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RAH-66 Comanche Pack


This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche.

Please read the readme file (included) for installation instructions and credits.

Happy Easter!

Dels


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  • Submitted
    04/20/2025
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Here are some updated _DATA.ini files that fix the moving landing light issue.

A huge thanks to Cliff7600 for this.

Dels

RAH-66A_DATA.ini

RAH-66B_DATA.ini

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Okay is the lack of roll intentional? I can't roll (I checked other aircraft, it works as intended), but I can only pitch and yaw with the Comanche. Also it tends to be sensitive in pitch but it may be me being used to Arma 3 helicopter flying and not the aircraft itself. I damaged the nose trying to take off, but methinks it's me being used to A3.

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taking off you gotta hit ctrl +, then add power, like if it had thrust vectoring. at least until you get a bit off ground then you can adjust the thrust vectoring back. gets me first time flying it too

and what lack of roll?

img00033.thumb.JPG.d1b955b59c1a2c2431f896295d5f066f.JPG

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Okay, yeah I can't roll with it, I'm using the latest Data.ini for it.

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Both. I flew the A earlier, that's where I noticed the issue. I haven't tried the B yet

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I have only done testing with a 'Normal' flight model so it's possible the pitch sensitivity might be due to that.

For take off, make sure the wheel brakes are disengaged first but you can use thrust vectoring to help but it's not necessary. Smooth power application also helps.

I haven't had any issue with it not being able to roll, so I'm sorry I can't help you there.

Dels

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Yeah no problem. Shame as it's a nice helo to mess with.

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  • Similar Content

    • By Dels
      This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche.
      Please read the readme file (included) for installation instructions and credits.
      Happy Easter!
      Dels
    • By Dels
      G'Day all,
      My next project is the RAH-66 Comanche. There will be two versions - with and without the Longbow radar.
      So far I've done the modelling, animations and texture mapping, so there's still a little while to go...





      Dels
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