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CaptSopwith

RED DEVILS
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Everything posted by CaptSopwith

  1. Well, it looks like the new version is much better - but crikey did I have a strange problem at the end of a mission last night. So I was flying with the 103rd in March of 1918 - figured that would be a good test of whether my system was up to the task of all of the mods. I should mention at this point that I have downloaded Lothar's OFFice with the included mods and installed Andy's latest sound patch. The mission was brilliant - OFF ran smoother than I'd ever seen it, consistently in the 60fps. I then warped - I wonder if there's something with the mods that makes this unadvisable - and when I came out of it the planes we were escorting were gone and my plane was looping towards the ground. I pulled out and found that me and a wingman had engaged a flight of Rumplers. Well, I shot one down and damaged a second but took a few hits to my SPAD 7. After the fight it was clear that my engine had taken damage - the revs kept dropping so I headed for the lines. As I made it to the Front, the revs finally cut and I lost altitude. That's when things got weird... I cut to a flyby view just to take in the graphics and see how the plane looked. As soon as I did, I went from 60fps to fractions of single digits. The game more than stuttered - it froze several times. Then I saw white artifacts on the ground at the trenches and the FPS continued to be in the single digits - there was a LOT of sound playing at the time: groundfire, artillery, flak, the whistling of wind through my cockpit... I'm not sure what caused the massive drop in my FPS. But when I removed all of the mods and played the mission again in its stock form - there were no issues. Any ideas? I'm really sorry to drop such a puzzler on everyone - the mods, when they work, are simply stunning. Great stuff!
  2. Hi Gents! Thought I'd check in quickly. I hope everyone is doing well - been awfully quiet around here lately. As for myself, I'm finishing my course work in my PhD program as well as teaching and preparing to take my general exams. So, hopefully, that explains my absence around here. Olham, how are you these days? Good to see some of the old members posting around here - Lou especially!
  3. Hi guys! Been far too long since I've posted an update but after reading gaw's report, I thought I could chime in. I, too, have an older system - from about 2008. And I've actually had to stop using Lothars Office with updates because I was having the same frame rate issues after Andy's awesome sound mod. The sounds are incredible but I am also having intermittent but definitely noticeable frame rate problems - particularly when I was close to the front. I think the increase in the number of sounds occurring at any given time seemed to be the cause of the problem - particularly when it involved flak or artillery sounds. My system runs an Intel Quad Core processor, 4GB of RAM, a GeForce 9800GT. My sound is, like gaw's, also on the system board, which I think is probably contributing to my issues. Any ideas on where to proceed from here chaps?
  4. I wouldn't worry about it too much. Since re-installing my gaming rig last May I've accumulated about 145 games on it. Including a massive DOS collection and just about every PC game I've ever owned since the late 1990s. I have six versions of Red Baron 3D installed including every flight sim from F117A Stealth Fighter (my very first sim) all the way up to my current generation stuff. I've never owned so many games and I've never been at such a loss for what to play when I sit down. So if nothing else, you're in good company. PS: Thanks again for that PSU - it's still running strong in my PC!
  5. Hope you have a speedy recovery, my friend!
  6. Greetings All! Just wanted to wish everyone here a restful, relaxing, and memorable time with friends and family as we enjoy the holidays. I'll be heading home myself to see my parents and some friends that I've missed dearly over the last year. It'll be wonderful to see them again! I'll be away until the beginning of January, but I hope everyone here has a very Merry Christmas and an enjoyable start to the New Year! Cheers and I'll see you back in the skies shortly!
  7. Nothing like accidentally landing in the middle of an artillery barrage!
  8. Well I'm still here. Although I have to admit it seems curiously quiet around here. I think the wait for WOFF is, perhaps, getting a bit long in the tooth for people. That said, with OFFBase and some new found free time this break, I'm learning that there are still hundreds of playing hours still left in OFF.
  9. Indeed! I for one, can't wait to hear your new soundtrack Matt. From what I've heard in the previews, it sounds amazing. Hope you're doing well!
  10. Ah yes, it has been a while hasn't it? I remember when we used to call it P4... gads, was that really back in 2010??
  11. Crikey! Sounds like you had a time of it British! Also, I completely forgot I ever posted this! The remainder of the semester was a blur of sleep deprivation and paper writing and grading... I've spent the last three days sleeping it all off and getting over being sick for the last month. But things are definitely looking on the up! I finished the term, battered and in need of improvement, but with a clear head and I walked off the field under my own power, so that's a win. And, as they say, it really does happen when you're not looking. Turns out someone new has liked me all semester. And it turns out we have everything in common. We both love good jazz, good books, stargazing, and yes, even flight sims! She's asked me to show her around OFF a few times... good fun! My life bears no resemblance to what I wrote about back in November - thank God! And thank you guys. Your comments, messages of support, and hell, just getting to read what everyone was up to was a big stress reliever - one that I am continually thankful for when I encounter some rough spots in life. This wasn't the first time, I'm sure it won't be the last, but as always, you were all greatly apprecaited! Here's to a far improved 2013 - providing the Mayans aren't right in a few days! ;)
  12. For those of you who are curious about OFFice and the way it can add some more life to an already great flight sim, I wrote what became a two-part piece on my impressions back in June, and Lothar's work has progressed quite a bit since there. Here's what I had to say six months ago, hope you enjoy!: Fellow OFF'ers. It gives me great pleasure to give you some of my initial experiences flying the newly combined mods of OFFice, HPW's flight and empty weight mods, and OlPaint01's Damage modifications - as well as a whole slew of other mods that he included in his Ultimate Bundle. So, simply stated first: So far, very good! OFFice appears to do a fine job of managing the various mods and the potential conflicts that they create. After dropping all of my desired mods into the appropriate JSGME folder, OFFice took care of the rest. To fully test this set of mods, and to start some full DiD campaigns, I created two pilots. My namesake is flying for 24 RFC in February of 1916 and my German namesake is starting in Jasta 4 at its earliest start date. OFFice introduces some nice RPG style enhancements to OFF and integrates well with the OFF Manager. Start OFFice first, run through your pilot and his interactions with his other squad mates - all pulled from OFF's data to seamlessly integrate it with the in-game campaign, and then you can head to the airfield and start your mission. OFFice previously served as a nice RPG handler - it now serves in more of a capacity that those of us who played Red Baron 3D will remember - Campaign Manager 1.1. OFFice loads all of the appropriate mods based on the year your pilot serves, the level of activity at his part of the front, and the relative quality of his squad mates. From there, you fly as always. As for the flight and damage modeling. I have to say, my DH2 feels nicer than any other version I've ever flown. The controls feel nice - the plane still exhibits its usual spin and stall quirks, but the lead weight feeling of the plane from its stock OFF configuration is now a thing of the past. This plane feels light - which, given that it's made out of canvas and wood, seems like it would be accurate. The plane also turns well, climbs with less of a struggle, and fights pretty well - based on the QC's I've staged with it and other period aircraft. The damage model is interesting. I loaded the HPW Ultimate Damage model option (OFFice, btw, gives you a choice here during setup which is quite handy). It's too early to tell, but in my QC's with some Halberstadt DII's I noticed some odd behavior. The Halberstadt's only seemed to go down once you set them on fire - which I did to every one of them - 5 in total. Various hits here and there damaged control surfaces, but only fire finally took them out. Also, the hovering flamer bug from older OFF incarnations seems to be present - at least with my combination of mods as installed by OFFice. Each Halberstadt more or less flew in circles at near level altitude while on fire. The pilots never left their planes and the aircraft never crashed. As a comparison, I'll have to try the alternate damage model next and see how it compares. Over all, between HPW's massive work on the FM, along with the damage model, sound files, realism files, and the litany of other small tweaks - my DiD campaigns should be fantastic to experience! I highly recommend this package to anyone looking to stretch some more life or add some more variety to OFF before the inevitable release of its successor. This is good stuff. I'll offer more reports as time allows. ---------- Okay, it's after midnight, I haven't gotten any work done, and I'm still fighting the urge to go up for another mission... Further thoughts on this collection of mods for OFF. Wow! Is all I really have to say. Having swapped out the damage model from the HPW to Buddy's version, the improvements were noticeable from the outset. At least with my configuration - everyone's machine handles things a little differently - the difficulty and immersion of OFF has skyrocketed. I have created 10 new pilots - all with back stories, desires, and aspirations for their time at the front. Some seek to serve King and Country. Others are there because life in the cavalry grew tedious and dull in a war that no longer needed them. Still more joined because they sought glory - and found chaos and death instead. With OFFice, I suddenly remember my squad mates names. I feel I know them a bit better - having interacted with them. I only wish we could create some sort of visual representation of them - even if it was on the level of Wings of Glory, it would still be fantastic. As it stands - the simple interactions, the ability to move time in the campaign (IE: I get to fly real dawn patrols now, which are my absolute favorite). The improvement in the variety of weather - I know that the war was typically a mud and rain filled quagmire - but it's nice to fly in some clear weather for a change! The additions of the new sound files - I've used Creaghorn's sound mods for a while but these introduce some new ones I've not heard before. The engines really sound alive now! Even the light powered rotaries have a full, metallic, heavy sound to them - it's fantastic. It all comes together so beautifully. OFF was already the most immersive WWI flight sim I had ever played. This is just dumping icing on an already delicious cake. Did I mention that I like the new loading screen sounds as well? I like that there's a clear difference between the Allied and German side now - feels better. Oh, and during the German briefings - am I right in guessing that the briefing voice over work is taken from the German version of Red Baron II's German Intelligence Briefings? Sounds just like them - I really like it! So overall - would I recommend this set of addons to the community? I give it a resounding YES! This pack really breathes some new life into a sim that I feel like I'm still learning. They are small improvements - but the cumulative effect is massive. From the new sense of immersion in interacting with my squadmates through a simple, old-school, but effective text-based RPG element to the immersion of flying with new sounds and dealing with a whole new FM and DM to learn... it all comes together to make for an utterly gripping experience. I thought I was addicted before... but nothing like this! Fantastic work guys! I cannot commend you enough. I love it! PS: The mods are so good - esp with OFFice, that I have started my first round of 2-seater campaigns. First up was Fritz Morgens - who served as the observer of the Roland CII below. I got Fritz settled into the new barracks and he introduced himself to his new squadron members and had a meeting with the Adjutant. The first mission was a lone patrol - a chance to take Fritz up over the lines and let him get a look at the Front. The weather, as you can see, was terrible. I realized that I have never actually flown any of the 2-seaters in OFF since buying the sim in 2009! Well, it was a long overdue treat. We got up in the air and from that point on I let the AI do the flying while I panned the skies for trouble. I do wish that my TrackIR system would work from the observer's seat - is there a trick to make it work?At any rate - we went up and down the lines and finally up to the coast - all on our side of the front. As we turned for home, I got a strange feeling in my gut. Coming through a thick wall of cloud cover were three Nieuports and they had us caught low and slow, heading for home. The result was as terrifying as it was sickening to experience. The Nieuports - painted in French markings - smelled blood and came right for us. I've never seen fighters attack me while sitting in the back of a plane - and I don't want to see it again anytime soon! All three opened fire and, try as I might with my rear gun, I could do little to fend them off. The first burst from the three French planes was also exceedingly lucky - putting our engine on half of its cylinders right away. We were belching smoke as my pilot tired to get me steady for a clear shot. Then - I felt it - another barrage of bullets hit us and wounded the pilot. Our plane lurched, side slipped, and headed for the trees. The impact turned my stomach. Fritz is dead - on his first mission, and a training sortie at that. But, never fear, a new man, Kristof Maybach - a family man from Prussia, has just arrived as a replacement. Life in the squadron now goes on. Fritz's name is still on the board - listed as deceased. The rest of the squad barely remembers him - they had so little time to even learn his name. As Maybach learns his new surroundings - the fellow pilots that Fritz knew (ever so briefly) remain - the same personalities and traits, the same quirks, the same temperaments. These fellow pilots no longer vanish into the ether of history. Life goes on and the sense of institutional memory is now a part of OFF. What will become of these men, as well as my own, remains to be seen. This is really great stuff! If you haven't had a chance to try this out - it's a snap to install, and once you start messing with it, you quickly see how addictive this form of OFFing suddenly becomes. Oh - and if you really want the hardcore heroin version of this - fly DiD. I'm finally giving it a real go (now that I have TrackIR) and I have to say - it's terrifying. Without time compression and without warp and without a tactical aid screen - I really feel uneasy and vulnerable from the time I get to my cruising altitude until I cut the engine and land safely at home. There are simply no safegards and the feeling of emminant danger is tangible through the monitor. Hats off to Siggi for those rules. If you see this post Sig, thanks again! Whew! I'm typed out. As you can see - I'm in love with this sim all over again. What a great sim and what a fantastic community! Cheers all around!
  13. Andy: I just wanted to say thank you for working on this amazing mod and for posting it for the rest of us to enjoy! I just flew my first few missions with your mod installed and the change it makes to OFF is remarkable! The sound of artillery and flak are truly scary to fly through and the ambiance created by your sounds is just fantastic. I sincerely hope the devs get in contact with you about incorporating your work into WOFF - it would be a shame if they didn't. Well done and thanks again!
  14. For those of you who are curious about OFFice and the way it can add some more life to an already great flight sim, I wrote what became a two-part piece on my impressions back in June, and Lothar's work has progressed quite a bit since there. Here's what I had to say six months ago, hope you enjoy!: Fellow OFF'ers. It gives me great pleasure to give you some of my initial experiences flying the newly combined mods of OFFice, HPW's flight and empty weight mods, and OlPaint01's Damage modifications - as well as a whole slew of other mods that he included in his Ultimate Bundle. So, simply stated first: So far, very good! OFFice appears to do a fine job of managing the various mods and the potential conflicts that they create. After dropping all of my desired mods into the appropriate JSGME folder, OFFice took care of the rest. To fully test this set of mods, and to start some full DiD campaigns, I created two pilots. My namesake is flying for 24 RFC in February of 1916 and my German namesake is starting in Jasta 4 at its earliest start date. OFFice introduces some nice RPG style enhancements to OFF and integrates well with the OFF Manager. Start OFFice first, run through your pilot and his interactions with his other squad mates - all pulled from OFF's data to seamlessly integrate it with the in-game campaign, and then you can head to the airfield and start your mission. OFFice previously served as a nice RPG handler - it now serves in more of a capacity that those of us who played Red Baron 3D will remember - Campaign Manager 1.1. OFFice loads all of the appropriate mods based on the year your pilot serves, the level of activity at his part of the front, and the relative quality of his squad mates. From there, you fly as always. As for the flight and damage modeling. I have to say, my DH2 feels nicer than any other version I've ever flown. The controls feel nice - the plane still exhibits its usual spin and stall quirks, but the lead weight feeling of the plane from its stock OFF configuration is now a thing of the past. This plane feels light - which, given that it's made out of canvas and wood, seems like it would be accurate. The plane also turns well, climbs with less of a struggle, and fights pretty well - based on the QC's I've staged with it and other period aircraft. The damage model is interesting. I loaded the HPW Ultimate Damage model option (OFFice, btw, gives you a choice here during setup which is quite handy). It's too early to tell, but in my QC's with some Halberstadt DII's I noticed some odd behavior. The Halberstadt's only seemed to go down once you set them on fire - which I did to every one of them - 5 in total. Various hits here and there damaged control surfaces, but only fire finally took them out. Also, the hovering flamer bug from older OFF incarnations seems to be present - at least with my combination of mods as installed by OFFice. Each Halberstadt more or less flew in circles at near level altitude while on fire. The pilots never left their planes and the aircraft never crashed. As a comparison, I'll have to try the alternate damage model next and see how it compares. Over all, between HPW's massive work on the FM, along with the damage model, sound files, realism files, and the litany of other small tweaks - my DiD campaigns should be fantastic to experience! I highly recommend this package to anyone looking to stretch some more life or add some more variety to OFF before the inevitable release of its successor. This is good stuff. I'll offer more reports as time allows. ---------- Okay, it's after midnight, I haven't gotten any work done, and I'm still fighting the urge to go up for another mission... Further thoughts on this collection of mods for OFF. Wow! Is all I really have to say. Having swapped out the damage model from the HPW to Buddy's version, the improvements were noticeable from the outset. At least with my configuration - everyone's machine handles things a little differently - the difficulty and immersion of OFF has skyrocketed. I have created 10 new pilots - all with back stories, desires, and aspirations for their time at the front. Some seek to serve King and Country. Others are there because life in the cavalry grew tedious and dull in a war that no longer needed them. Still more joined because they sought glory - and found chaos and death instead. With OFFice, I suddenly remember my squad mates names. I feel I know them a bit better - having interacted with them. I only wish we could create some sort of visual representation of them - even if it was on the level of Wings of Glory, it would still be fantastic. As it stands - the simple interactions, the ability to move time in the campaign (IE: I get to fly real dawn patrols now, which are my absolute favorite). The improvement in the variety of weather - I know that the war was typically a mud and rain filled quagmire - but it's nice to fly in some clear weather for a change! The additions of the new sound files - I've used Creaghorn's sound mods for a while but these introduce some new ones I've not heard before. The engines really sound alive now! Even the light powered rotaries have a full, metallic, heavy sound to them - it's fantastic. It all comes together so beautifully. OFF was already the most immersive WWI flight sim I had ever played. This is just dumping icing on an already delicious cake. Did I mention that I like the new loading screen sounds as well? I like that there's a clear difference between the Allied and German side now - feels better. Oh, and during the German briefings - am I right in guessing that the briefing voice over work is taken from the German version of Red Baron II's German Intelligence Briefings? Sounds just like them - I really like it! So overall - would I recommend this set of addons to the community? I give it a resounding YES! This pack really breathes some new life into a sim that I feel like I'm still learning. They are small improvements - but the cumulative effect is massive. From the new sense of immersion in interacting with my squadmates through a simple, old-school, but effective text-based RPG element to the immersion of flying with new sounds and dealing with a whole new FM and DM to learn... it all comes together to make for an utterly gripping experience. I thought I was addicted before... but nothing like this! Fantastic work guys! I cannot commend you enough. I love it! PS: The mods are so good - esp with OFFice, that I have started my first round of 2-seater campaigns. First up was Fritz Morgens - who served as the observer of the Roland CII below. I got Fritz settled into the new barracks and he introduced himself to his new squadron members and had a meeting with the Adjutant. The first mission was a lone patrol - a chance to take Fritz up over the lines and let him get a look at the Front. The weather, as you can see, was terrible. I realized that I have never actually flown any of the 2-seaters in OFF since buying the sim in 2009! Well, it was a long overdue treat. We got up in the air and from that point on I let the AI do the flying while I panned the skies for trouble. I do wish that my TrackIR system would work from the observer's seat - is there a trick to make it work?At any rate - we went up and down the lines and finally up to the coast - all on our side of the front. As we turned for home, I got a strange feeling in my gut. Coming through a thick wall of cloud cover were three Nieuports and they had us caught low and slow, heading for home. The result was as terrifying as it was sickening to experience. The Nieuports - painted in French markings - smelled blood and came right for us. I've never seen fighters attack me while sitting in the back of a plane - and I don't want to see it again anytime soon! All three opened fire and, try as I might with my rear gun, I could do little to fend them off. The first burst from the three French planes was also exceedingly lucky - putting our engine on half of its cylinders right away. We were belching smoke as my pilot tired to get me steady for a clear shot. Then - I felt it - another barrage of bullets hit us and wounded the pilot. Our plane lurched, side slipped, and headed for the trees. The impact turned my stomach. Fritz is dead - on his first mission, and a training sortie at that. But, never fear, a new man, Kristof Maybach - a family man from Prussia, has just arrived as a replacement. Life in the squadron now goes on. Fritz's name is still on the board - listed as deceased. The rest of the squad barely remembers him - they had so little time to even learn his name. As Maybach learns his new surroundings - the fellow pilots that Fritz knew (ever so briefly) remain - the same personalities and traits, the same quirks, the same temperaments. These fellow pilots no longer vanish into the ether of history. Life goes on and the sense of institutional memory is now a part of OFF. What will become of these men, as well as my own, remains to be seen. This is really great stuff! If you haven't had a chance to try this out - it's a snap to install, and once you start messing with it, you quickly see how addictive this form of OFFing suddenly becomes. Oh - and if you really want the hardcore heroin version of this - fly DiD. I'm finally giving it a real go (now that I have TrackIR) and I have to say - it's terrifying. Without time compression and without warp and without a tactical aid screen - I really feel uneasy and vulnerable from the time I get to my cruising altitude until I cut the engine and land safely at home. There are simply no safegards and the feeling of emminant danger is tangible through the monitor. Hats off to Siggi for those rules. If you see this post Sig, thanks again! Whew! I'm typed out. As you can see - I'm in love with this sim all over again. What a great sim and what a fantastic community! Cheers all around!
  15. I remember during my Red Baron days I was always "the kid" - I was 16 when I first appeared on the boards. I'm 30 - at least for another two months so I can still click that beautiful 20-30 box and not the horrid 30-40 box! ;)
  16. Minor bug to report with the new version. When I head to the adjutant's office to change the reported front activity, I get an endless cycle of dialogs with the adjuntant when I click "Report Sector Activity." If this will help, I am a Hautmann in Jasta 17. The operational date is October 14, 1917. Otherwise, pretty smooth sailing!
  17. Looks great Lothar! And you released this right as my semester ended - great timing! Just wanted to ask, as I can't seem to figure it out on my own. Is HPW's latest FM/DM files included with your OFFbase download or do I need to go in and manually update those? If so, how do I go about doing that? Thanks in advance!
  18. Well, as for me, the semester that won't die is slowly grinding to a halt. I feel like I've won the month of November - you know, in much the same way the French "won" at Verdun. But, I'm getting there. I'm sure I'll be posting again with some regularity once all of the paper writing comes to an end in the next week. Looking forward to a few weeks off and spending some of it alone in peace and quiet patrolling the lines. Would do me a lot of good right now!
  19. Hear Hear! Well said gents! I'm doing worlds better already! Heading home for turkey day today, should be a good time with the family - minus the cold I've picked up... Hope you all have a lovely weekend and for those of us who are Stateside, a very Happy Thanksgiving with you and yours.
  20. Hi Guys, I honestly don't know what to say! I'm overwhelmed by the kindness and support you guys have shown me - it really means a lot! Things are already looking up on my end; friends (the good, genuine variety) have rallied around me and I'm already getting to know a certain new person that I've only recently met. Life moves on and life gets better... I hold out hope for that. You are all a great group of guys - words truly fail me at times like this. I'll be gone for Thanksgiving holiday (back to see family and without internet) but I'll return soon. Thank you again!
  21. You would have fit right in during the old Red Baron days, Olham, and you're definitely a foundational member of our OFF community - not sure what we'd do without you! You're always a voice of reason and support - something that is often few and far between these days.
  22. It's hard to fathom, but a decade ago, the Red Baron community (so many of whom became the OFF community) lost someone who really represented the heart and soul of what our group has always been about. Karel Dooms, also known as Charles de Thielt on the old SWWISA boards, died unexpectedly on November 12, 2002. I meant to post about this on the anniversary of his death, but I'm afraid time got away from me. I knew Charles pretty well. He utterly revolutionized Red Baron's plane models - taking us from the flat three-dimensional polygons of Red Baron II and turning them into the stunning works of art they bacame in the game's later years. Charles was the epiotme of a good guy - he was always civil, incredibly cordial, and always willing to help. Even when I - at 19 and still learning about computers - had a hard time installing his models, he took the time to walk me through it step by step. His loss was devestating to the community. SWWISA created a memorial stone to Charles and placed it in the game map. There was also a memorial fly over. Things were never the same after we lost Karel. For those of you who didn't know him, this is what I wrote about him almost a decade ago, when I compiled a history of the Red Baron 3D community: Not too long after the release of 1918 Air War from WingStrut, a major revolution in Red Baron technology emerged. Karel Dooms (also known as Charles de Thielt), a modder within the community began to release incredibly detailed and frame rate friendly aircraft models. These models are still the standard in all patches and nothing like them have been seen before or since. The realism presented in each model is apparent, and it is obvious that Karel created each model with love and care. He is often credited with training many of the SWWISA members in how to make new aircraft models using the program anim8tor. Yet a CdT model remains unmistakable, no matter how good another model looks. Karel simply had a mastery of the art form. And in reality, his works can be considered art. They are completely realistic, incorporate form and function, and are truly beautiful to look at. Sadly, Karel passed away suddenly in November of 2002, and a true giant within the community was lost forever. His passing stunned the community and his loss is still felt deeply today. Most patches released credit CdT in one form or another, either for helping them along the way or simply being a great artist. A memorial stone was crafted and laid in the virtual town of Thielt in Red Baron for any offline user to fly by and admire. A virtual relationship touched real lives, and anyone in SWWISA will acknowledge that when they lost Karel, they lost a friend. His page on SWWISA is still there - untouched over the last decade, a frozen example of a life taken far too early. A reminder more of what could have been than a memorial to what was... http://www.swwisa.net/cdt/ For people like me, Shred, and OvS, we all still miss you - and I'm sure many more do as well... S! CdT!
  23. So, with that... a very battered, very tired, and very weary CaptSopwith is back and reporting for duty. It's good to be back. How is everyone here? Please, some happier stories are certainly in order...
  24. Excellent HPW! Glad to hear that your work is progressing. It's been oddly quiet around here lately - perhaps folks are on holiday or just incredibly busy at the moment. I'm looking forward to trying out the new addition. Lothar: Do you think you could incorporate HPW's new updates into your fantastic OFFBase program? It's the only way I fly OFF!
  25. Keeping you and your wife in my thoughts Tony.
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