hi,
the Kuznetsov needs a third catapult, left side, to the rear.
for the weapon system you may want to try some of those of the default soviet warships.
cheers
sokol
hi,
once upon a time the profile-sites of comabtace's users offered the opportunity to download the files provided by that specific user. which was very convenient.
i cannot find this feature any more. has it gone ? or, i am just plain dumb ?
thanks
sokol
Hi,
I returned to Marcfighter's Ajeet only to find that it does not show it's gear when extended. There are screenshot around here at combatace which show the complete aircraft, alas in my installation of sf2 NA the gear comes out, but disappears when extended. Mue's Lodviewer confirms this strange behaviour. is there a fix available?
cheers
&thanks
sokol
Hi Logan,
a long time ago you posted some screenshots of the Ye-8-model. I have always been very interested in that MiG - do you plan to finish the model ? are there any prospects to get the lod-file ?
thanks for your work ;-)
sokol
Hi,
Yes, it will be finished. I actually just corrected the panel lines for the wings this morning. I do plan to make a cockpit for it to so might take a bit more time. The 3D model itself is finished, only mapping/skin correction and the pit is needed for it.
wow, really stunning.
and a new perspective.
@dtmdrogan: just click on die silver swallow studio-link in the first post, you will be redirected to the tariler on facebook.
cheers
sokol
amazing work & very very welcomed.
do you provide templates for texturing ? these types cry for new textures, as there wass a multitude of camouflages in ww2.
thanks for your work
sokol
amariani - simply marvellous.
my dumb question: which is the best way to include pictures ? it used to be to link to photbucket ...
thx for advice
sokol
which are you favorite terrains in terms of
eyecandy or
playability or
realism or
theatre or
combined ?
Background: I have some 3 dozens of terrains installed: ww2, vietnam, pacifc, africa, etc., but as the looks of the terrains were always a weak point of thirdwire's sim I tend to play only a few: Angola, Finland (A-Team), Vietnam (yap), which is a pity. so, which do you like most ?
cheers
sokol
Hi,
the same concept was evaluated in the 1960ies. I remember a picture of an A-4 Skyhawk taking off from a circular test runway in a contemporary German tech-magazine. What I cannot remember is whether it was an actual photograph or an artits's impression.
They dumped the idea.
Which is no surprise.
sokol
Hi stratos,
a working rato has been around since sf1. the idea (original by spillone, modificationy by myelf) is quite simple, you need:
- eyecandy: a rato-bottle, an effect and some sound
- an additional internal (!) modified gun, which, when fired, propells the aircraft in the air through it's recoil. the take-off run is reduced by 30 - 50%. quite impressive.
some more:
Hi
soviet aircraft used their chutes on almost every landing, tk does not provide this feature. as long as there is no decent way to provide a default MiG or Sukhoi with a working chute - as did some folks with TMF-aircraft (thanks Russo for your MiG-29 !!!;-) - I played with eyecandy, using a YAP-model. as this is restricted by copyright: can anybody produce a freeware model for a chute ? maybe a cruciform one ? with it's texture in tga-format for more versatility ?
a teaser:
cheers
sokol