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HrntFixr

AM radio tower add-on

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I know it was on here awhile back.

 

I did a search and can't find it. It use to be on the same page as the railway station in the terrain mods.

 

I have it in my wov terrain folder but dont have it added to the target ini file.

 

anyone? bueller? bueller? bueller?

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Try Maj Lee's site?

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DOH! Thanks!

didn't it use to be here also?

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Sorry , but another question... I got this and haven't seen it yet. It only had 2 files in the download (LOD and SHD files), What am a I missing here? Also it goes into the objects folder? GroundObject? or Terrain Folder?

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Sorry , but another question... I got this and haven't seen it yet. It only had 2 files in the download (LOD and SHD files), What am a I missing here? Also it goes into the objects folder? GroundObject? or Terrain Folder?

 

It's more than likely a terrain object (as opposed to a ground object), and simply requires an entry in the "TerrainName_Types.ini" file. Here's an example of one that's probably similar, and can be used as a template for the AM Radio Tower. And yes, the files would reside in the terrain folder.

 

 

 

[TargetType048]

Name=DrillingTower1

FullName=Drilling Tower

ModelName=DrillingTower1.lod

TargetType=OIL_REFINERY

ActiveYear=0

TargetValue=100

UseGroundObject=FALSE

DamagePoint=10.0

ArmorValue=0.0

ArmorType=0

RepairRate=0.150

StartDetectChance=50

StartIdentifiedChance=20

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=LargeTallStructureCollapse

DestroyedModel=drillingtower1_destroyed

SecondaryEffect=LargeExplosionEffect

SecondaryChance=100

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I added it to the ini using the amradiotower.lod. I still haven't seen it, can someone post what they have for it????

 

This is what I'm trying to see.... from the airfields in Korea thread that you posted in Fubar...

sabre20ks.jpg

Edited by Sidewinder86

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Did you place it in the Terrain's Targets.ini? In short, it needs to be placed, so you must specify a location for it with proper coordinates and orientation.

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I added it to the types.ini. I have no clue how to add it to the targets.ini.

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I added it to the types.ini. I have no clue how to add it to the targets.ini.

Try this techinique.

Add the 2 files you downloaded to the terrain file you want to have the tower appear in, then create (use Notepad) the .ini file

 

Try this techinique.

Add the 2 files you downloaded to the terrain file you want to have the tower appear in, then create (use Notepad) the .ini file

 

For the target file try this:

 

[TargetArea161]

Name=Radio CuDajo

Position=189500.000000,341000.000000

Radius=500.000

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=amRadioTower

Target[001].Offset=-150,0

Target[001].Heading=45

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Thanks krfrge!!!

the pic helped big time!

 

I didn't have the ini file.

working it now and will fly around to see it.

Where will I see it??? I have the SFP1 Desert, Kosovo, and ANW terrains.

I have added the ini lod and shd to all.

Edited by Sidewinder86

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Sidewinder

 

You should see the tower in the center of the target grid you set. Using the example below:

 

[TargetArea161]

Name=Radio CuDajo

Position=189500.000000,341000.000000 <---- These are the "target grids" where the Radio Tower will show up

Radius=500.000

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=amRadioTower

Target[001].Offset=-150,0 <---- The offset, from what I can tell, is based on dead center of the target grid you pick

Target[001].Heading=45

 

Hope I have helped.

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I finally seen it.... woohooo!

Thanks for the help guys!

 

Now I have to learn the position stuff and how to figure all that out.

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HINT: If you set the radio mast within the radius of an airbase, you can place a red warning beacon (or two, or three) on it, that will come on with the runway lights.

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HINT: If you set the radio mast within the radius of an airbase, you can place a red warning beacon (or two, or three) on it, that will come on with the runway lights.

 

:shok: GET OUT of my HEAD!!!!! I have been thinking about that. Still learning all this stuff... any other hints?????? :secret:

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:shok: GET OUT of my HEAD!!!!! I have been thinking about that. Still learning all this stuff... any other hints?????? :secret:

 

If you change the visible arc of a light, and superimpose one atop the other, you should be able to have VASI lights...get it? Red, White?

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LOL lemme see if I can add them first.......

 

If I have to edit a lod or shd... where can I get a program to do that with?

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LOL lemme see if I can add them first.......

 

If I have to edit a lod or shd... where can I get a program to do that with?

 

Nope, take a look at the navigation lights of an aircraft for guidance. "Visiblearc" in degrees is the value that you need to work with....but I'm at work, and I have no way of checking that right now :huh2:

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Wow, thanks for that tip. I've learned something today.

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Still haven't figured it out yet, lights, on the tower. If anyone gets them to working, please show me how you did it.

I know it's gonna be something simple I'm overlooking. :fool:

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I know it's gonna be something simple I'm overlooking. :fool:

 

Such as adding a height value to the light positions? :excl: Hook up with Saganuay....he'll show you.

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I added it to the types.ini. I have no clue how to add it to the targets.ini.

 

I’m trying to get this d…d amRadioTower to show up as a ground object in my WWII install. It’s driving me grazy!

 

I’ve tried adding it as a terrain object. It shows up on the mission map as being where I put it but doesn’t show up in the game as an object (red dot). It’s in the terrain as set and shows up in the default placements fine but I can’t get it to show in another place!

 

The original Major Lee’s file has only two files and looking at the info you guys came up with, tried to create a separate ground object without success.

 

This is where I’m at so far :-

 

Radio Tower ( I used this name rather than amRadioTower as this is the FullName in the default TYPES.ini ) folder created with the following files:-

 

AmRadiotower .LOD

 

AmRadioTower .SHD

 

New file ( one I made)

[GroundObjectData]

ObjectFullName=Radio Tower (this is as stated in the Targets types)

ObjectDataFile=amRadioTower_data.ini

 

[LOD001]

Filename=amRadioTower.lod

Distance=10000

 

[shadow]

CastShadow=TRUE

ShadowLOD=amRadioTower.SHD

ShadowType=0

ShadowCastDist=500

MaxVisibleDistance=1000

 

New file ( one I made)

[MissionData]

NationName=Nazi Germany

ServiceStartYear=1938

ServiceEndYear=1950

GroundObjectRole=Radio Tower

Availability=COMMON

Exported=FALSE

ExportStartYear=0

ExportAvailability=COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=amRadioTower.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=36000.00

 

[sound]

EngineSoundName=

MovementSoundName=

 

[DetectSystem]

 

This is a copy of the default EuroWW2 TYPES in1. notation:-

 

[TargetType028]

Name=amRadioTower

FullName=Radio Tower

ModelName=amRadioTower.lod

TargetType=COMM_BUILDING

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=5.0

ArmorValue=0.0

ArmorType=0

RepairRate=0.150

StartDetectChance=80

StartIdentifiedChance=10

IncreaseDetectChanceKey=10

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=SmallTallStructureCollapse

DestroyedModel=commbuilding1_destroyed

SecondaryChance=0

 

This is a copy of the area I’m trying to edit -- Terrain TARGETS .ini.

 

[TargetArea139]

Name=La Pallice

Position=361000.000000,506000.000000

Radius=7071.067871

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=amRadioTower

Target[001].Offset=0,0

Target[001].Heading=270

Target[002].Type=HQBuilding1

Target[002].Offset=573,-358

Target[002].Heading=-90

Target[003].Type=Warehouse1

Target[003].Offset=-348,-236

Target[003].Heading=90

Target[004].Type=GeneratorBuilding1

Target[004].Offset=637,776

Target[004].Heading=90

Target[005].Type=Citybuilding4

Target[005].Offset=1067,-241

Target[005].Heading=90

Target[006].Type=Citybuilding3

Target[006].Offset=834,-925

Target[006].Heading=225

Target[007].Type=Citybuilding2

Target[007].Offset=1005,-969

Target[007].Heading=135

Target[008].Type=Citybuilding1

Target[008].Offset=1,394,473

Target[008].Heading=90

Target[009].Type=AAA

Target[009].Offset=347,742

Target[009].Heading=45

Target[009].ActiveYear=1939

Target[010].Type=AAA

Target[010].Offset=-330,-500

Target[010].Heading=315

Target[010].ActiveYear=1939

Target[011].Type=BlitzTruck

Target[011].Offset=300,-218

Target[011].Heading=90

Target[012].Type=BlitzTruck

Target[012].Offset=305,-228

Target[012].Heading=90

Target[013].Type=Church

Target[013].Offset=100,120

Target[013].Heading=0

Target[014].Type=Rowhouse

Target[014].Offset=-100,150

Target[014].Heading=270

Target[015].Type=KriegFlakDestroyer

Target[015].Offset=-3750,4700

Target[015].Heading=270

Target[016].Type=KriegFlakDestroyer

Target[016].Offset=-4350,4730

Target[016].Heading=290

Target[017].Type=AAA

Target[017].Offset=-2190,4630

Target[017].Heading=270

Target[017].ActiveYear=1941

Target[018].Type=AAA

Target[018].Offset=-2190,4875

Target[018].Heading=270

Target[018].ActiveYear=1941

Target[019].Type=SubPen

Target[019].Offset=-2420,4855

Target[019].Heading=90

Target[020].Type=SubPen

Target[020].Offset=-2420,4650

Target[020].Heading=90

Target[021].Type=Sub

Target[021].Offset=-2600,4880

Target[021].Heading=270

Target[022].Type=Sub

Target[022].Offset=-2600,4830

Target[022].Heading=270

Target[023].Type=amRadioTower (bold type is what I added)

Target[023].Offset=00010,4800

Target[023].Heading=270

 

Does anyone know what I’m doing wrong?

 

 

I expect you guys will come up with some ridiculously easy answer to this which has driven me nuts for an afternoon but please by patient and gentle with me...it's Brainless posting here!

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It's not a ground object, it's a TERRAIN object....

 

meaning, you take all the bits, and toss them into the terrain folder in question (just like the factory place, truck park, train station, etc).

 

The just add them to the **_types ini, and add them to the *** targets.ini. That's all that's needed....

 

thusly...

 

[TargetType073]

Name=amRadioTower

FullName=Radio Tower

ModelName=amRadioTower.lod

TargetType=COMM_BUILDING

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=05.0

ArmorValue=0.0

ArmorType=0

RepairRate=0.150

StartDetectChance=80

StartIdentifiedChance=10

IncreaseDetectChanceKey=10

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=FuelFireEffectTest

DestroyedModel=commbuilding1_destroyed

SecondaryChance=0

 

and for the targets...

 

[TargetArea010]

Name=Makasar

Position=112000.000000,798000.000000

Radius=2828.427246

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=amRadioTower

Target[001].Offset=0,0,-10

Target[001].Heading=0

Target[002].Type=Building1

Target[002].Offset=-100,-100

Target[002].Heading=0

Target[003].Type=Building1

Target[003].Offset=-100,100

Target[003].Heading=0

 

That's really pretty much it!! Other than the fact it won't blowup....which you can adust in the types ini...DamagePoints= Use a very low number, and perhaps they can be destroyed. You can alos remove them from being targeted (for strike missions, etc), by changing the TargetValue= to 0. The game engine will then NOT assign it as a target.

 

WRench

kevin stein

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It's not a ground object, it's a TERRAIN object....

 

meaning, you take all the bits, and toss them into the terrain folder in question (just like the factory place, truck park, train station, etc).

 

The just add them to the **_types ini, and add them to the *** targets.ini. That's all that's needed....

 

thusly...

 

[TargetType073]

Name=amRadioTower

FullName=Radio Tower

ModelName=amRadioTower.lod

TargetType=COMM_BUILDING

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=05.0

ArmorValue=0.0

ArmorType=0

RepairRate=0.150

StartDetectChance=80

StartIdentifiedChance=10

IncreaseDetectChanceKey=10

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=FuelFireEffectTest

DestroyedModel=commbuilding1_destroyed

SecondaryChance=0

 

and for the targets...

 

[TargetArea010]

Name=Makasar

Position=112000.000000,798000.000000

Radius=2828.427246

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=amRadioTower

Target[001].Offset=0,0,-10

Target[001].Heading=0

Target[002].Type=Building1

Target[002].Offset=-100,-100

Target[002].Heading=0

Target[003].Type=Building1

Target[003].Offset=-100,100

Target[003].Heading=0

 

That's really pretty much it!! Other than the fact it won't blowup....which you can adust in the types ini...DamagePoints= Use a very low number, and perhaps they can be destroyed. You can alos remove them from being targeted (for strike missions, etc), by changing the TargetValue= to 0. The game engine will then NOT assign it as a target.

 

WRench

kevin stein

 

Oh ..Hi Kevin. Guess you’re back from your hols unless you’re logging in during your hols. Did you have a good time. Go anywhere nice?

 

Thanks for replying to my problem.

 

I was so pleased with myself lately. I had a bit of time so I’ve been messing with terrain files. I wanted to create sort of authentic Dambusters missions from the booklet I kept from the Justflight game. I know I can’t to the ‘Dambusting’ ones but there’s others like ‘Sink the Tirptz’ ( I sink it most times ) and V1 & V2 strikes you can create with the super EuroWWII terrain.

 

I’ve moved stuff in the wrong place in the terrain to the right place ( remember I posted you a while ago about Leavesden being in the Channel) well I successfully moved it inland to approximately the right area and it worked fine!!

 

I also even put a new airfield in the Italian part of the terrain to reproduce the Polo D’Enza Power station strike and that worked too!! ( Lancasters didn’t have enough fuel to return to base so landed in North Africa). As the map stops short I put a new airbase in on the edge of the coast. I can land on it and everything!!

 

Anyway feeling rather…well cocky I guess, I started the Mosquito target marking FAC attack to reproduce the strike at St.Cyr Air Park and Signals Depot when the Mosquitoes marked the target for the ‘Dambusters’ to strike.

 

This is where I ran into trouble and then realised all my previous work had just been beginners luck. :biggrin::biggrin:

 

As far as I know the amRadioTower comes with the terrain by default. I’ve checked and it’s in the EuroWWII terrain folder. I know its there ‘cause the towers show up in the landscape. What I want to do is to place another one in the ‘Air Park & Signals depot’ I’m creating. Originally I thought this is easy I’ll just copy it in the Targets .ini., give it the next number in the list (3 No. file references) and it would work but it doesn’t. Also puzzlingly the object shows up in the mission editor map but not in the game. Further the reference co-ordinates are a bit puzzling ‘cause in a large number of the Target areas the amRadioTower placements all start at 0.0 when I would have thought they would all have different target co-ordinates unless this is a base reference for all other targets in the same area.

 

I’m using La Pallice as ‘St Cyr’ ( I think that’s on the French Riviera, I could be wrong but this is as near as I could find on the map as being the nearest southern coast area in France).

 

La Pallice comes as a set area by default in the terrain so I’m just adding the target references as shown below. ( see just like you said I think)

 

[TargetArea139]

Name=La Pallice

Position=361000.000000,506000.000000

Radius=7071.067871

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=amRadioTower

Target[001].Offset=0,0

Target[001].Heading=270

Target[002].Type=HQBuilding1

Target[002].Offset=573,-358

Target[002].Heading=-90

Target[003].Type=Warehouse1

Target[003].Offset=-348,-236

Target[003].Heading=90

Target[004].Type=GeneratorBuilding1

Target[004].Offset=637,776

Target[004].Heading=90

Target[005].Type=Citybuilding4

Target[005].Offset=1067,-241

Target[005].Heading=90

Target[006].Type=Citybuilding3

Target[006].Offset=834,-925

Target[006].Heading=225

Target[007].Type=Citybuilding2

Target[007].Offset=1005,-969

Target[007].Heading=135

Target[008].Type=Citybuilding1

Target[008].Offset=1,394,473

Target[008].Heading=90

Target[009].Type=AAA

Target[009].Offset=347,742

Target[009].Heading=45

Target[009].ActiveYear=1939

Target[010].Type=AAA

Target[010].Offset=-330,-500

Target[010].Heading=315

Target[010].ActiveYear=1939

Target[011].Type=BlitzTruck

Target[011].Offset=300,-218

Target[011].Heading=90

Target[012].Type=BlitzTruck

Target[012].Offset=305,-228

Target[012].Heading=90

Target[013].Type=Church

Target[013].Offset=100,120

Target[013].Heading=0

Target[014].Type=Rowhouse

Target[014].Offset=-100,150

Target[014].Heading=270

Target[015].Type=KriegFlakDestroyer

Target[015].Offset=-3750,4700

Target[015].Heading=270

Target[016].Type=KriegFlakDestroyer

Target[016].Offset=-4350,4730

Target[016].Heading=290

Target[017].Type=AAA

Target[017].Offset=-2190,4630

Target[017].Heading=270

Target[017].ActiveYear=1941

Target[018].Type=AAA

Target[018].Offset=-2190,4875

Target[018].Heading=270

Target[018].ActiveYear=1941

Target[019].Type=SubPen

Target[019].Offset=-2420,4855

Target[019].Heading=90

Target[020].Type=SubPen

Target[020].Offset=-2420,4650

Target[020].Heading=90

Target[021].Type=Sub

Target[021].Offset=-2600,4880

Target[021].Heading=270

Target[022].Type=Sub

Target[022].Offset=-2600,4830

Target[022].Heading=270

Target[023].Type=amRadioTower (bold objects I added)

Target[023].Offset=-400,3900

Target[023].Heading=270

Target[024].Type=GasStationH1 (these don’t work either I’ve mailed wingwiner

Target[024].Offset=-500,4000 about it. probably the same issue)

Target[024].Heading=0

Target[025].Type=ControlCentre

Target[025].Offset=-600,4100

Target[025].Heading=0

 

Then again just like you said I checked the TYPES references. These come by default in the TYPES ini. So I haven’t changed anything here.

 

[TargetType028]

Name=amRadioTower

FullName=Radio Tower

ModelName=amRadioTower.lod

TargetType=COMM_BUILDING

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=5.0

ArmorValue=0.0

ArmorType=0

RepairRate=0.150

StartDetectChance=80

StartIdentifiedChance=10

IncreaseDetectChanceKey=10

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=SmallTallStructureCollapse

DestroyedModel=commbuilding1_destroyed

SecondaryChance=0

 

So now I’m stuck. As far as I can tell the relevant files are in the terrain folder, I have added the TARGET references to the target area, the target TYPES are as already set in the game file so why doesn’t it work? :dntknw::dntknw:

 

I was trying to create a ground object from the terrain object bits ‘cos I couldn’t get the damn thing to show up, not because I didn’t realise it was originally a Terrain object but no this dosen’t work either.

 

Guess this will teach me to be so cocky :biggrin:

 

I need help before my brain explodes from all this work :wacko::wacko:

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I need help before my brain explodes from all this work :wacko::wacko:

 

Dear Oh...Oh dear.... Oh dear.........as you were guys. I've done it again !!

 

The damn obects ( no disrespect to the modellers they're great objects...just my frustration) do show up in the game and I have done it right. The reason I couldn't see them was because they are not in the place I was expecting to see them. :blush2: :blush2:

 

They do not appear in the place (red dot) as shown on the mission map but further over in the landscape!!

 

It's now back to the drawing board to get them to go where I want them.

 

Sorry fellas but its hard going for me doing this. I'll persevere though!! :sorry:

 

I know you'll understand...it's Brainless posting after all.

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