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Sokol

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Everything posted by Sokol

  1. hi, the Kuznetsov needs a third catapult, left side, to the rear. for the weapon system you may want to try some of those of the default soviet warships. cheers sokol
  2. hi, once upon a time the profile-sites of comabtace's users offered the opportunity to download the files provided by that specific user. which was very convenient. i cannot find this feature any more. has it gone ? or, i am just plain dumb ? thanks sokol
  3. sure. it was an interesting aera, and so easy to define who is the good one, and who is the bad one. cheers sokol
  4. thank you. as i said: plain blind / dumb, poor me.
  5. hi, any news on this one ? release date - two weeks ;-) cheers sokol
  6. thank you for your tips. there is a working version of marcfighter's Ajeet included in die SF2IO-package (SF2 - Indian Ocean). ;-) cheers sokol
  7. Hi, I returned to Marcfighter's Ajeet only to find that it does not show it's gear when extended. There are screenshot around here at combatace which show the complete aircraft, alas in my installation of sf2 NA the gear comes out, but disappears when extended. Mue's Lodviewer confirms this strange behaviour. is there a fix available? cheers &thanks sokol
  8. simply amazing aircraft-model.
  9. Hi Logan,
    a long time ago you posted some screenshots of the Ye-8-model. I have always been very interested in that MiG - do you plan to finish the model ? are there any prospects to get the lod-file ?
    thanks for your work ;-)
    sokol

    1. logan4

      logan4

      Hi, 
      Yes, it will be finished. I actually just corrected the panel lines for the wings this morning. I do plan to make a cockpit for it to so might take a bit more time. The 3D model itself  is finished, only mapping/skin correction and the pit is needed for it.

  10. Hi Gepard,
    where did you get that Ye-8 from ?
    this is not your long-ago-model, no?
    cheers
    sokol

    1. Gepard

      Gepard

      IIRC it was a never finished plane made by Logan, the guy who made the Mirage4000.

  11. Vietnamese Vietnam air war movie

    wow, really stunning. and a new perspective. @dtmdrogan: just click on die silver swallow studio-link in the first post, you will be redirected to the tariler on facebook. cheers sokol
  12. beautiful & amazing like they say: can't wait :-) cheers sokol
  13. amazing work & very very welcomed. do you provide templates for texturing ? these types cry for new textures, as there wass a multitude of camouflages in ww2. thanks for your work sokol
  14. gentlemen, thanks for your advice. i did use the paperclip-way, but was not quite sure about policies ;-) cheers sokol
  15. amariani - simply marvellous. my dumb question: which is the best way to include pictures ? it used to be to link to photbucket ... thx for advice sokol
  16. wooooooooooooooooooooooooooooooooooooooh when ???????????????????????????????????????????
  17. nice aircraft & nice story though: too large an airplane for too small an engine (single engine!) cheers sokol
  18. which are you favorite terrains in terms of eyecandy or playability or realism or theatre or combined ? Background: I have some 3 dozens of terrains installed: ww2, vietnam, pacifc, africa, etc., but as the looks of the terrains were always a weak point of thirdwire's sim I tend to play only a few: Angola, Finland (A-Team), Vietnam (yap), which is a pity. so, which do you like most ? cheers sokol
  19. Circular Runways

    Hi, the same concept was evaluated in the 1960ies. I remember a picture of an A-4 Skyhawk taking off from a circular test runway in a contemporary German tech-magazine. What I cannot remember is whether it was an actual photograph or an artits's impression. They dumped the idea. Which is no surprise. sokol
  20. Hi some swing wing fitters cheers sokol
  21. Hi stratos, a working rato has been around since sf1. the idea (original by spillone, modificationy by myelf) is quite simple, you need: - eyecandy: a rato-bottle, an effect and some sound - an additional internal (!) modified gun, which, when fired, propells the aircraft in the air through it's recoil. the take-off run is reduced by 30 - 50%. quite impressive. some more:
  22. Hi soviet aircraft used their chutes on almost every landing, tk does not provide this feature. as long as there is no decent way to provide a default MiG or Sukhoi with a working chute - as did some folks with TMF-aircraft (thanks Russo for your MiG-29 !!!;-) - I played with eyecandy, using a YAP-model. as this is restricted by copyright: can anybody produce a freeware model for a chute ? maybe a cruciform one ? with it's texture in tga-format for more versatility ? a teaser: cheers sokol
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