S-400 MISSILE SYSTEM NETWORK - 92N6E ,  BUK-M2, 2K11 KRUG,  S-200D... etc.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

(NEW MENU DESIGN):

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

SUKHOI S-37 (3D MODEL) by logan4

 

RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase)

 

S-37 Fighter jets are made by also brilliant modder: logan4

 

When they were ready, they will be in COMBATACE download section.

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

SF2NA unresponsive Controls (with Joystick) - FIX

SOLUTION:

This mod is based on SF2NA ExpPack

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show.

He released a fix but it not works for all Joysticks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well:

 

 

You need manually to edit - to place a name of your controller in "Controls".ini

this usually fix the problem

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Play & Enjoy

Odzadze

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

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@Muesli The numerous downloads are because this one is split into several files. Just like ODS 30AE is comprised of 4 different files to download, the counter is at least 4 times higher than it should be (not counting failed downloads which are restarted). It doesn't mean that 500 different users downloaded it, just like it doesn't mean that ODS 30AE was downloaded by 6,000 users (in fact, I bet the real number should be in the hundreds, not even the thousands). The download counter probably is the most useless of the stats, it's not a counter about how many users actually downloaded it, it's a number of how many times the download button was clicked (and with mods being split into 6 or 7 parts, it's easy to get a higher number out of a single user downloading it).

As for the quality of this package, I agree it's not decent, but the author has respected the site's rules and the modders' wishes (even by compiling one of the most detailed credits list I ever saw). It can only improve over time after suggestions and after the author learns more about modding other aspects of the game. You're free to give a negative review, but please do so without being offensive, or it may have the opposite effect of making other users curious and download what you think shouldn't be downloaded. I'd rather have a messed up mix of mods including other modders' works in here, rather than seeing our own works being re-released elsewhere without consent.

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Clear...

Removed my earlier posts not to offend anyone.
However I will state again that the overall quality and workmanship of this "mod" is miles below decent.
Do NOT recommend... at all!

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3 hours ago, Muesli said:

Clear...

Removed my earlier posts not to offend anyone.
However I will state again that the overall quality and workmanship of this "mod" is miles below decent.
Do NOT recommend... at all!

This mod does need a lot of improvements, but I think the author's attempt to make an operational anti-aircraft missile system is a new idea. As a user, I think the author's creativity should be encouraged. At least I think this mod is more valuable than those fictional aircraft that fill the download page. Maybe you, as a mod maker, have every right to criticize the author without personal attacks, but as an ordinary player, I think only by encouraging more creators, giving them confidence and encouragement, and effective suggestions, can we inspire the enthusiasm of more mod makers.

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2 hours ago, SUDNAVY said:

This mod does need a lot of improvements, but I think the author's attempt to make an operational anti-aircraft missile system is a new idea. As a user, I think the author's creativity should be encouraged. At least I think this mod is more valuable than those fictional aircraft that fill the download page. Maybe you, as a mod maker, have every right to criticize the author without personal attacks, but as an ordinary player, I think only by encouraging more creators, giving them confidence and encouragement, and effective suggestions, can we inspire the enthusiasm of more mod makers.

Not being allowed to openly (and honestly) criticize is almost the same as censorship. Criticism in all its forms is a lesson to improve... 
Keeping my mouth shut or tempering my words? That will allow for crap to endure, with no chances of improving. CA has so many great mods, we are obliged to keep all content under scrutiny. Forcing silence is forcing decline, and I am NOT here to please people and praise them for mediocre or bad work...

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2 hours ago, Muesli said:

Not being allowed to openly (and honestly) criticize is almost the same as censorship. Criticism in all its forms is a lesson to improve... 
Keeping my mouth shut or tempering my words? That will allow for crap to endure, with no chances of improving. CA has so many great mods, we are obliged to keep all content under scrutiny. Forcing silence is forcing decline, and I am NOT here to please people and praise them for mediocre or bad work...

not my site (ownership) and im all about freedom of expression.

but i do agree that we need to work with the young bloods starting on this as well. so one could talk directly to him first, then put on blast if he's not willing to try to change (which he actually is, although lessons are admitedly moving slowly)

if you tried talking to him before public posting then i completely unequivocally support it. even if you didnt i support your right to bitch in comments, although i might wonder about the content.

and i admit, i left this mod alone until i saw you bitch about it ("what's got that Dutchman riled up so bad?" :biggrin:). and again, im trying to give some suggestions to improve it (for starters credits and scope)

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9 hours ago, Muesli said:

Not being allowed to openly (and honestly) criticize is almost the same as censorship. Criticism in all its forms is a lesson to improve... 
Keeping my mouth shut or tempering my words? That will allow for crap to endure, with no chances of improving. CA has so many great mods, we are obliged to keep all content under scrutiny. Forcing silence is forcing decline, and I am NOT here to please people and praise them for mediocre or bad work...

I think as a Chinese, I am more familiar with the censorship system than you are, and I also know more about the harm of censorship (this harm is so serious that I have to use VPN to access the international Internet). I don't think your right to criticize the author should be hindered (except for personal attacks). In fact, as an ordinary user, I can't stop any of your comments. It's just my personal opinion that we should be more tolerant of beginners. I think giving effective suggestions is more helpful for beginners to improve their level than simple criticism.
If my comments offend you, please forgive me. Please also forgive my poor English.
Again, I am just expressing my personal opinion, and I think this is also my freedom of speech.

  • Like 3

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  • Similar Content

    • By Inostrancevia
                              --------------------------------------
                                        Strike Fighters 2:
                                           RED EDITION
                               --------------------------------------

      This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign)

      There are (x4) new RED Campaigns  (Playable with Soviet, China, USN, USAF,  FrenchNavy, RoyalNavy, RAF... )

      1. Battle for Kuril islands (2031) - [Far East theater]
      2. Northern Sabre (2031)  - [Iceland theater]
      3. Battle for Kuril islands (1986) - [Far East theater]
      4. Northern Sabre (1986)  - [Iceland theater]
      _____________________________________________________________________________________________________________

      To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V).
      Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder.

      This Download (because of size restrictions) have not included decals  and have lower count of available Aircraft.
      (Originally Campaign enable up to 210 playable aircraft) 
      ( in 1.0.2. version there are 127 available Aircraft in Gameplay )
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      IMPORTANT:   Install instructions and Credits are in the enclosed read me !!!
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      __________________________________________________________________________________________________________________________________________________________________________
      I´ve to thank Thirdwire
      Combatace site owner - Erik
      Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!!
      __________________________________________________________________________________________________________________________________________________________________________
       
      What is new:
      New original "Hangar" images  (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION 
      of some type of  "AIRCRAFT ENCYCLOPEDIA" 
      Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience !
      Examples:
      Source of information:
      ... many books in PDF in order to extract information that i need.
      from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others !
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Some of missiles have very useful "Description" :
       Name +  inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range.
       
      example:
      AIM-120D1 (160km Range ARH)
      MICA NG (150Km Range ARH)
      Meteor BVRAAM (200Km Range ARH)
      R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing
      R-77M (193Km Range ARH)
      R-27EA (130km Range - ARH  9B-1103K active seeker)
      R-27EM (170km Range - ARH  9B-1103K active seeker)
      etc.
       
      Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT.

      like:
      Kh-35E "Kayak" ASM (300Km Range)
      Kh-69 (400Km range Stealth Cruise missile)
      Kh-38ML Laser Guided Missile (40Km Range)
      Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range)
      Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance
      etc.
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      x14 (Playable SAM systems)  S-400 MISSILE SYSTEM NETWORK - 92N6E ,  BUK-M2, 2K11 KRUG,  S-200D... etc.
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once.
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      (NEW MENU DESIGN):
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      SUKHOI S-37 (3D MODEL) by logan4
       
      RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase)
       
      S-37 Fighter jets are made by also brilliant modder: logan4
       
      When they were ready, they will be in COMBATACE download section.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      SF2NA unresponsive Controls (with Joystick) - FIX
      SOLUTION:
      This mod is based on SF2NA ExpPack
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show.
      He released a fix but it not works for all Joysticks.
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well:
       
       
      You need manually to edit - to place a name of your controller in "Controls".ini
      this usually fix the problem
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
       
      Play & Enjoy
      Odzadze
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
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