A: Does this aircraft has working animation? how it works?
As everyone mention above, see the easy-step to check.
- Open Mue's Lod viewer and "load"/open the aircraft you want. (ex. "MiG-69A_Fullcum.ini")
- Check on the lower left side of Lod viewer,. see if there is animations selection in there. (Change value 0 to 9 o see how a part is animated).
- Now go to your aircraft folder and open aircraftdata.ini (ex. "MiG-69A_Fullcum_data.ini")
- On the notepad search "animationID= , SystemType= , InputName= , AnimationTime=" text. then you can see for example again, AnimationID=1 is related to landing gear movement, ID=2 is landing gear shock , =5 is for canopy etc.
each aircraft has it's own "mark". not all ID are the same, depend on how the "Kreator" animated each parts.
- as Mr. Wrench mention above, there's max of 10 animation IDs.. not all aircraft using 'em, even some has none at all. (Some helos maybe has not, and / or UFO ).
- Many function of each animation IDs is working... Bomb / cargo bay, Canopy, Flaps, Landing gear, Engines, Nozzles, parachute/Airbrake/Speed brakes..
- If you not sure, DON"T mess all of those, some animations are "hidden" for a reason, and many should be animated are not animated. (Not all aircraft has canopy opening animation).
Welcome to the world of SF and C.A. take your time, learn here and there.. the more you plays the many more questions you will ask. everyone here is always helpful.